changed delayer base texture to microcontroller bottom for more uniform look
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@ -61,10 +61,10 @@ end
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local off_state = {
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local off_state = {
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description = S("Delayer"),
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description = S("Delayer"),
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tiles = {
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tiles = {
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"mesecons_delayer_bottom.png^mesecons_delayer_off.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^mesecons_delayer_off.png^mesecons_delayer_"..tostring(i)..".png",
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"mesecons_delayer_bottom.png",
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"jeija_microcontroller_bottom.png",
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},
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},
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wield_image = "mesecons_delayer_bottom.png^mesecons_delayer_off.png^mesecons_delayer_1.png",
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wield_image = "jeija_microcontroller_bottom.png^mesecons_delayer_off.png^mesecons_delayer_1.png",
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groups = off_groups,
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groups = off_groups,
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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@ -99,8 +99,8 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
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local on_state = {
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local on_state = {
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description = S("You hacker you"),
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description = S("You hacker you"),
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tiles = {
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tiles = {
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"mesecons_delayer_bottom.png^mesecons_delayer_on.png^mesecons_delayer_"..tostring(i)..".png",
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"jeija_microcontroller_bottom.png^mesecons_delayer_on.png^mesecons_delayer_"..tostring(i)..".png",
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"mesecons_delayer_bottom.png",
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"jeija_microcontroller_bottom.png",
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},
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},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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