mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-12-24 09:20:18 +01:00
Rewrite doors:
* Enable glass and obsidian glass doors to be used with mesecons * Doors can receive signals from a vertical wire placed two blocks beneath them, use this to create mesecon-controlled double doors * Fix textures for both git upstream and stable minetest_game * Shrink code size * Rename mesecons_compatibility to mesecons_doors.
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@ -1,191 +0,0 @@
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doors = {}
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-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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local function is_right(pos)
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local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
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return true
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else
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return false
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end
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end
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end
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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if minetest.get_node(pos).name == name then
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minetest.remove_node(pos)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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local snd_1 = "_close"
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local snd_2 = "_open"
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if params[1] == 3 then
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snd_1 = "_open"
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snd_2 = "_close"
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end
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if is_right(pos) then
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minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function on_mesecons_signal_open (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(":"..name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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end,
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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mesecons = {effector = {
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action_on = on_mesecons_signal_open
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}},
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can_dig = check_player_priv,
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})
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minetest.register_node(":"..name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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end,
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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mesecons = {effector = {
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action_off = on_mesecons_signal_close
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}},
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can_dig = check_player_priv,
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})
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end
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doors:register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "doors_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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doors:register_door("doors:door_steel", {
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description = "Steel Door",
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inventory_image = "doors_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_stone_defaults(),
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})
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51
mesecons_doors/init.lua
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51
mesecons_doors/init.lua
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@ -0,0 +1,51 @@
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-- Modified, from minetest_game/mods/doors/init.lua
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y + dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2 + 1]
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minetest.swap_node(pos, {name = replace_dir, param2 = p2})
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pos.y = pos.y - dir
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minetest.swap_node(pos, {name = replace, param2 = p2})
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if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function meseconify_door(name)
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local function toggle_state1 (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function toggle_state2 (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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minetest.override_item(name.."_b_1", {
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mesecons = {effector = {
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action_on = toggle_state1,
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action_off = toggle_state1,
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rules = mesecon.rules.pplate
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}},
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})
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minetest.override_item(name.."_b_2", {
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mesecons = {effector = {
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action_on = toggle_state2,
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action_off = toggle_state2,
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rules = mesecon.rules.pplate
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}},
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})
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end
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meseconify_door("doors:door_wood")
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meseconify_door("doors:door_steel")
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meseconify_door("doors:door_glass")
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meseconify_door("doors:door_obsidian_glass")
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