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12 changed files with 206 additions and 1 deletions

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"Red" : "mesecons_lightstone/doc/lightstone_red",
"Blue" : "mesecons_lightstone/doc/lightstone_blue",
"Yellow" : "mesecons_lightstone/doc/lightstone_yellow"
}
},
"Droppers" : "mesecons_dropper/doc/dropper"
},
"Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",

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mesecons
screwdriver?

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This effector has an inventory with 9 slots which can be opened like a chest. When it's powered, it will drop a random item (as long there is no solid block in front of it). Droppers can face sidewars, upwards or downwards.

189
mesecons_dropper/init.lua Normal file
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--[[ This mod registers 3 nodes:
- One node for the horizontal-facing dropper (mesecons_dropper:dropper)
- One node for the upwards-facing droppers (mesecons_dropper:dropper_up)
- One node for the downwards-facing droppers (mesecons_dropper:dropper_down)
3 node definitions are needed because of the way the textures are defined.
All node definitions share a lot of code, so this is the reason why there
are so many weird tables below.
]]
local S = minetest.get_translator("mesecons_dropper")
-- For after_place_node
local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local inv = meta:get_inventory()
inv:set_size("main", 9)
end
local orientate_dropper = function(pos, placer)
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer:get_look_vertical() * (180 / math.pi)
if pitch > 55 then
minetest.swap_node(pos, {name="mesecons_dropper:dropper_up"})
elseif pitch < -55 then
minetest.swap_node(pos, {name="mesecons_dropper:dropper_down"})
end
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
-- Shared core definition table
local dropperdef = {
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
mesecons = {effector = {
-- Drop random item when triggered
action_on = function (pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local droppos
if node.name == "mesecons_dropper:dropper" then
droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
elseif node.name == "mesecons_dropper:dropper_up" then
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
elseif node.name == "mesecons_dropper:dropper_down" then
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
end
local dropnode = minetest.get_node(droppos)
-- Do not drop into solid nodes
local dropnodedef = minetest.registered_nodes[dropnode.name]
if dropnodedef.walkable then
return
end
local stacks = {}
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
table.insert(stacks, {stack = stack, stackpos = i})
end
end
if #stacks >= 1 then
local r = math.random(1, #stacks)
local stack = stacks[r].stack
local dropitem = ItemStack(stack)
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
-- Drop item
minetest.add_item(droppos, dropitem)
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end,
rules = mesecon.rules.alldirs,
}},
on_rotate = on_rotate,
}
-- Horizontal dropper
local horizontal_def = table.copy(dropperdef)
horizontal_def.description = S("Dropper")
horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
setup_dropper(pos)
orientate_dropper(pos, placer)
end
horizontal_def.tiles = {
"mesecons_dropper_top.png", "mesecons_dropper_bottom.png",
"mesecons_dropper_side.png", "mesecons_dropper_side.png",
"mesecons_dropper_side.png", "mesecons_dropper_front_horizontal.png"
}
horizontal_def.paramtype2 = "facedir"
horizontal_def.groups = {cracky=3, dropper=1}
minetest.register_node("mesecons_dropper:dropper", horizontal_def)
-- Down dropper
local down_def = table.copy(dropperdef)
down_def.description = S("Downwards-Facing Dropper")
down_def.after_place_node = setup_dropper
down_def.tiles = {
"mesecons_dropper_top.png", "mesecons_dropper_front_vertical.png",
"mesecons_dropper_side.png", "mesecons_dropper_side.png",
"mesecons_dropper_side.png", "mesecons_dropper_side.png"
}
down_def.groups = {cracky=3, dropper=1, not_in_creative_inventory=1}
down_def.drop = "mesecons_dropper:dropper"
minetest.register_node("mesecons_dropper:dropper_down", down_def)
-- Up dropper
-- The up dropper is almost identical to the down dropper, it only differs in textures
local up_def = table.copy(down_def)
up_def.description = S("Upwards-Facing Dropper")
up_def.tiles = {
"mesecons_dropper_front_vertical.png", "mesecons_dropper_bottom.png",
"mesecons_dropper_side.png", "mesecons_dropper_side.png",
"mesecons_dropper_side.png", "mesecons_dropper_side.png"
}
minetest.register_node("mesecons_dropper:dropper_up", up_def)
-- Ladies and gentlemen, I present to you: the crafting recipe!
minetest.register_craft({
output = 'mesecons_dropper:dropper',
recipe = {
{"default:cobble", "default:cobble", "default:cobble",},
{"default:cobble", "", "default:cobble",},
{"default:cobble", "group:mesecon_conductor_craftable", "default:cobble",},
}
})

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# textdomain: mesecons_dropper
Dropper=Spender
Downwards-Facing Dropper=Nach unten zeigender Spender
Upwards-Facing Dropper=Nach oben zeigender Spender

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# textdomain: mesecons_dropper
Dropper=Soltador
Downwards-Facing Dropper=Soltador orientado hacia abajo
Upwards-Facing Dropper=Soltador orientado hacia arriba

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# textdomain: mesecons_dropper
Dropper=
Downwards-Facing Dropper=
Upwards-Facing Dropper=

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