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Put gamecompat test stuff in fixture
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mineunit("player")
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fixture("mesecons")
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mesecon.node_sound = {}
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fixture("mesecons_gamecompat")
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local registered_on_player_receive_fields = {}
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local old_register_on_player_receive_fields = minetest.register_on_player_receive_fields
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5
test_fixtures/mesecons_gamecompat.lua
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5
test_fixtures/mesecons_gamecompat.lua
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fixture("mesecons")
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mineunit:set_current_modname("mesecons_gamecompat")
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mineunit:set_modpath("mesecons_gamecompat", "../mesecons_gamecompat")
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sourcefile("../mesecons_gamecompat/init")
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