Replace old nodeupdate() with new minetest.check_for_falling()

This commit is contained in:
Thomas--S 2017-09-06 19:31:04 +02:00
parent 36a6419481
commit 80883ad17f
2 changed files with 3 additions and 3 deletions

View File

@ -70,7 +70,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if is_flowing_water(waterpos) then
minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
nodeupdate(pos)
minetest.check_for_falling(pos)
mesecon.receptor_on(pos)
end
end,
@ -84,7 +84,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if not is_flowing_water(waterpos) then
minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
nodeupdate(pos)
minetest.check_for_falling(pos)
mesecon.receptor_off(pos)
end
end,

View File

@ -74,7 +74,7 @@ local piston_remove_pusher = function(pos, node)
max_hear_distance = 20,
gain = 0.3,
})
nodeupdate(pusherpos)
minetest.check_for_falling(pusherpos)
end
local piston_on = function(pos, node)