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				https://github.com/minetest-mods/mesecons.git
				synced 2025-11-04 04:55:26 +01:00 
			
		
		
		
	Fix crash in sticky movestones (thanks MarkTraceur), cleanup movestoen code significantly.
This commit is contained in:
		@@ -2,41 +2,35 @@
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function mesecon:get_movestone_direction(pos)
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	getactivated=0
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	local direction = {x=0, y=0, z=0}
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	local lpos
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	local getactivated=0
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	local rules=mesecon:get_rules("movestone")
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	lpos={x=pos.x+1, y=pos.y, z=pos.z}
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	for n=1, 3 do
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		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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			direction.z=-1
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			return direction
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			return {x=0, y=0, z=-1}
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		end
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	end
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	lpos={x=pos.x-1, y=pos.y, z=pos.z}
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	for n=4, 6 do
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		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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			direction.z=1
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			return direction
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			return {x=0, y=0, z=1}
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		end
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	end
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	lpos={x=pos.x, y=pos.y, z=pos.z+1}
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	for n=7, 9 do
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		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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			direction.x=-1
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			return direction
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			return {x=-1, y=0, z=0}
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		end
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	end
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	lpos={x=pos.x, y=pos.y, z=pos.z-1}
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	for n=10, 12 do
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		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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			direction.x=1
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			return direction
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			return {x=1, y=0, z=0}
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		end
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	end
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end
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@@ -67,49 +61,29 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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	on_step = function(self, dtime)
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		local pos = self.object:getpos()
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		local colp = pos
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		local velocity={}
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		local direction=mesecon:get_movestone_direction(colp)
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		local direction=mesecon:get_movestone_direction(pos)
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		--colp.x=colp.x-(direction.x/2.01)
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		--colp.y=colp.y-direction.y
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		--colp.z=colp.z-(direction.z/2.01)
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		if not direction
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		or (minetest.env:get_node_or_nil(pos).name ~="air" 
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		and minetest.env:get_node_or_nil(pos).name ~= nil) then
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		if not direction then
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			minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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			self.object:remove()
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			return
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		end 
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		--if not mesecon:check_if_turnon(colp) then
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		--	minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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		--	self.object:remove()
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		--	return
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		--end
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		end
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		velocity.x=direction.x*3
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		velocity.y=direction.y*3
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		velocity.z=direction.z*3
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		self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
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		self.object:setvelocity(velocity)
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		local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	
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		local coln = minetest.env:get_node(np)
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		if coln.name ~= "air" and coln.name ~="water" then
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			local thisp= {x=pos.x, y=pos.y, z=pos.z}
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			local thisnode=minetest.env:get_node(thisp)
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			local nextnode={}
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			minetest.env:dig_node(thisp)
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		local lnode = minetest.env:get_node(pos)
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		if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
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			local newnode
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			repeat
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				thisp.x=thisp.x+direction.x
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				thisp.y=thisp.y+direction.y
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				thisp.z=thisp.z+direction.z
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				nextnode=minetest.env:get_node(thisp)
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				minetest.env:place_node(thisp, {name=thisnode.name})
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				nodeupdate(thisp)
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				thisnode=nextnode
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			until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
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				minetest.env:remove_node(pos)
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				pos.x=pos.x+direction.x
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				pos.y=pos.y+direction.y
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				pos.z=pos.z+direction.z
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				newnode = {name=lnode.name}
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				lnode = minetest.env:get_node(pos)
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				minetest.env:add_node(pos, newnode)
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				nodeupdate(pos)
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			until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
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		end
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	end
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})
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@@ -125,7 +99,7 @@ minetest.register_craft({
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mesecon:register_on_signal_on(function (pos, node)
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	if node.name=="mesecons_movestones:movestone" then
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		local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
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		local direction=mesecon:get_movestone_direction(pos)
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		if not direction then return end
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		local checknode={}
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		local collpos={x=pos.x, y=pos.y, z=pos.z}
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@@ -182,7 +156,6 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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		local pos = self.object:getpos()
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		local colp = pos
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		local direction=mesecon:get_movestone_direction(colp)
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		local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}
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		if not direction then
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		--or (minetest.env:get_node_or_nil(pos).name ~="air" 
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@@ -190,57 +163,56 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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			minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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			self.object:remove()
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			return
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		end 
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		self.object:setvelocity(velocity)
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		local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	
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		local coln = minetest.env:get_node(np)
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		if coln.name ~= "air" and coln.name ~="water" then
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			local thisp= {x=pos.x, y=pos.y, z=pos.z}
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			local thisnode=minetest.env:get_node(thisp)
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			local nextnode={}
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			minetest.env:dig_node(thisp)
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			repeat
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				thisp.x=thisp.x+direction.x
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				thisp.y=thisp.y+direction.y
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				thisp.z=thisp.z+direction.z
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				nextnode=minetest.env:get_node(thisp)
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				minetest.env:place_node(thisp, {name=thisnode.name})
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				nodeupdate(thisp)
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				thisnode=nextnode
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			until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
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		end
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		--STICKY:
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		local np1 = {x=pos.x-direction.x*0.5, y=pos.y-direction.y*0.5, z=pos.z-direction.z*0.5} -- 1 away
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		local coln1 = minetest.env:get_node(np1)
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		local np2 = {x=pos.x-direction.x*1.5, y=pos.y-direction.y*1.5, z=pos.z-direction.z*1.5} -- 2 away
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		local coln2 = minetest.env:get_node(np2)
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		self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
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		if (coln1.name == "air" or coln1.name =="water") and (coln2.name~="air" and coln2.name ~= water) then
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			thisp= np2
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			local newpos={}
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			local oldpos={}
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		pos.x=pos.x+direction.x
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		pos.y=pos.y+direction.y
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		pos.z=pos.z+direction.z
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		local lpos = {x=pos.x, y=pos.y, z=pos.z}
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		local lnode = minetest.env:get_node(lpos)
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		if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
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			local newnode
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			repeat
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				newpos.x=thisp.x+direction.x
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				newpos.y=thisp.y+direction.y
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				newpos.z=thisp.z+direction.z
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				minetest.env:place_node(newpos, {name=minetest.env:get_node(thisp).name})
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				nodeupdate(newpos)
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				oldpos={x=thisp.x, y=thisp.y, z=thisp.z}
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				thisp.x=thisp.x-direction.x
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				thisp.y=thisp.y-direction.y
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				thisp.z=thisp.z-direction.z
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			until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing"
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			minetest.env:dig_node(oldpos)
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				minetest.env:remove_node(lpos)
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				lpos.x=lpos.x+direction.x
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				lpos.y=lpos.y+direction.y
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				lpos.z=lpos.z+direction.z
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				newnode = {name=lnode.name}
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				lnode = minetest.env:get_node(lpos)
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				minetest.env:add_node(lpos, newnode)
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				nodeupdate(lpos)
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			until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
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		end
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		--STICKY
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		local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
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		local lnode = minetest.env:get_node(lpos)
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		local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
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		local lnode2 = minetest.env:get_node(lpos2)
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		if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then return end
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		if lnode2.name == "ignore" or lnode2.name == "air" or lnode2.name == "default:water" or lnode2.name == "default:water_flowing" then return end
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		local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
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		repeat
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			minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name})
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			nodeupdate(oldpos)
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			oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
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			lpos2.x = lpos2.x-direction.x
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			lpos2.y = lpos2.y-direction.y
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			lpos2.z = lpos2.z-direction.z
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			lnode = minetest.env:get_node(lpos2)
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		until lnode.name=="air" or lnode.name=="ignore" or lnode.name=="default:water" or lnode.name=="default:water_flowing"
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		minetest.env:remove_node(oldpos)
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	end
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})
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mesecon:register_on_signal_on(function (pos, node)
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	if node.name=="mesecons_movestones:sticky_movestone" then
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		local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
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		local direction=mesecon:get_movestone_direction(pos)
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		if not direction then return end
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		local checknode={}
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		local collpos={x=pos.x, y=pos.y, z=pos.z}
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