Move obj_touching_plate_pos outside pp_on_timer

This commit is contained in:
MrRar 2023-04-23 17:01:48 -05:00
parent 15fa8765a5
commit 43e0639550
1 changed files with 43 additions and 43 deletions

View File

@ -10,6 +10,49 @@ local pp_box_on = {
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
local function obj_touching_plate_pos(obj_ref, plate_pos)
local obj_pos = obj_ref:get_pos()
local props = obj_ref:get_properties()
if not (props and obj_pos and not obj_ref:get_attach()) then
return false
end
local collisionbox = props.collisionbox
local physical = props.physical
local is_player = obj_ref:is_player()
local luaentity = obj_ref:get_luaentity()
local is_item = luaentity and luaentity.name == "__builtin:item"
if not (collisionbox and physical or is_player or is_item) then
return false
end
local plate_x_min = plate_pos.x - 7 / 16
local plate_x_max = plate_pos.x + 7 / 16
local plate_z_min = plate_pos.z - 7 / 16
local plate_z_max = plate_pos.z + 7 / 16
local plate_y_min = plate_pos.y - 8 / 16
local plate_y_max = plate_pos.y - 6.5 / 16
local obj_x_min = obj_pos.x + collisionbox[1]
local obj_x_max = obj_pos.x + collisionbox[4]
local obj_z_min = obj_pos.z + collisionbox[3]
local obj_z_max = obj_pos.z + collisionbox[6]
local obj_y_min = obj_pos.y + collisionbox[2]
local obj_y_max = obj_pos.y + collisionbox[5]
if
obj_y_min < plate_y_max and
obj_y_max > plate_y_min and
obj_x_min < plate_x_max and
obj_x_max > plate_x_min and
obj_z_min < plate_z_max and
obj_z_max > plate_z_min
then
return true
end
return false
end
local function pp_on_timer(pos)
local node = minetest.get_node(pos)
local basename = minetest.registered_nodes[node.name].pressureplate_basename
@ -18,49 +61,6 @@ local function pp_on_timer(pos)
-- For some reason the first time on_timer is called, the pos is wrong
if not basename then return end
local function obj_touching_plate_pos(obj_ref, plate_pos)
local obj_pos = obj_ref:get_pos()
local props = obj_ref:get_properties()
if not (props and obj_pos and not obj_ref:get_attach()) then
return false
end
local collisionbox = props.collisionbox
local physical = props.physical
local is_player = obj_ref:is_player()
local luaentity = obj_ref:get_luaentity()
local is_item = luaentity and luaentity.name == "__builtin:item"
if not (collisionbox and physical or is_player or is_item) then
return false
end
local plate_x_min = plate_pos.x - 7 / 16
local plate_x_max = plate_pos.x + 7 / 16
local plate_z_min = plate_pos.z - 7 / 16
local plate_z_max = plate_pos.z + 7 / 16
local plate_y_min = plate_pos.y - 8 / 16
local plate_y_max = plate_pos.y - 6.5 / 16
local obj_x_min = obj_pos.x + collisionbox[1]
local obj_x_max = obj_pos.x + collisionbox[4]
local obj_z_min = obj_pos.z + collisionbox[3]
local obj_z_max = obj_pos.z + collisionbox[6]
local obj_y_min = obj_pos.y + collisionbox[2]
local obj_y_max = obj_pos.y + collisionbox[5]
if
obj_y_min < plate_y_max and
obj_y_max > plate_y_min and
obj_x_min < plate_x_max and
obj_x_max > plate_x_min and
obj_z_min < plate_z_max and
obj_z_max > plate_z_min
then
return true
end
return false
end
local objs = minetest.get_objects_inside_radius(pos, 1)
local obj_touching = false
for k, obj in pairs(objs) do