moved gate textures to base mesecon mod, made delayer look like a gate, removed dependency of gates on delayer
Before Width: | Height: | Size: 84 B After Width: | Height: | Size: 84 B |
Before Width: | Height: | Size: 84 B After Width: | Height: | Size: 84 B |
Before Width: | Height: | Size: 136 B After Width: | Height: | Size: 136 B |
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@ -38,7 +38,10 @@ local def = {
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},
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(1/16), 0.5}
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fixed = {
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{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
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{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
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},
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},
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paramtype = "light",
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paramtype2 = "facedir",
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@ -60,11 +63,16 @@ end
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local off_state = {
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description = S("Delayer"),
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inventory_image = "jeija_gate_off.png^jeija_delayer.png",
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wield_image = "jeija_gate_off.png^jeija_delayer.png",
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tiles = {
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"jeija_microcontroller_bottom.png^mesecons_delayer_off.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^jeija_gate_off.png^jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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},
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wield_image = "jeija_microcontroller_bottom.png^mesecons_delayer_off.png^mesecons_delayer_1.png",
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groups = off_groups,
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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@ -98,9 +106,15 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
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-- Activated delayer definition defaults
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local on_state = {
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description = S("You hacker you"),
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inventory_image = "jeija_gate_on.png^jeija_delayer.png",
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wield_image = "jeija_gate_on.png^jeija_delayer.png",
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tiles = {
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"jeija_microcontroller_bottom.png^mesecons_delayer_on.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^jeija_gate_on.png^jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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"jeija_gate_side.png",
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},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
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on_punch = function(pos, node, puncher)
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After Width: | Height: | Size: 156 B |
Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 334 B After Width: | Height: | Size: 337 B |
Before Width: | Height: | Size: 336 B After Width: | Height: | Size: 339 B |
Before Width: | Height: | Size: 331 B After Width: | Height: | Size: 334 B |
Before Width: | Height: | Size: 385 B |
Before Width: | Height: | Size: 508 B |
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@ -1,2 +1,2 @@
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name = mesecons_gates
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depends = mesecons, mesecons_gamecompat, mesecons_microcontroller, mesecons_delayer, mesecons_torch, mesecons_materials
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depends = mesecons, mesecons_gamecompat, mesecons_microcontroller, mesecons_torch, mesecons_materials
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