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Replace old nodeupdate() with new minetest.check_for_falling()
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@ -70,7 +70,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
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local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
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if is_flowing_water(waterpos) then
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minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
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nodeupdate(pos)
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minetest.check_for_falling(pos)
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mesecon.receptor_on(pos)
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end
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end,
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@ -84,7 +84,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
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local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
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if not is_flowing_water(waterpos) then
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minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
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nodeupdate(pos)
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minetest.check_for_falling(pos)
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mesecon.receptor_off(pos)
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end
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end,
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@ -74,7 +74,7 @@ local piston_remove_pusher = function(pos, node)
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max_hear_distance = 20,
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gain = 0.3,
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})
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nodeupdate(pusherpos)
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minetest.check_for_falling(pusherpos)
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end
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local piston_on = function(pos, node)
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