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fix pistons not working in every buildable_to node
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@ -47,6 +47,17 @@ function mesecon.mvps_process_stack(stack)
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end
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end
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end
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end
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-- tests if the node can't be pushed
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local replaceable_cache = {air = true, ignore = false}
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local function node_replaceable(name)
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if replaceable_cache[name] ~= nil then
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return replaceable_cache[name]
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end
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local replaceable = not minetest.registered_nodes[name] or minetest.registered_nodes[name].buildable_to or false
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replaceable_cache[name] = replaceable
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return replaceable
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end
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function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
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function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
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-- determine the number of nodes to be pushed
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-- determine the number of nodes to be pushed
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local nodes = {}
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local nodes = {}
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@ -56,9 +67,7 @@ function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
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local np = frontiers[1]
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local np = frontiers[1]
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local nn = minetest.get_node(np)
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local nn = minetest.get_node(np)
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if nn.name ~= "air"
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if not node_replaceable(nn.name) then
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and minetest.registered_nodes[nn.name]
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and minetest.registered_nodes[nn.name].liquidtype == "none" then
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table.insert(nodes, {node = nn, pos = np})
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table.insert(nodes, {node = nn, pos = np})
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if #nodes > maximum then return nil end
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if #nodes > maximum then return nil end
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