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node_detector now accepts a comma-seperated list of nodes like object_detector
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@ -4,6 +4,16 @@ local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
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local GET_COMMAND = "GET"
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local function comma_list_to_table(comma_list)
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local tbl = {}
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for _, str in pairs(string.split(comma_list:gsub(" ", ""), ",")) do
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tbl[str] = true
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end
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return tbl
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end
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-- Object detector
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-- Detects players in a certain radius
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-- The radius can be specified in mesecons/settings.lua
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@ -35,10 +45,7 @@ local function object_detector_scan(pos)
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if next(objs) == nil then return false end
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local scanname = minetest.get_meta(pos):get_string("scanname")
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local scan_for = {}
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for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do
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scan_for[str] = true
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end
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local scan_for = comma_list_to_table(scanname)
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local every_player = scanname == ""
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for _, obj in pairs(objs) do
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@ -188,8 +195,9 @@ local function node_detector_scan(pos)
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vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
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).name
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local scanname = meta:get_string("scanname")
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local scan_for = comma_list_to_table(scanname)
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return (frontname == scanname) or
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return (scan_for[frontname]) or
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(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
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end
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