Jeija
4bd9d2a9ec
Merge branch 'improve-luacontroller'
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However, without the print_count limiting functionality
Conflicts:
mesecons_luacontroller/init.lua
2014-11-25 17:36:52 +01:00
Jeija
fb695e9c1c
Fix #189 , clean code and update documentation
2014-11-23 09:43:24 +01:00
Jeija
fc4d675b84
Fix crafting with the default mesecon wire
2014-11-22 23:20:29 +01:00
Jeija
0e3aa57ed3
Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller
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Conflicts:
mesecons/legacy.lua
mesecons_luacontroller/init.lua
mesecons_microcontroller/init.lua
2014-11-22 23:04:34 +01:00
Jeija
f977ac821a
Re-implement settings system:
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Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
Jeija
80d136125e
Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
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switch
2014-11-22 20:49:54 +01:00
Jeija
a550323fea
Fix compatibility with not yet updated mods that use mesecon:receptor_*
2014-11-22 20:05:36 +01:00
Jeija
d19e975955
Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large
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circuits.
This also fixes a crash introduced with the previous commit that occured when placing a wire
crossing.
2014-11-22 17:12:48 +01:00
Jeija
29dc50057c
Fix bug in mesecon.mergetable that caused false rules
2014-11-22 16:00:49 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
ffacbfde5a
Use an iterative algorithm for turnon() and turnoff(), fixes #160
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This may also bring some performance benefit.
2014-11-22 14:47:18 +01:00
Jeija
b5cc933287
Pressure plates and the object detector will send power to vertical
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wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
Jeija
194155fff8
Rewrite mesecon wires. This should increase the efficiency and speed of
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large machines.
It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.
This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
Jeija
1b9f1b8c13
Fix #182 , bug when placing wire crossings next to a powered source
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In case this fix creates new bugs, please report them.
2014-11-21 22:05:35 +01:00
Jeija
dcf1f799c5
Fix #184 , Fix #186 , Fix #187
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Just some minor issues like dead code.
2014-11-21 21:43:28 +01:00
ShadowNinja
bd1766e448
Improve the LuaController
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Changes:
* Stops code after a certain number of instructions.
* Allows functions, due to instruction counting.
* Allows loops and goto with non-JIT Lua (LuaJIT doesn't count looping as an instruction, allowing infinite loops), due to instruction counting.
* Removes string matching functions as they can be slow.
* Adds some safe functions.
* Limits the amount of printing that can be done (to prevent console flooding).
* Code cleanup.
* More...
2014-10-07 17:09:25 -04:00
Jeija
e5896076fe
Make sure #160 cannot be exploited to make servers crash.
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This is not exactly a fix for the issue, because extremely
large circuits (3000+ conductors) still won't work with this applied.
This simply aborts any execution if there is the danger of a stack overflow.
2014-06-01 11:00:39 +02:00
Jeija
300abcb587
Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
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Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
2014-04-20 21:51:17 +02:00
Jeija
1852e967a9
Send changesignals for placed receptors when not powered, make on_placenode code more readable
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with comments. Also fixes a bug of lua- / microcontrollers not being updated when pushed by a
piston.
This could cause some bugs, even though I haven't found any while testing as it is a very core part of mesecons.
2014-03-21 21:31:34 +01:00
Jeija
2cab6aa5ef
Merge pull request #134 from Novatux/master
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Fix a few bugs that caused effectors not to turn off sometimes
2014-03-20 09:28:03 +01:00
Jeija
37405e5a06
Fix #146
2014-03-19 15:13:23 +01:00
Jeija
df6829e553
Remove timer() from LuaController and make interrupt() use the ActionQueue so that it will keep working when restarting the server
2014-03-19 10:20:43 +01:00
Jeija
8a71f51b26
Merge branch 'actionqueue'
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This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
2014-01-19 13:59:22 +01:00
Jeija
a632a8abc8
Fix delayers and disable resuming if not using MESECONS_GLOBALSTEP
2014-01-19 13:57:11 +01:00
Jeija
a6bd955449
Merge pull request #144 from Novatux/gates-fix
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Fix gates with serverstep code.
Let's give that a try.
2014-01-11 23:17:14 -08:00
Novatux
fe50e87da1
Make receptor_on/off overwritable, fix a serious bug.
2014-01-11 20:12:22 +01:00
Jeija
c8ef37f522
Actionqueue tweaks
2014-01-11 20:11:54 +01:00
Jeija
1a492feb7a
Turnon/turnoff overwritable
2014-01-11 18:31:30 +01:00
Jeija
d066b91632
Fix infinite priority bug in mesecon:turnoff, thanks to Novatux
2014-01-11 16:48:25 +01:00
Jeija
1083539e9b
Resume turnon/off calls as soon as area is loaded in case turnon/off calls end in unloaded territory
2014-01-11 16:46:27 +01:00
Jeija
6afded8284
Fix unloaded area in receptor_off, yet it was only fixed in receptor_on
2014-01-11 16:18:35 +01:00
Jeija
ff5e315325
Fix ActionQueue delays
2014-01-11 15:36:30 +01:00
Jeija
f1211f7dae
Add ActionQueue priority system
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This makes effectors nearer to the source of the action (the receptor) update first.
This defines behaviour for this piston circuit: http://i.imgur.com/9Pp2Mzb.png
And defines, that this memory circuit does not work from this direction: http://i.imgur.com/jJn0aFh.png
But it will work when using the switch from the other side: http://i.imgur.com/nvw0oZB.png
Only if two effectors have the same distance, there is nothing we can do about it, behaviour is not defined.
"Distance" is determined by the stack size of recursions in turnon / turnoff.
Priorities are between 0 (lowest) and 1 (highest).
2014-01-11 14:57:56 +01:00
Jeija
93fb489bdb
Fix the bugs spotted by Novatux - thanks for spotting them
2014-01-11 08:57:21 +01:00
Novatux
f1ae54ed12
Try to fix gateswith serverstep code.
2014-01-11 07:24:42 +01:00
Jeija
2d004b19ea
First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
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The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
2014-01-10 22:33:40 +01:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
Novatux
5e02b3beef
Fix a few bugs that caused effectors not to turn off sometimes (rules_link is evil!)
2014-01-05 13:51:09 +01:00
Novatux
9c2a5c313c
Use swap_node instead of add_node when replacing conductors.
2014-01-05 09:52:06 +01:00
Novatux
fb417d45a7
Fix when there are several rules with different specials
2014-01-04 17:22:04 +01:00
Novatux
b3f3692622
Fix crash if metarule not found
2014-01-04 16:51:52 +01:00
Novatux
ae557d1cd4
Fixes with multi-conductors that have special connects
2014-01-04 15:52:52 +01:00
Novatux
d5b39951a4
Fix bugs with multi-rules conductors (like crossing) that have param2
2014-01-04 14:15:41 +01:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Uberi
b4654cedb7
Compat shim for minetest.swap_node, lightstone conducts from the bottom.
2013-11-30 21:23:58 -05:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
khonkhortisan
913e355a71
Merge pull request #112 from khonkhortisan/multi_rules
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Multi rules
Merged for near-future textures to be merged cleanly.
2013-08-27 22:22:30 -07:00
Anthony Zhang
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
khonkhortisan
885899cbaf
Crossover
2013-06-20 09:30:26 -07:00
khonkhortisan
4f2604e01b
mesecon:rules_link nil return rule
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Fixes https://github.com/Jeija/minetest-mod-mesecons/issues/108
2013-06-10 18:29:40 -07:00
Novatux
afad592783
Change mesecons signals so that they update effectors only after a globalstep, configurable to be on/off
2013-06-05 15:37:55 -04:00
Novatux
edc10dac47
Add an ABM function which resets heat to 0, since gates/controllers won't be cooled normally if they are moved (piston, etc...) during the cooling delay.
2013-06-05 06:45:19 +02:00
RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
Anthony Zhang
10bacdd7f4
Update selection boxes to make building easier.
2013-04-20 11:25:12 -04:00
Anthony Zhang
3b1afb1783
Fix invalid node name if node was changed in after_place_node callback ( fixes #93 ).
2013-04-14 13:54:33 -04:00
Jeija
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
Anthony Zhang
5f9e655c13
Add MOVESTONE_MAXIMUM_PUSH setting.
2013-03-15 19:53:09 -04:00
Jeija
10ea3c971b
Merge branch 'master' into luacontroller
2013-02-11 08:03:08 +01:00
Anthony Zhang
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
2013-02-08 14:36:20 -05:00
Jeija
ef087f2bb6
Fix Bug: Wrong usage of action_on/action_off instead of action_change
2013-01-19 23:37:03 +01:00
Jeija
841bc70b97
Fix a bug that occured when using a receptor placed directly next to a
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gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
Jeija
ec07fc27d7
Merge branch 'nextgen'
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Conflicts:
mesecons/wires.lua
2012-12-31 18:32:46 +01:00
Vanessa Ezekowitz
5921f6d46c
made tweaks to the way mese is converted to mesecons. If old mese paradigm is
...
in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162. Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
2012-12-28 16:51:11 -05:00
Jeija
7e231b99a6
Make nr in rules rotation local in order not to pullute the holy global namespace
2012-12-28 07:33:16 +01:00
Jeija
ac0fb91139
Minor cleanup of mesecno torch and add another rule to it (behind above)
2012-12-27 10:50:20 +01:00
Jeija
7fe4947056
Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers.
2012-12-27 09:28:04 +01:00
Jeija
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
Jeija
973a9c650f
Add new crafting recipe for mesecons: Cook a mese crystal
2012-12-21 16:19:38 +01:00
Jeija
313b9adcd5
Should fix this bug: bit.ly/XEy94j
2012-12-18 15:59:23 +01:00
Jeija
5fb5df446c
Bugfix, use param2 for conductors when turning them on/off
2012-12-15 21:23:38 +01:00
Jeija
c0d3bd2abb
Include experimental vertical wires (needs textures)
2012-12-13 18:42:45 +01:00
Jeija
23bebfc054
Merge branch 'master' into nextgen
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
Jeija
9019a4aff7
Bugfix, wires sometimes turned off for no reason
2012-12-21 16:04:19 +01:00
Jeija
6b1bfe6391
Add rule-name system. Every input rule can now have a name, that could help e.g. the microcontroller to know where a signal comes from.
2012-12-19 17:34:05 +01:00
Jeija
2c4a46a557
Minor cleanup, use addPosRule
2012-12-16 16:29:03 +01:00
Jeija
c76c274cc0
Remove mesecons:updatenode
2012-12-16 12:00:11 +01:00
Jeija
a1852204fb
Cleanup and improve piston code
2012-12-16 11:58:43 +01:00
Jeija
18731cbc8a
Bugfix, param2 for conductors
2012-12-15 21:21:54 +01:00
Jeija
44dc1a128c
Upload cleaned up mesecons to nextgen branch
2012-12-15 18:45:51 +01:00
Jeija
659060ddcd
Fix a bug that occured when placing an effector next to a receptor
2012-12-11 19:54:53 +01:00
Jeija
de46729b97
Merge branch 'mesecons_in_nodedef'
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Conflicts:
mesecons/internal.lua
2012-12-11 19:49:55 +01:00
Jeija
192b9eca4f
Fix crash when digging unknown nodes
2012-12-10 21:14:03 +01:00
Jeija
e9f2beb2c6
Slightly change wire look (may be reverted?)
2012-12-10 20:39:12 +01:00
Jeija
5904abbd79
Port gates (finally)
2012-12-10 19:46:24 +01:00
Jeija
961b955f2d
Port door, fix button/lever bug, new visual style for receiver
2012-12-09 13:28:32 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jeija
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
Jeija
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
Jeija
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00
Jeija
472650f099
Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference.
2012-12-08 17:50:25 +01:00
Jeija
f28cf0af03
Fix major bug that often occured when using gates (caused by commit 64d109b
)
2012-12-08 16:08:16 +01:00
Jeija
e0aa5b1d3d
New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy
2012-12-08 14:14:04 +01:00
PilzAdam
4a8e20b68e
Speed update of pressureplates up by using node_timers
2012-12-07 15:52:52 +01:00
Jeija
7542dd4da0
Fix a bug (in some cases the output rules of a receptor weren't respected, bug introduced by commit before, 64d109b31b
)
2012-12-03 18:59:34 +01:00
Anthony Zhang
64d109b31b
mesecon:updatenode()
was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated.
2012-12-01 18:34:05 -05:00
Jeija
f959c16763
Fix Microcontroller bug (discovered by Fenris) and some others that propably noone found
2012-09-08 15:10:31 +02:00
Jeija
4ae7bc9aa6
Use sunlight_propagates = true for some more nodes
2012-09-07 15:59:49 +02:00
Jeija
3928d54d0c
Implement mesecon:register_receptor(onstate, offstate, rules, get_rules) and make add_receptor_node(_off) deprecated
2012-09-06 09:53:30 +02:00
Jeija
7e7e1de725
Code cleanup
2012-09-05 23:52:09 +02:00
Vanessa Ezekowitz
bca93e8287
minor tweak to vertical mesecons wire stubs to help with z-fighting objects
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above them
2012-08-21 14:19:28 -04:00