fix pistons not working in every buildable_to node

This commit is contained in:
HybridDog 2016-02-09 11:32:09 +01:00
parent f56c4ce35c
commit 3f00c1d1cb
1 changed files with 12 additions and 3 deletions

View File

@ -47,6 +47,17 @@ function mesecon.mvps_process_stack(stack)
end
end
-- tests if the node can't be pushed
local replaceable_cache = {air = true, ignore = false}
local function node_replaceable(name)
if replaceable_cache[name] ~= nil then
return replaceable_cache[name]
end
local replaceable = not minetest.registered_nodes[name] or minetest.registered_nodes[name].buildable_to or false
replaceable_cache[name] = replaceable
return replaceable
end
function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
-- determine the number of nodes to be pushed
local nodes = {}
@ -56,9 +67,7 @@ function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
local np = frontiers[1]
local nn = minetest.get_node(np)
if nn.name ~= "air"
and minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].liquidtype == "none" then
if not node_replaceable(nn.name) then
table.insert(nodes, {node = nn, pos = np})
if #nodes > maximum then return nil end