Added facedir pull direction for sticky pistons

This commit is contained in:
Jeija 2012-01-28 07:11:33 +01:00
parent 1bb6074f1a
commit 764be5dd4c
1 changed files with 49 additions and 33 deletions

View File

@ -756,15 +756,15 @@ minetest.register_node("jeija:piston_normal", {
minetest.register_craft({
output = '"jeija:piston_normal" 2',
recipe = {
{'"default:wood"', '"default:wood"', '"default:wood"'},
{'"default:cobble"', '"default:steel_ingot"', '"default:cobble"'},
{'"default:cobble"', '"jeija:mesecon_off"', '"default:cobble"'},
{"default:wood", "default:wood", "default:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},
{"default:cobble", "jeija:mesecon_off", "default:cobble"},
}
})
--registration sticky one:
minetest.register_node("jeija:piston_sticky", {
tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_sticky_side.png", "jeija_piston_sticky_side.png", "jeija_piston_sticky_side.png", "jeija_piston_sticky_side.png"},
tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_sticky_side.png"},
material = minetest.digprop_stonelike(0.5),
paramtype2="facedir",
})
@ -831,38 +831,54 @@ end
-- get pull/push direction sticky
function mesecon:sticky_piston_get_direction(pos)
getactivated=0
local direction = {x=0, y=0, z=0}
local lpos={x=pos.x, y=pos.y, z=pos.z}
local getactivated=0
local rules=mesecon:get_rules("piston")
if OLD_PISTON_DIRECTION==1 then
getactivated=0
local direction = {x=0, y=0, z=0}
local lpos={x=pos.x, y=pos.y, z=pos.z}
local getactivated=0
local rules=mesecon:get_rules("piston")
getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z)
if getactivated>0 then direction.y=-1 return direction end
getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z)
if getactivated>0 then direction.y=1 return direction end
getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z)
if getactivated>0 then direction.y=-1 return direction end
getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z)
if getactivated>0 then direction.y=1 return direction end
for k=3, 5 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z)
for k=3, 5 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z)
end
if getactivated>0 then direction.z=1 return direction end
for n=6, 8 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z)
end
if getactivated>0 then direction.z=-1 return direction end
for j=9, 11 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z)
end
if getactivated>0 then direction.x=-1 return direction end
for l=12, 14 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z)
end
if getactivated>0 then direction.x=1 return direction end
else
local node=minetest.env:get_node(pos)
if node.param2==3 then
return {x=1, y=0, z=0}
end
if node.param2==2 then
return {x=0, y=0, z=1}
end
if node.param2==1 then
return {x=-1, y=0, z=0}
end
if node.param2==0 then
return {x=0, y=0, z=-1}
end
end
if getactivated>0 then direction.z=1 return direction end
for n=6, 8 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z)
end
if getactivated>0 then direction.z=-1 return direction end
for j=9, 11 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z)
end
if getactivated>0 then direction.x=-1 return direction end
for l=12, 14 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z)
end
if getactivated>0 then direction.x=1 return direction end
return direction
end