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Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
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@ -1,11 +1,12 @@
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-- SETTINGS
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BLINKY_PLANT_INTERVAL = 3
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NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
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NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
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PRESSURE_PLATE_INTERVAL = 0.1
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OBJECT_DETECTOR_RADIUS = 6
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PISTON_MAXIMUM_PUSH = 15
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MOVESTONE_MAXIMUM_PUSH = 100
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MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
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-- until next globalstep, decreases server load
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MESECONS_RESUMETIME = 4 -- time to wait when starting the server before
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-- processing the ActionQueue, don't set this too low
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OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output
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-- signal when the input changes (e.g. luacontroller, gates)
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-- Unit: actions per second, checks are every 1 second
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