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https://github.com/minetest-mods/mesecons.git
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Add MVPS protection support
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@ -133,31 +133,65 @@ function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
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return nodes
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end
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function mesecon.mvps_push(pos, dir, maximum)
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return mesecon.mvps_push_or_pull(pos, dir, dir, maximum)
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local function prot_deny() return true end
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local function prot_allow() return false end
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local function make_is_protected(player_name)
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local mode = mesecon.setting("mvps_protection_mode", "normal")
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if mode == "ignore" then
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return prot_allow
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end
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if player_name == "" or not player_name then -- legacy MVPS
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if mode == "normal" then
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player_name = "$unknown" -- sentinel, for checking for *any* protection
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elseif mode == "compat" then
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return prot_allow
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elseif mode == "restrict" then
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return prot_deny
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else
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error("Invalid protection mode")
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end
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end
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local is_protected = minetest.is_protected
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return function(pos)
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return is_protected(pos, player_name)
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end
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end
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function mesecon.mvps_pull_all(pos, dir, maximum)
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return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, true)
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function mesecon.mvps_push(pos, dir, maximum, player_name)
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return mesecon.mvps_push_or_pull(pos, dir, dir, maximum, false, player_name)
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end
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function mesecon.mvps_pull_single(pos, dir, maximum)
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return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum)
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function mesecon.mvps_pull_all(pos, dir, maximum, player_name)
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return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, true, player_name)
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end
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-- pos: pos of mvps; stackdir: direction of building the stack
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function mesecon.mvps_pull_single(pos, dir, maximum, player_name)
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return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, false, player_name)
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end
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-- pos: pos of mvps
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-- stackdir: direction of building the stack
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-- movedir: direction of actual movement
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-- maximum: maximum nodes to be pushed
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-- all_pull_sticky: All nodes are sticky in the direction that they are pulled from
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function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sticky)
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-- player_name: Player responsible for the action.
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-- - empty string means legacy MVPS, actual check depends on configuration
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-- - "$unknown" is a sentinel for forcing the check
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function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sticky, player_name)
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local nodes = mesecon.mvps_get_stack(pos, movedir, maximum, all_pull_sticky)
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if not nodes then return end
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-- determine if one of the nodes blocks the push / pull
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local is_protected = make_is_protected(player_name)
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for id, n in ipairs(nodes) do
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if mesecon.is_mvps_stopper(n.node, movedir, nodes, id) then
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return
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end
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if is_protected(n.pos) then
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minetest.record_protection_violation(n.pos, player_name)
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return
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end
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end
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-- remove all nodes
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@ -28,6 +28,17 @@ mesecon.luacontroller_memsize (Controller memory limit) int 100000 10000 1000000
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# IID is ignored and at most one interrupt may be queued if this setting is enabled.
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mesecon.luacontroller_lightweight_interrupts (Lightweight interrupts) bool false
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[mesecons_mvps]
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# In pre-existing world, MVPS may not be labelled with the owner.
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# Protection handling for them is configurable.
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# - normal: allow legacy MVPS to work in unprotected areas only
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# - compat: allow legacy MVPS to work everywhere
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# - ignore: allow all MVPS to work everywhere
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# - restrict: disallow legacy MVPS
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# Note that new unowned (e.g. machine-placed) MVPS are always
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# handled as in `normal` mode.
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mesecon.mvps_protection_mode (MVPS [movestones, pistons] protection handling) enum normal normal,compat,ignore,restrict
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[mesecons_movestones]
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