Use right mouse button instead of left to press button and change state of switch and lever.

This commit is contained in:
Marcin 2015-10-01 19:13:12 +02:00
parent d95ccf86f8
commit 6e326a6a03
3 changed files with 3 additions and 3 deletions

View File

@ -40,7 +40,7 @@ minetest.register_node("mesecons_button:button_off", {
}, },
groups = {dig_immediate=2, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button", description = "Button",
on_punch = function (pos, node) on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos}) minetest.sound_play("mesecons_button_push", {pos=pos})

View File

@ -4,7 +4,7 @@ mesecon.register_node("mesecons_switch:mesecon_switch", {
paramtype2="facedir", paramtype2="facedir",
description="Switch", description="Switch",
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
on_punch = function (pos, node) on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos) mesecon.receptor_on(pos)
else else

View File

@ -15,7 +15,7 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 }, fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
}, },
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_punch = function (pos, node) on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
else else