Fix piston duplication bug, simplify piston handling, limit piston push distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings.

This commit is contained in:
Anthony Zhang 2012-07-18 23:38:59 -04:00
parent 04bcc458d9
commit 64a452da24
3 changed files with 112 additions and 190 deletions

View File

@ -1,5 +1,4 @@
-- SETTINGS
ENABLE_PISTON_ANIMATION=0
ENABLE_PISTON_ANIMATION=true
BLINKY_PLANT_INTERVAL=3
OLD_PISTON_DIRECTION=0
ENABLE_TEMPEREST=1
ENABLE_TEMPEREST=true

View File

@ -41,208 +41,133 @@ minetest.register_node("mesecons_pistons:piston_sticky", {
})
minetest.register_craft({
output = '"mesecons_pistons:piston_sticky" 1',
output = "mesecons_pistons:piston_sticky",
recipe = {
{'"mesecons_materials:glue"'},
{'"mesecons_pistons:piston_normal"'},
{"mesecons_materials:glue"},
{"mesecons_pistons:piston_normal"},
}
})
-- get push direction normal
-- get push direction
function mesecon:piston_get_direction(pos)
local direction = {x=0, y=0, z=0}
if OLD_PISTON_DIRECTION==1 then
getactivated=0
local lpos={x=pos.x, y=pos.y, z=pos.z}
local getactivated=0
local rules=mesecon:get_rules("piston")
getactivated=getactivated+mesecon:is_power_on(pos, rules[1].x, rules[1].y, rules[1].z)
if getactivated>0 then direction.y=-1 return direction end
getactivated=getactivated+mesecon:is_power_on(pos, rules[2].x, rules[2].y, rules[2].z)
if getactivated>0 then direction.y=1 return direction end
for k=3, 5 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[k].x, rules[k].y, rules[k].z)
end
if getactivated>0 then direction.z=1 return direction end
for n=6, 8 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[n].x, rules[n].y, rules[n].z)
end
if getactivated>0 then direction.z=-1 return direction end
for j=9, 11 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[j].x, rules[j].y, rules[j].z)
end
if getactivated>0 then direction.x=-1 return direction end
for l=12, 14 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[l].x, rules[l].y, rules[l].z)
end
if getactivated>0 then direction.x=1 return direction end
else
local node=minetest.env:get_node(pos)
if node.param2==3 then
return {x=1, y=0, z=0}
end
if node.param2==2 then
return {x=0, y=0, z=1}
end
if node.param2==1 then
return {x=-1, y=0, z=0}
end
if node.param2==0 then
return {x=0, y=0, z=-1}
end
local param2 = minetest.env:get_node(pos).param2
if param2 == 3 then
return {x=1, y=0, z=0}
elseif param2 == 2 then
return {x=0, y=0, z=1}
elseif param2 == 1 then
return {x=-1, y=0, z=0}
else --param2 == 0
return {x=0, y=0, z=-1}
end
return direction
end
-- get pull/push direction sticky
function mesecon:sticky_piston_get_direction(pos)
if OLD_PISTON_DIRECTION==1 then
getactivated=0
local direction = {x=0, y=0, z=0}
local lpos={x=pos.x, y=pos.y, z=pos.z}
local getactivated=0
local rules=mesecon:get_rules("piston")
getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z)
if getactivated>0 then direction.y=-1 return direction end
getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z)
if getactivated>0 then direction.y=1 return direction end
for k=3, 5 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z)
end
if getactivated>0 then direction.z=1 return direction end
for n=6, 8 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z)
end
if getactivated>0 then direction.z=-1 return direction end
for j=9, 11 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z)
end
if getactivated>0 then direction.x=-1 return direction end
for l=12, 14 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z)
end
if getactivated>0 then direction.x=1 return direction end
else
local node=minetest.env:get_node(pos)
if node.param2==3 then
return {x=1, y=0, z=0}
end
if node.param2==2 then
return {x=0, y=0, z=1}
end
if node.param2==1 then
return {x=-1, y=0, z=0}
end
if node.param2==0 then
return {x=0, y=0, z=-1}
end
end
return direction
end
-- Push action
mesecon:register_on_signal_on(function (pos, node)
if (node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky") then
local direction=mesecon:piston_get_direction(pos)
if node.name ~= "mesecons_pistons:piston_normal" and node.name ~= "mesecons_pistons:piston_sticky" then
return
end
local checknode={}
local checkpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
checkpos={x=checkpos.x+direction.x, y=checkpos.y+direction.y, z=checkpos.z+direction.z}
checknode=minetest.env:get_node(checkpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
local dir = mesecon:piston_get_direction(pos)
local obj={}
if node.name=="mesecons_pistons:piston_normal" then
obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal")
elseif node.name=="mesecons_pistons:piston_sticky" then
obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky")
--determine the number of nodes that need to be pushed
local count = 0
local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --first node being pushed
local checknode = minetest.env:get_node(checkpos)
while checknode.name ~= "air"
and checknode.name ~= "ignore"
and checknode.name ~= "default:water_source"
and checknode.name ~= "default:water_flowing"
and checknode.name ~= "default:lava_source"
and checknode.name ~= "default:lava_flowing" do
--limit piston pushing capacity
count = count + 1
if count > 15 then
return
end
if ENABLE_PISTON_ANIMATION==1 then
obj:setvelocity({x=direction.x*4, y=direction.y*4, z=direction.z*4})
else
obj:moveto({x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}, false)
end
local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
local coln = minetest.env:get_node(np)
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
if coln.name ~= "air" and coln.name ~="water" then
local thisp= {x=np.x, y=np.y, z=np.z}
local thisnode=minetest.env:get_node(thisp)
local nextnode={}
minetest.env:dig_node(thisp)
repeat
thisp.x=thisp.x+direction.x
thisp.y=thisp.y+direction.y
thisp.z=thisp.z+direction.z
nextnode=minetest.env:get_node(thisp)
minetest.env:place_node(thisp, {name=thisnode.name})
nodeupdate(thisp)
thisnode=nextnode
until thisnode.name=="air"
or thisnode.name=="ignore"
or thisnode.name=="default:water"
or thisnode.name=="default:water_flowing"
--check for collision with stopper
checkpos.x, checkpos.y, checkpos.z = checkpos.x + dir.x, checkpos.y + dir.y, checkpos.z + dir.z
checknode = minetest.env:get_node(checkpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
end
--add pusher entity
local object
if node.name == "mesecons_pistons:piston_normal" then --normal piston
object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal")
else --sticky piston
object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky")
end
--move pusher forward
if ENABLE_PISTON_ANIMATION then
object:setvelocity({x=dir.x * 4, y=dir.y * 4, z=dir.z * 4})
else
object:moveto(pos, false)
end
--move nodes forward
pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to first node being pushed
checknode = minetest.env:get_node(pos)
minetest.env:dig_node(pos) --remove the first node
for i = 1, count do
--move to the next node
pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z
--move the node forward
local nextnode = minetest.env:get_node(pos)
minetest.env:place_node(pos, checknode)
checknode = nextnode
end
end)
--Pull action (sticky only)
mesecon:register_on_signal_off(function (pos, node)
if node.name=="mesecons_pistons:piston_sticky" or node.name=="mesecons_pistons:piston_normal" then
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
local obj_name = obj:get_entity_name()
if obj_name == "mesecons_pistons:piston_pusher_normal" or obj_name == "mesecons_pistons:piston_pusher_sticky" then
obj:remove()
end
end
mesecon:register_on_signal_off(function(pos, node)
if node.name ~= "mesecons_pistons:piston_sticky" and node.name ~= "mesecons_pistons:piston_normal" then
return
end
if node.name=="mesecons_pistons:piston_sticky" then
local direction=mesecon:sticky_piston_get_direction(pos)
local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
local coln = minetest.env:get_node(np)
if coln.name == "air" or coln.name =="water" then
local thisp= {x=np.x+direction.x, y=np.y+direction.y, z=np.z+direction.z}
local thisnode=minetest.env:get_node(thisp)
if thisnode.name~="air" and thisnode.name~="water" and not mesecon:is_mvps_stopper(thisnode.name) then
local newpos={}
local oldpos={}
minetest.env:place_node(np, {name=thisnode.name})
minetest.env:dig_node(thisp)
end
end
--remove piston pusher
local found = false --whether or not the piston was extended
local objects = minetest.env:get_objects_inside_radius(pos, 2)
for k, object in pairs(objects) do
local name = object:get_luaentity().name
if name == "mesecons_pistons:piston_pusher_normal" or name == "mesecons_pistons:piston_pusher_sticky" then
found = true
object:remove()
end
end
--retract piston
if found and node.name == "mesecons_pistons:piston_sticky" then
local dir = mesecon:piston_get_direction(pos)
pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to the node to be replaced
local checknode = minetest.env:get_node(pos)
if checknode.name == "air"
or checknode.name == "default:water_source"
or checknode.name == "default:water_flowing"
or checknode.name == "default:lava_source"
or checknode.name == "default:lava_flowing" then
local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --move to the node to be retracted
local checknode = minetest.env:get_node(checkpos)
if checknode.name ~= "air"
and checknode.name ~= "ignore"
and checknode.name ~= "default:water_source"
and checknode.name ~= "default:water_flowing"
and checknode.name ~= "default:lava_source"
and checknode.name ~= "default:lava_flowing" then
minetest.env:place_node(pos, checknode)
minetest.env:dig_node(checkpos)
end
end
end
end)
--Piston Animation
local PISTON_PUSHER_NORMAL={
local PISTON_PUSHER_NORMAL = {
physical = false,
visual = "sprite",
textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png"},
@ -252,24 +177,24 @@ local PISTON_PUSHER_NORMAL={
}
function PISTON_PUSHER_NORMAL:on_step(dtime)
self.timer=self.timer+dtime
if self.timer>=0.24 then
self.timer = self.timer+dtime
if self.timer >= 0.24 then
self.object:setvelocity({x=0, y=0, z=0})
end
end
local PISTON_PUSHER_STICKY={
local PISTON_PUSHER_STICKY = {
physical = false,
visual = "sprite",
textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
timer=0,
timer = 0,
}
function PISTON_PUSHER_STICKY:on_step(dtime)
self.timer=self.timer+dtime
if self.timer>=0.24 then
if self.timer >= 0.24 then
self.object:setvelocity({x=0, y=0, z=0})
end
end

View File

@ -3,7 +3,7 @@
local set_node_on
local set_node_off
if ENABLE_TEMPEREST==1 then
if ENABLE_TEMPEREST then
set_node_on = function(pos)
local node = minetest.env:get_node(pos)
if node.name=="mesecons_temperest:mesecon_socket_off" then
@ -185,7 +185,7 @@ minetest.register_craft({
})
--TEMPEREST-INVERTER
if ENABLE_TEMPEREST==1 then
if ENABLE_TEMPEREST then
minetest.register_node("mesecons_temperest:mesecon_inverter_off", {
drawtype = "nodebox",
paramtype = "light",
@ -241,6 +241,4 @@ if ENABLE_TEMPEREST==1 then
{'"mesecons:mesecon_off"', '"default:steel_ingot"', '"mesecons:mesecon_off"'},
}
})
end
end