AND block changed! Now in its own dir. Also, auto power on (NOT off) has been added.

This commit is contained in:
Whiskers75 - 2012-06-22 17:49:26 +01:00
parent 51539ef173
commit 39ed74bef7
5 changed files with 64 additions and 27 deletions

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@ -4,6 +4,6 @@ README for Whiskers75's contributions
1: You need Temperest's code enabled (ENABLE_TEMPEREST=1 in settings.lua). 1: You need Temperest's code enabled (ENABLE_TEMPEREST=1 in settings.lua).
2: To work it, place mesecons (on) in the position x plus or minus 1 from the block. 2: To work it, place mesecons (on) in the position x plus or minus 1 from the block.
3: Then punch, and off mesecons in the position y plus or minus 1 from the block will be powered. 3: Then punch, and off mesecons in the position y plus or minus 1 from the block will be powered.
4: Currently, you will have to dig the mesecons in the above positions up if the circuit changes, but that will be fixed. 4: The AND gate will auto power on, but NOT off, punch to update (help here)
5: The name of the block is mesecons_temperest:andblock. 5: The name of the block is mesecons_whiskers75:andblock.
6: Enjoy! 6: Enjoy!

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@ -243,29 +243,4 @@ if ENABLE_TEMPEREST==1 then
}) })
end end
--End Temperest's code
--Whiskers75's code
--AND block
-- Make the block:
minetest.register_node("mesecons_temperest:andblock", {
description = "AND block",
drawtype = "raillike",
tile_images = {"whiskers75andblock.png"},
inventory_image = {"whiskers75andblock.png"},
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = {dig_immediate=2},
material = minetest.digprop_constanttime(1.0),
})
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name=="mesecons_temperest:andblock" then
anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
end
end)

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@ -0,0 +1,2 @@
default
mesecons

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@ -0,0 +1,60 @@
--Whiskers75's code
--AND block
-- Make the block:
minetest.register_node("mesecons_whiskers75:andblock", {
description = "AND block",
drawtype = "raillike",
tile_images = {"whiskers75andblock.png"},
inventory_image = {"whiskers75andblock.png"},
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = {dig_immediate=2},
material = minetest.digprop_constanttime(1.0),
})
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name=="mesecons_whiskers75:andblock" then
anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
end
end)
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name=="mesecons_whiskers75:andblock" then
anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
if anode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
if bnode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
end
end)
function update(pos, node)
if node.name=="mesecons_whiskers75:andblock" then
anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
if anode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
if bnode.name=="mesecons:mesecon_off" then mesecon:receptor_off({x=pos.x, y=pos.y+1, z=pos.z}) end
end
if node.name=="mesecons_whiskers75:andblock" then
anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
end
end
minetest.register_craft({
output = '"mesecons_whiskers75:andblock" 2',
recipe = {
{'"default:wood"', '', '"default:dirt"'},
}
})
mesecon:register_on_signal_on(update)
mesecon:register_on_signal_off(update)

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