Rename/reorganize compat stuff

This commit is contained in:
Jude Melton-Houghton
2022-04-21 08:59:30 -04:00
parent d074dd1a18
commit 090c36b585
32 changed files with 89 additions and 74 deletions

View File

@ -1,3 +1,5 @@
--Aliases
if minetest.get_modpath("default") then
minetest.register_alias("mesecons_gamecompat:chest", "default:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked")
@ -13,14 +15,6 @@ if minetest.get_modpath("default") then
minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock")
minetest.register_alias("mesecons_gamecompat:torch", "default:torch")
mesecon.node_sound_defaults = default.node_sound_defaults()
mesecon.node_sound_glass_defaults = default.node_sound_glass_defaults()
mesecon.node_sound_leaves_defaults = default.node_sound_leaves_defaults()
mesecon.node_sound_stone_defaults = default.node_sound_stone_defaults()
mesecon.node_sound_wood_defaults = default.node_sound_wood_defaults()
mesecon.steel_block_texture = "default_steel_block.png"
end
local dye_colors = {
@ -33,10 +27,31 @@ if minetest.get_modpath("dye") then
end
end
-- Sounds
mesecon.node_sound = {}
mesecon.sound_name = {}
if minetest.get_modpath("default") then
mesecon.node_sound.default = default.node_sound_defaults()
mesecon.node_sound.glass = default.node_sound_glass_defaults()
mesecon.node_sound.leaves = default.node_sound_leaves_defaults()
mesecon.node_sound.stone = default.node_sound_stone_defaults()
mesecon.node_sound.wood = default.node_sound_wood_defaults()
end
if minetest.get_modpath("fire") then
mesecon.sound_name_fire = "fire_fire"
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("tnt") then
mesecon.sound_name_explode = "tnt_explode"
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture = {}
if minetest.get_modpath("default") then
mesecon.texture.steel_block = "default_steel_block.png"
end