Commit Graph

63 Commits

Author SHA1 Message Date
de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
669e3d0880 use 'wood' group for crafting pistons, pressure plates, and noteblocks 2013-11-30 19:07:12 -05:00
96011bc718 Audit code for possible nil value indexing with unregistered nodes. 2013-06-22 15:43:58 -04:00
367a41416b Fix README a little and add piston sounds by suzenako, contributed by jordan4ibanez. 2013-06-05 16:01:11 -04:00
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
536c77330b Fix sticky piston crafting recipe. 2013-02-08 19:50:20 -05:00
5b5e919683 Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations. 2013-02-08 14:36:20 -05:00
74eefc270a Fix piston drops and craft recipe 2013-02-06 21:24:58 +01:00
c062411fa1 Fix another two piston-related bugs 2012-12-27 20:38:12 +01:00
2a8bd68c41 Fix very rare piston bug (needs testing) 2012-12-27 19:14:54 +01:00
cdd9a93da9 revamped textures for all pistons, tweaked thickness of piston pusher 2012-12-27 12:13:40 -05:00
d3b77b5be3 Compatibility with old pistons 2012-12-27 12:03:05 +01:00
d91e0b66cb Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones. 2012-12-26 22:54:28 +01:00
af8fd75fa4 Fix sticky piston up 2012-12-23 17:20:59 +01:00
594d061d6d Fix sticky piston retraction not working 2012-12-12 03:14:57 +01:00
23bebfc054 Merge branch 'master' into nextgen
Conflicts:
	mesecons/internal.lua
	mesecons/wires.lua
	mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
5aa0815ffb hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093 2012-12-19 18:20:21 +01:00
f6ef7b005d Same for sticky piston 2012-12-18 16:21:41 +01:00
5cdf23fb00 Fix bug reported here: http://bit.ly/VOF35X 2012-12-18 16:20:24 +01:00
c50b68cf83 Use a simpler way of detecting up/down piston placement (thanks Jeija). 2012-12-16 15:12:24 -05:00
a1852204fb Cleanup and improve piston code 2012-12-16 11:58:43 +01:00
ae4bd1e21c Merge branch 'master' into nextgen
Conflicts:
	mesecons_pistons/init.lua
2012-12-16 08:59:06 +01:00
9dee0c020c Fix placing while facing diagonally. 2012-12-15 19:16:59 -05:00
aab0d4d943 Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). 2012-12-15 19:12:20 -05:00
44dc1a128c Upload cleaned up mesecons to nextgen branch 2012-12-15 18:45:51 +01:00
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
3bab7cb252 Simpler piston push/pull method. 2012-11-28 23:32:24 -05:00
aaddd9e74d Fix a rare piston pushing bug and make piston updating faster. 2012-11-27 19:34:54 -05:00
db434c6fe9 Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall. 2012-11-11 17:51:03 -05:00
3ae31cd849 Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc. 2012-10-27 12:40:11 -04:00
ff5dcda7c7 Further piston improvements, the pistons now delay before retracting and play nice with invalid states. 2012-10-13 12:45:15 -04:00
dcd2f94ba9 New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. 2012-10-02 17:09:39 -04:00
cd8fd55fe3 Fix whitespace, simplify node updating. 2012-10-01 22:18:45 -04:00
Jat
b7553145b0 Actuator ignored liquid (all) 2012-08-30 14:20:18 +02:00
164971f6d1 Remove piston_up from dead groups 2012-08-13 20:39:14 +02:00
6f9036c70b Register piston_up and piston_down as effectors 2012-08-13 20:37:39 +02:00
00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
9829abc74d HUGE speed improvement 2012-08-12 10:57:00 +02:00
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 2012-08-11 23:39:28 +02:00
fa1213134a did the same for buttons and up/down pistons 2012-08-10 17:59:52 -04:00
39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
9d52049e83 Fix sticky piston duplicate bug 2012-08-10 20:12:53 +02:00