MVPS: don't move non-physical objects

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flux 2023-04-18 15:06:11 -07:00
parent 54de66b3e1
commit 212979932f
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@ -274,27 +274,32 @@ function mesecon.mvps_move_objects(pos, dir, nodestack, movefactor)
dir = vector.multiply(dir, movefactor)
for id, obj in pairs(minetest.get_objects_inside_radius(pos, #nodestack + 1)) do
local obj_pos = obj:get_pos()
local cbox = obj:get_properties().collisionbox
local min_pos = vector.add(obj_pos, vector.new(cbox[1], cbox[2], cbox[3]))
local max_pos = vector.add(obj_pos, vector.new(cbox[4], cbox[5], cbox[6]))
local props = obj:get_properties()
local ok = true
for k, v in pairs(pos) do
local edge1, edge2
if k ~= dir_k then
edge1 = v - 0.51 -- More than 0.5 to move objects near to the stack.
edge2 = v + 0.51
else
edge1 = v - 0.5 * dir_l
edge2 = v + (#nodestack + 0.5 * movefactor) * dir_l
-- Make sure, edge1 is bigger than edge2:
if edge1 > edge2 then
edge1, edge2 = edge2, edge1
if props.physical then
local cbox = props.collisionbox
local min_pos = vector.add(obj_pos, vector.new(cbox[1], cbox[2], cbox[3]))
local max_pos = vector.add(obj_pos, vector.new(cbox[4], cbox[5], cbox[6]))
for k, v in pairs(pos) do
local edge1, edge2
if k ~= dir_k then
edge1 = v - 0.51 -- More than 0.5 to move objects near to the stack.
edge2 = v + 0.51
else
edge1 = v - 0.5 * dir_l
edge2 = v + (#nodestack + 0.5 * movefactor) * dir_l
-- Make sure, edge1 is bigger than edge2:
if edge1 > edge2 then
edge1, edge2 = edge2, edge1
end
end
if min_pos[k] > edge2 or max_pos[k] < edge1 then
ok = false
break
end
end
if min_pos[k] > edge2 or max_pos[k] < edge1 then
ok = false
break
end
else
ok = false -- not physical
end
if ok then
local ent = obj:get_luaentity()