reworked textures for mesecons wires, added a new one for each of on/off

states, to allow wires without junction bumps to be textured differently.
This commit is contained in:
Vanessa Ezekowitz 2012-08-13 05:54:14 -04:00
parent 2f5ccf5b4f
commit b78b540653
7 changed files with 8 additions and 8 deletions

View File

@ -92,16 +92,16 @@ for zmy=0, 1 do
table.insert(nodebox, box_bump1)
table.insert(nodebox, box_bump2)
tiles_off = {
"wires_off.png",
"wires_off.png",
"wires_bump_off.png",
"wires_bump_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_on.png",
"wires_on.png",
"wires_bump_on.png",
"wires_bump_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
@ -110,16 +110,16 @@ for zmy=0, 1 do
else
table.insert(nodebox, box_center)
tiles_off = {
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_off.png",
"wires_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png",
"wires_vertical_off.png"
}
tiles_on = {
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_on.png",
"wires_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",
"wires_vertical_on.png",

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