Make Pistons use set_node not dig_node (Speed Improvement)

This commit is contained in:
sfan5 2012-08-08 12:40:18 +02:00
parent 13538d56d9
commit 10fe94dea7
1 changed files with 8 additions and 5 deletions

View File

@ -150,7 +150,8 @@ mesecon:register_on_signal_on(function(pos, node)
end
local checknode = minetest.env:get_node(pos)
minetest.env:dig_node(pos) --remove the first node
minetest.env:remove_node(pos) --remove the first node
mesecon:updatenode(pos)
--add pusher
if node.name == "mesecons_pistons:piston_normal" then
@ -165,8 +166,9 @@ mesecon:register_on_signal_on(function(pos, node)
--move the node forward
local nextnode = minetest.env:get_node(pos)
minetest.env:dig_node(pos)
minetest.env:place_node(pos, checknode)
--minetest.env:dig_node(pos)
minetest.env:set_node(pos, checknode)
mesecon:updatenode(pos)
checknode = nextnode
end
end)
@ -204,8 +206,9 @@ mesecon:register_on_signal_off(function(pos, node)
and checknode.name ~= "default:lava_source"
and checknode.name ~= "default:lava_flowing"
and not mesecon:is_mvps_stopper(checknode.name) then
minetest.env:place_node(pos, checknode)
minetest.env:dig_node(checkpos)
minetest.env:set_node(pos, checknode)
mesecon:updatenode(pos)
--minetest.env:dig_node(pos)
end
end
if node.name == "mesecons_pistons:piston_sticky" then