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make "on" water turbine animated!
This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame.
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@ -5,12 +5,12 @@
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minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
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drawtype = "mesh",
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mesh = "jeija_hydro_turbine.obj",
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mesh = "jeija_hydro_turbine_off.obj",
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tiles = {
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"jeija_hydro_turbine_sides_off.png",
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"jeija_hydro_turbine_top_bottom.png",
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"jeija_hydro_turbine_turbine_top_bottom.png",
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"jeija_hydro_turbine_turbine_misc.png"
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"jeija_hydro_turbine_turbine_top_bottom_off.png",
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"jeija_hydro_turbine_turbine_misc_off.png"
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},
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inventory_image = "jeija_hydro_turbine_inv.png",
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wield_scale = {x=0.75, y=0.75, z=0.75},
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@ -29,13 +29,15 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
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minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
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drawtype = "mesh",
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mesh = "jeija_hydro_turbine.obj",
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mesh = "jeija_hydro_turbine_on.obj",
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wield_scale = {x=0.75, y=0.75, z=0.75},
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tiles = {
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"jeija_hydro_turbine_sides_on.png",
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"jeija_hydro_turbine_top_bottom.png",
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"jeija_hydro_turbine_turbine_top_bottom.png",
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"jeija_hydro_turbine_turbine_misc.png"
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{ name = "jeija_hydro_turbine_turbine_top_bottom_on.png",
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animation = {type = "vertical_frames", aspect_w = 128, aspect_h = 16, length = 1.6} },
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{ name = "jeija_hydro_turbine_turbine_misc_on.png",
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animation = {type = "vertical_frames", aspect_w = 256, aspect_h = 32, length = 0.4} }
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},
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inventory_image = "jeija_hydro_turbine_inv.png",
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drop = "mesecons_hydroturbine:hydro_turbine_off 1",
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2061
mesecons_hydroturbine/models/jeija_hydro_turbine_on.obj
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2061
mesecons_hydroturbine/models/jeija_hydro_turbine_on.obj
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