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Support doors and trapdoors from mods (#683)
* Support doors and trapdoors from mods Removed hardcoded door names and instead now use the API of the door mod to meseconify all doors and trapdoors that have been registered after the mods are finished loading. * indentation as described by sfan5
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@ -82,15 +82,6 @@ local function meseconify_door(name)
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end
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end
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local doors_list = {
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"doors:door_wood",
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"doors:door_steel",
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"doors:door_glass",
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"doors:door_obsidian_glass",
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"xpanes:door_steel_bar",
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}
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for i=1,#doors_list do meseconify_door(doors_list[i]) end
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-- Trapdoor
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local function trapdoor_switch(name)
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return function(pos, node)
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@ -140,9 +131,15 @@ local function meseconify_trapdoor(name)
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end
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end
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local trapdoors_list = {
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"doors:trapdoor",
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"doors:trapdoor_steel",
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"xpanes:trapdoor_steel_bar"
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}
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for i=1,#trapdoors_list do meseconify_trapdoor(trapdoors_list[i]) end
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minetest.register_on_mods_loaded(function()
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for k,_ in pairs(doors.registered_doors) do
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if k:find("_a$") then
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meseconify_door(k:sub(1,-3))
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end
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end
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for k,_ in pairs(doors.registered_trapdoors) do
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if not k:find("_open$") then
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meseconify_trapdoor(k)
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end
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end
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end)
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