Commit Graph

724 Commits

Author SHA1 Message Date
13757ac854 Update README 2013-04-27 02:13:42 +03:00
0a9bcf26ca Merge pull request #96 from VanessaE/master
Texture tweaks for vertical wires with caps
2013-04-22 09:50:13 -07:00
b3fb406727 Minor tweak to allow vertical wires with caps to use the "vertical"
texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
b0bef909a0 Fix pressure plate (onstate) nodebox 2013-04-21 08:16:43 +02:00
fc5245139d Merge pull request #95 from VanessaE/master
Pressure plate texturing tweaks
2013-04-20 23:07:14 -07:00
109d817df6 Make pressure plate texturing more flexible, improve appearance of existing textures 2013-04-21 01:00:31 -04:00
1a5b1b4691 Fix pressure plate wield image. 2013-04-20 21:22:43 -04:00
10bacdd7f4 Update selection boxes to make building easier. 2013-04-20 11:25:12 -04:00
8afc6abcd5 Merge pull request #94 from RealBadAngel/patch-1
Update mesecons_button/init.lua (change craft recipe format, no gameplay change)
2013-04-15 07:19:22 -07:00
e88e99b54f Update init.lua
change crafting recipe format
2013-04-15 09:21:41 +03:00
01d8c26b5b Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-14 13:58:31 -04:00
3b1afb1783 Fix invalid node name if node was changed in after_place_node callback (fixes #93). 2013-04-14 13:54:33 -04:00
6cfd12e63c Merge branch 'patch_#85'
Let's see if someone complains...
2013-04-13 21:14:46 +02:00
c08e868be2 Merge pull request #92 from khonkhortisan/lazypull
Round movestone position, don't forget last pull
2013-04-07 17:05:39 -07:00
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
e45a2a511e Sanity checks for commandblock commands. 2013-04-02 17:15:38 -04:00
63a18f1a51 Don't push objects into walls and fix bug in previous commit 2013-04-02 12:13:25 +02:00
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
3b38bbcaf2 Make pistons and movestones move objects (push only yet) 2013-04-02 11:56:37 +02:00
e789794c75 Experimental fix for issue #85 by removing ignored ports from the luacontroller 2013-04-01 22:24:01 +02:00
2cc38909a1 Add /tellme command to command block. 2013-03-27 21:21:44 -04:00
36bcce57b0 Add table.* to luacontroller sandbox 2013-03-26 15:12:56 +01:00
21550b3727 Explicit tables of luacontroller environment. 2013-03-23 18:41:44 -04:00
6983db6d82 Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox. 2013-03-23 17:49:25 -04:00
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
5f9e655c13 Add MOVESTONE_MAXIMUM_PUSH setting. 2013-03-15 19:53:09 -04:00
3c3e45c7ea Avoid corrupting metadata. 2013-03-15 17:46:59 -04:00
5fd1cf5c80 Use formspec_escape when available. 2013-03-15 17:21:16 -04:00
e1211729cc Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. 2013-03-15 17:07:15 -04:00
588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
db90c1cb4b Add /hp command to set the HP of a given player, requires the ban privelege. 2013-03-07 16:47:32 -05:00
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
84d5546df1 Merge pull request #82 from Jat15/patch-1
Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11 Fix bug texture in mesewire for 0.4 stable 2013-03-04 19:56:43 +01:00
4c0988ceab Merge pull request #80 from khonkhortisan/master
Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
e707afef1a Don't totally force deactivation of block two below the pressure plate if connected to a receptor 2013-02-24 19:09:07 +01:00
2848df007e Bugfix: Also deactivate the block two below when digging a pressure plate 2013-02-24 19:03:28 +01:00
c9e89189eb Improved object detector craft recipe, picture soon available on mesecons.net 2013-02-22 19:49:03 +01:00
36263d481a Add (shaped) craft recipe for vertical mesecons
* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
a0920104fc Object Detector, cleanup and different behaviour:
* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
cc41f136cc More distinguishable inventory image for the luacontroller (not wield
item, just top)
2013-02-19 16:58:17 +01:00
8827cfd66f Merge branch 'luacontroller' 2013-02-19 16:54:53 +01:00
d36dd865ad Fix onstate corner drop
I blame khonkhortisan
2013-02-19 16:42:33 +01:00
ad9dde706e Merge pull request #77 from khonkhortisan/master
mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
09ac201bac Fix the nodename of a drop 2013-02-18 10:27:11 -08:00
1c4ab938ad Fix a dumb bug that conflicted with different things in the luacontroller 2013-02-12 10:58:29 +01:00