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Fix burnt luacontroller, nodebox + crash
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@ -590,7 +590,7 @@ minetest.register_node(BASENAME .. "_burnt", {
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drop = BASENAME.."0000",
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sunlight_propagates = true,
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selection_box = selectionbox,
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node_box = nodebox,
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node_box = node_box,
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on_construct = reset_meta,
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on_receive_fields = on_receive_fields,
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sounds = default.node_sound_stone_defaults(),
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@ -599,7 +599,7 @@ minetest.register_node(BASENAME .. "_burnt", {
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effector = {
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rules = mesecon.rules.flat,
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action_change = function(pos, _, rule_name, new_state)
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update_real_portstates(pos, rule_name, new_state)
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update_real_port_states(pos, rule_name, new_state)
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end,
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},
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},
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