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https://github.com/minetest-mods/mesecons.git
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AND block changed! Now in its own dir. Also, auto power on (NOT off) has been added.
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@ -4,6 +4,6 @@ README for Whiskers75's contributions
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1: You need Temperest's code enabled (ENABLE_TEMPEREST=1 in settings.lua).
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2: To work it, place mesecons (on) in the position x plus or minus 1 from the block.
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3: Then punch, and off mesecons in the position y plus or minus 1 from the block will be powered.
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4: Currently, you will have to dig the mesecons in the above positions up if the circuit changes, but that will be fixed.
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5: The name of the block is mesecons_temperest:andblock.
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4: The AND gate will auto power on, but NOT off, punch to update (help here)
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5: The name of the block is mesecons_whiskers75:andblock.
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6: Enjoy!
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@ -243,29 +243,4 @@ if ENABLE_TEMPEREST==1 then
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})
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end
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--End Temperest's code
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--Whiskers75's code
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--AND block
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-- Make the block:
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minetest.register_node("mesecons_temperest:andblock", {
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description = "AND block",
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drawtype = "raillike",
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tile_images = {"whiskers75andblock.png"},
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inventory_image = {"whiskers75andblock.png"},
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = true,
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groups = {dig_immediate=2},
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material = minetest.digprop_constanttime(1.0),
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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if node.name=="mesecons_temperest:andblock" then
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anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
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bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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end)
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2
mesecons_whiskers75/depends.txt
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2
mesecons_whiskers75/depends.txt
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@ -0,0 +1,2 @@
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default
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mesecons
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60
mesecons_whiskers75/init.lua
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60
mesecons_whiskers75/init.lua
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@ -0,0 +1,60 @@
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--Whiskers75's code
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--AND block
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-- Make the block:
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minetest.register_node("mesecons_whiskers75:andblock", {
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description = "AND block",
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drawtype = "raillike",
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tile_images = {"whiskers75andblock.png"},
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inventory_image = {"whiskers75andblock.png"},
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = true,
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groups = {dig_immediate=2},
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material = minetest.digprop_constanttime(1.0),
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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if node.name=="mesecons_whiskers75:andblock" then
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anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
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bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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end)
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minetest.register_on_punchnode(function(pos, node, puncher)
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if node.name=="mesecons_whiskers75:andblock" then
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anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
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bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if anode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
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if bnode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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end)
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function update(pos, node)
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if node.name=="mesecons_whiskers75:andblock" then
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anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
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bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if anode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
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if bnode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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if node.name=="mesecons_whiskers75:andblock" then
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anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
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bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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end
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minetest.register_craft({
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output = '"mesecons_whiskers75:andblock" 2',
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recipe = {
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{'"default:wood"', '', '"default:dirt"'},
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}
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})
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mesecon:register_on_signal_on(update)
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mesecon:register_on_signal_off(update)
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Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 364 B |
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