116 Commits

Author SHA1 Message Date
7d8fd7a8df Fix issue #135 2014-01-05 19:55:45 +01:00
39361fb719 Merge pull request #133 from Novatux/master
Use swap_node instead of add_node when replacing conductors.
2014-01-05 01:01:53 -08:00
9c2a5c313c Use swap_node instead of add_node when replacing conductors. 2014-01-05 09:52:06 +01:00
fb417d45a7 Fix when there are several rules with different specials 2014-01-04 17:22:04 +01:00
b3f3692622 Fix crash if metarule not found 2014-01-04 16:51:52 +01:00
ae557d1cd4 Fixes with multi-conductors that have special connects 2014-01-04 15:52:52 +01:00
d5b39951a4 Fix bugs with multi-rules conductors (like crossing) that have param2 2014-01-04 14:15:41 +01:00
b0f81a8c62 Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all 2014-01-03 11:04:19 +01:00
d9cc1d5aa1 Vertical wire update. 2013-12-18 15:14:03 -05:00
e8d31c3e5a Change field receipt handling to work properly with Minetest 0.4.8. 2013-12-18 14:54:46 -05:00
85f2f3f742 Merge pull request #126 from qwrwed/master
change on_punch to on_rightclick, make disabled blinky plants drop norma...
2013-12-02 10:43:10 -08:00
711c73a197 change on_punch to on_rightclick, make disabled blinky plants drop normal ones 2013-12-02 17:50:00 +00:00
16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
b4654cedb7 Compat shim for minetest.swap_node, lightstone conducts from the bottom. 2013-11-30 21:23:58 -05:00
3105ae7084 Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons 2013-11-30 20:45:38 -05:00
f12206acc6 Remove "disabled" blinkyplant from inventory 2013-11-30 20:45:10 -05:00
f479dd27d5 Fix vertical wire drops. 2013-11-30 20:44:33 -05:00
f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
669e3d0880 use 'wood' group for crafting pistons, pressure plates, and noteblocks 2013-11-30 19:07:12 -05:00
2d0ff5e2ac Merge pull request #124 from qwrwed/master
Make blinkyplants toggleable
2013-11-29 14:44:51 -08:00
33de6fad55 Make blinkyplants toggleable 2013-11-29 22:06:50 +00:00
9ab0d9deb2 Update Microcontroller Tutorial and add .odt source for the .pdf 2013-09-08 11:38:01 +02:00
c3082f6601 Add LICENSE.txt
LGPLv3 for code,
CC-BY-SA-3.0 for everything else
This should makes it easier for packagers of distributions
2013-09-07 23:20:17 +02:00
09be8af517 Upgrade CC-BY-SA License to 3.0
Permitted according to section 4b of CC-BY-SA-2.0:
"a later version of this License with the same License Elements as this License"
2013-09-07 23:15:21 +02:00
75ca00f51e Escape microcontroller code in formspec 2013-08-29 14:14:04 -07:00
d0fdefb5a6 Merge pull request #119 from VanessaE/master
Give crossing proper textures
2013-08-27 22:42:21 -07:00
5516ca58e9 Give crossing proper textures 2013-08-28 01:26:00 -04:00
913e355a71 Merge pull request #112 from khonkhortisan/multi_rules
Multi rules
Merged for near-future textures to be merged cleanly.
2013-08-27 22:22:30 -07:00
96011bc718 Audit code for possible nil value indexing with unregistered nodes. 2013-06-22 15:43:58 -04:00
ec63bd3abf Merge remote-tracking branch 'refs/remotes/origin/master' 2013-06-22 15:39:01 -04:00
d15e3eedb0 Descend µ in comment 2013-06-22 09:11:06 -07:00
885899cbaf Crossover 2013-06-20 09:30:26 -07:00
6efe579f68 Fix pistons not updating the nodes when placing them again. 2013-06-15 19:15:43 +02:00
4f2604e01b mesecon:rules_link nil return rule
Fixes https://github.com/Jeija/minetest-mod-mesecons/issues/108
2013-06-10 18:29:40 -07:00
c87bc60635 Support cyclic references in luacontroller memory tables, prohibit usage of goto statement (bugs reported by Nore). 2013-06-10 16:40:34 -04:00
8ea71a9036 Fix bug where functions in Luacontroller EEPROM crashes the server (fixes #107). 2013-06-06 16:38:40 -04:00
367a41416b Fix README a little and add piston sounds by suzenako, contributed by jordan4ibanez. 2013-06-05 16:01:11 -04:00
afad592783 Change mesecons signals so that they update effectors only after a globalstep, configurable to be on/off 2013-06-05 15:37:55 -04:00
9a9df6cabf Merge pull request #106 from Novatux/heat
Add an ABM function which resets heat to 0, ...
2013-06-05 10:35:36 -07:00
edc10dac47 Add an ABM function which resets heat to 0, since gates/controllers won't be cooled normally if they are moved (piston, etc...) during the cooling delay. 2013-06-05 06:45:19 +02:00
fa0cf15cd9 Add yellow lightstone 2013-06-01 11:17:38 +02:00
8be0d0e1d9 A ReadMe that is at least 2.84 times better than the old ones. 2013-05-26 18:40:48 -04:00
f9ce95154e Add license information (requested by kaeza). 2013-05-25 22:59:40 -04:00
24160d45ff Silly mistake, interrupts should work better now. 2013-05-21 17:57:25 -04:00
682cf34792 Add burnt luacontroller (so you don't lose your program after an overheat) and prevent interrupts from piling up (fixes #101, metadata trashing). Idea for burnt luacontroller comes from ShadowNinja. 2013-05-15 21:36:16 -04:00
6f83f4cf1e Merge pull request #100 from RealBadAngel/master
Update crafting recipes - pretty much all of Mesecons recipes still used an old, now deprecated syntax substantially of the form 'node "default:xxxx" 2'  (with two pairs of quotes).  All such recipes have been changed to use the current method, i.e. "default:xxxx 2" (with one pair of quotes encompassing the whole itemstack).
2013-04-28 04:18:37 -07:00
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
ac9a05df0b Merge pull request #98 from RealBadAngel/patch-3
Update init.lua
2013-04-28 02:21:05 -07:00
cc20b9ba47 Update init.lua
Remove old style flat inv images
2013-04-28 12:18:52 +03:00
163384f308 Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-27 16:52:17 -04:00
d4f18d08c0 Avoid prepending "Server -!- " to messages sent using the command block. 2013-04-27 16:51:00 -04:00
9299111900 Merge pull request #97 from RealBadAngel/patch-2
Update README

minetest-c55 --> minetest
2013-04-26 21:46:27 -07:00
13757ac854 Update README 2013-04-27 02:13:42 +03:00
0a9bcf26ca Merge pull request #96 from VanessaE/master
Texture tweaks for vertical wires with caps
2013-04-22 09:50:13 -07:00
b3fb406727 Minor tweak to allow vertical wires with caps to use the "vertical"
texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
b0bef909a0 Fix pressure plate (onstate) nodebox 2013-04-21 08:16:43 +02:00
fc5245139d Merge pull request #95 from VanessaE/master
Pressure plate texturing tweaks
2013-04-20 23:07:14 -07:00
109d817df6 Make pressure plate texturing more flexible, improve appearance of existing textures 2013-04-21 01:00:31 -04:00
1a5b1b4691 Fix pressure plate wield image. 2013-04-20 21:22:43 -04:00
10bacdd7f4 Update selection boxes to make building easier. 2013-04-20 11:25:12 -04:00
8afc6abcd5 Merge pull request #94 from RealBadAngel/patch-1
Update mesecons_button/init.lua (change craft recipe format, no gameplay change)
2013-04-15 07:19:22 -07:00
e88e99b54f Update init.lua
change crafting recipe format
2013-04-15 09:21:41 +03:00
01d8c26b5b Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-14 13:58:31 -04:00
3b1afb1783 Fix invalid node name if node was changed in after_place_node callback (fixes #93). 2013-04-14 13:54:33 -04:00
6cfd12e63c Merge branch 'patch_#85'
Let's see if someone complains...
2013-04-13 21:14:46 +02:00
c08e868be2 Merge pull request #92 from khonkhortisan/lazypull
Round movestone position, don't forget last pull
2013-04-07 17:05:39 -07:00
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
e45a2a511e Sanity checks for commandblock commands. 2013-04-02 17:15:38 -04:00
63a18f1a51 Don't push objects into walls and fix bug in previous commit 2013-04-02 12:13:25 +02:00
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
3b38bbcaf2 Make pistons and movestones move objects (push only yet) 2013-04-02 11:56:37 +02:00
e789794c75 Experimental fix for issue #85 by removing ignored ports from the luacontroller 2013-04-01 22:24:01 +02:00
2cc38909a1 Add /tellme command to command block. 2013-03-27 21:21:44 -04:00
36bcce57b0 Add table.* to luacontroller sandbox 2013-03-26 15:12:56 +01:00
21550b3727 Explicit tables of luacontroller environment. 2013-03-23 18:41:44 -04:00
6983db6d82 Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox. 2013-03-23 17:49:25 -04:00
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
5f9e655c13 Add MOVESTONE_MAXIMUM_PUSH setting. 2013-03-15 19:53:09 -04:00
3c3e45c7ea Avoid corrupting metadata. 2013-03-15 17:46:59 -04:00
5fd1cf5c80 Use formspec_escape when available. 2013-03-15 17:21:16 -04:00
e1211729cc Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. 2013-03-15 17:07:15 -04:00
588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
db90c1cb4b Add /hp command to set the HP of a given player, requires the ban privelege. 2013-03-07 16:47:32 -05:00
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
84d5546df1 Merge pull request #82 from Jat15/patch-1
Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11 Fix bug texture in mesewire for 0.4 stable 2013-03-04 19:56:43 +01:00
4c0988ceab Merge pull request #80 from khonkhortisan/master
Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
e707afef1a Don't totally force deactivation of block two below the pressure plate if connected to a receptor 2013-02-24 19:09:07 +01:00
2848df007e Bugfix: Also deactivate the block two below when digging a pressure plate 2013-02-24 19:03:28 +01:00
c9e89189eb Improved object detector craft recipe, picture soon available on mesecons.net 2013-02-22 19:49:03 +01:00
36263d481a Add (shaped) craft recipe for vertical mesecons
* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
a0920104fc Object Detector, cleanup and different behaviour:
* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
cc41f136cc More distinguishable inventory image for the luacontroller (not wield
item, just top)
2013-02-19 16:58:17 +01:00
8827cfd66f Merge branch 'luacontroller' 2013-02-19 16:54:53 +01:00
d36dd865ad Fix onstate corner drop
I blame khonkhortisan
2013-02-19 16:42:33 +01:00
ad9dde706e Merge pull request #77 from khonkhortisan/master
mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
09ac201bac Fix the nodename of a drop 2013-02-18 10:27:11 -08:00
1c4ab938ad Fix a dumb bug that conflicted with different things in the luacontroller 2013-02-12 10:58:29 +01:00
eeed4f148d Fix odd behaviour when using interrupts in the luacontroller 2013-02-12 10:25:24 +01:00
10ea3c971b Merge branch 'master' into luacontroller 2013-02-11 08:03:08 +01:00
591e2d7cde LuaController: Queue setting the ports (wait for pending operations) 2013-02-10 23:10:22 +01:00
59cd72191b Add tostring, tonumber, string to luacontroller, prohibit 'function' 2013-01-22 21:15:49 +01:00
2b30360da2 Bugfix for the luacontroller that occured when two events occur at the
same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
18da94006a Lots of bugfixes concerning the luacontroller
- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
ef087f2bb6 Fix Bug: Wrong usage of action_on/action_off instead of action_change 2013-01-19 23:37:03 +01:00
62ddebaecb Add support in luacontroller for a not yet released mod called 'digilines' 2013-01-19 21:45:39 +01:00
fc384aedbb Remove unused variable 2013-01-19 12:04:10 +01:00
ec517becab Texture the LuaController formspec 2013-01-19 12:03:27 +01:00
0d44144421 Bugfixes and improved stability of the luacontroller 2013-01-14 17:58:14 +01:00
240fb83e8b Implement interrupt(time, iid): The whole code is called again after a
certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
2013-01-13 17:33:16 +01:00
e297a02ec2 Implement a memory for the controller (accesible via mem.) and cleanup code
Based on PilzAdam's code.
2013-01-13 11:08:13 +01:00
bd749ec4d4 Add luacontroller, a microcontroller that you can code in lua.
It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
2013-01-13 00:18:25 +01:00
87 changed files with 2745 additions and 670 deletions

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24
README
View File

@ -1,24 +0,0 @@
-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and contributors
Credits:
Jeija: main developer
VanessaE: Awesome textures & design, coding
sfan5: coding, textures
temperest: coding, textures
Jordach: Sounds for the noteblock
minerd247: Some textures
...other contributors
This is a mod for minetest-c55.
Copy the minetest-mod-mesecons directory into you game's mod folder
(e.g. games/minetest_game/mods/minetest-mod-mesecons)
You can remove modules of this mod by deleting the mesecons_*
folders in the minetest-mod-mesecons directory.
Mod dependencies: none

78
README.md Normal file
View File

@ -0,0 +1,78 @@
########################################################################
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
## ##
########################################################################
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Code, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| Nore/Novatux | Code. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Code, recipes, textures. |
| suzenako | Piston sounds. |
| Uberi/Temperest | Code, textures, documentation. |
| VanessaE | Code, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

View File

@ -49,6 +49,31 @@ mesecon.receptors={} -- saves all information about receptors | DEPRECATED
mesecon.effectors={} -- saves all information about effectors | DEPRECATED
mesecon.conductors={} -- saves all information about conductors | DEPRECATED
local wpath = minetest.get_worldpath()
local function read_file(fn)
local f = io.open(fn, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function write_file(fn, tbl)
local f = io.open(fn, "w")
f:write(minetest.serialize(tbl))
f:close()
end
mesecon.to_update = read_file(wpath.."/mesecon_to_update")
mesecon.r_to_update = read_file(wpath.."/mesecon_r_to_update")
minetest.register_on_shutdown(function()
write_file(wpath.."/mesecon_to_update",mesecon.to_update)
write_file(wpath.."/mesecon_r_to_update",mesecon.r_to_update)
end)
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
@ -76,34 +101,51 @@ dofile(minetest.get_modpath("mesecons").."/legacy.lua");
-- API
-- these are the only functions you need to remember
function mesecon:receptor_on(pos, rules)
function mesecon:receptor_on_i(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np, rules)
if link then
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename)
end
end
end
function mesecon:receptor_off(pos, rules)
rules = rules or mesecon.rules.default
function mesecon:receptor_on(pos, rules)
if MESECONS_GLOBALSTEP then
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="on"}
else
mesecon:receptor_on_i(pos, rules)
end
end
for _, rule in ipairs(rules) do
function mesecon:receptor_off_i(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np, rules)
if link then
if not mesecon:connected_to_receptor(np) then
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
mesecon:turnoff(np, rulename)
else
mesecon:changesignal(np, minetest.env:get_node(np), rulename)
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off)
end
end
end
end
function mesecon:receptor_off(pos, rules)
if MESECONS_GLOBALSTEP then
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="off"}
else
mesecon:receptor_off_i(pos, rules)
end
end
print("[OK] Mesecons")

View File

@ -24,7 +24,7 @@
-- SIGNALS
-- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on)
-- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off)
-- mesecon:changesignal(pos, node) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
-- RULES
-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
@ -32,10 +32,10 @@
-- CONDUCTORS
-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor
-- mesecon:is_conductor_on(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.on
-- mesecon:is_conductor_off(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.off
-- mesecon:get_conductor_on(offstate) --> Returns the onstate nodename of the conductor with the name offstate
-- mesecon:get_conductor_off(onstate) --> Returns the offstate nodename of the conductor with the name onstate
-- mesecon:is_conductor_on(node) --> Returns true if node is a conductor with state = mesecon.state.on
-- mesecon:is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
-- mesecon:get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
-- mesecon:get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
-- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
-- HIGH-LEVEL Internals
@ -180,26 +180,112 @@ end
--Signals
function mesecon:activate(pos, node, rulename)
local effector = mesecon:get_effector(node.name)
if effector and effector.action_on then
effector.action_on (pos, node, rulename)
if MESECONS_GLOBALSTEP then
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule)
end
return
end
add_action(pos, "on", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_on then
effector.action_on (pos, node, rulename)
end
end
end
function mesecon:deactivate(pos, node, rulename)
local effector = mesecon:get_effector(node.name)
if effector and effector.action_off then
effector.action_off (pos, node, rulename)
if MESECONS_GLOBALSTEP then
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule)
end
return
end
add_action(pos, "off", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_off then
effector.action_off (pos, node, rulename)
end
end
end
function mesecon:changesignal(pos, node, rulename)
local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename)
function mesecon:changesignal(pos, node, rulename, newstate)
newstate = newstate or "on"
--rulename = rulename or mesecon.rules.default
if MESECONS_GLOBALSTEP then
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate)
end
return
end
add_action(pos, "c"..newstate, rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename, newstate)
end
end
end
function execute_actions(dtime)
local nactions = mesecon.to_update
mesecon.to_update = {}
for _,i in ipairs(nactions) do
node = minetest.get_node(i.pos)
if node.name=="ignore" then
add_action(i.pos, i.action, i.rname)
else
effector = mesecon:get_effector(node.name)
if i.action == "on" then
if effector and effector.action_on then
effector.action_on(i.pos, node, i.rname)
end
elseif i.action == "off" then
if effector and effector.action_off then
effector.action_off(i.pos, node, i.rname)
end
elseif i.action == "con" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "on")
end
elseif i.action == "coff" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "off")
end
end
end
end
local nactions = mesecon.r_to_update
mesecon.r_to_update = {}
for _,i in ipairs(nactions) do
if i.action == "on" then
mesecon:receptor_on_i(i.pos, i.rules)
else
mesecon:receptor_off_i(i.pos,i.rules)
end
end
end
minetest.register_globalstep(execute_actions)
function add_action(pos, action, rname)
for i, update in ipairs(mesecon.to_update) do
-- check if action for this node already exist, if so correct it:
if mesecon:cmpPos(pos, update.pos) and mesecon:cmpPos(update.rname, rname) then
mesecon.to_update[i].action = action
return -- action added (as correction), so return now
end
end
table.insert(mesecon.to_update, {pos = pos, action = action, rname = rname})
end
--Rules
function mesecon:add_rules(name, rules)
@ -212,18 +298,38 @@ end
-- Conductors
function mesecon:is_conductor_on(nodename)
local conductor = mesecon:get_conductor(nodename)
if conductor and conductor.state == mesecon.state.on then
return true
function mesecon:is_conductor_on(node, rulename)
local conductor = mesecon:get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.on
end
if conductor.states then
if not rulename then
return mesecon:getstate(node.name, conductor.states) ~= 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states)
return mesecon:get_bit(binstate, bit)
end
end
return false
end
function mesecon:is_conductor_off(nodename)
local conductor = mesecon:get_conductor(nodename)
if conductor and conductor.state == mesecon.state.off then
return true
function mesecon:is_conductor_off(node, rulename)
local conductor = mesecon:get_conductor(node.name)
if conductor then
if conductor.state then
return conductor.state == mesecon.state.off
end
if conductor.states then
if not rulename then
return mesecon:getstate(node.name, conductor.states) == 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node))
local binstate = mesecon:getbinstate(node.name, conductor.states)
return not mesecon:get_bit(binstate, bit)
end
end
return false
end
@ -236,20 +342,36 @@ function mesecon:is_conductor(nodename)
return false
end
function mesecon:get_conductor_on(offstate)
local conductor = mesecon:get_conductor(offstate)
function mesecon:get_conductor_on(node_off, rulename)
local conductor = mesecon:get_conductor(node_off.name)
if conductor then
return conductor.onstate
if conductor.onstate then
return conductor.onstate
end
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_off))
local binstate = mesecon:getbinstate(node_off.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "1")
return conductor.states[tonumber(binstate,2)+1]
end
end
return false
return offstate
end
function mesecon:get_conductor_off(onstate)
local conductor = mesecon:get_conductor(onstate)
function mesecon:get_conductor_off(node_on, rulename)
local conductor = mesecon:get_conductor(node_on.name)
if conductor then
return conductor.offstate
if conductor.offstate then
return conductor.offstate
end
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_on))
local binstate = mesecon:getbinstate(node_on.name, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "0")
return conductor.states[tonumber(binstate,2)+1]
end
end
return false
return onstate
end
function mesecon:conductor_get_rules(node)
@ -267,39 +389,49 @@ end
-- some more general high-level stuff
function mesecon:is_power_on(pos)
local node = minetest.env:get_node(pos)
if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_on(node.name) then
function mesecon:is_power_on(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_on(node, rulename) or mesecon:is_receptor_on(node.name) then
return true
end
return false
end
function mesecon:is_power_off(pos)
local node = minetest.env:get_node(pos)
if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_off(node.name) then
function mesecon:is_power_off(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_off(node, rulename) or mesecon:is_receptor_off(node.name) then
return true
end
return false
end
function mesecon:turnon(pos, rulename)
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
if mesecon:is_conductor_off(node.name) then
if mesecon:is_conductor_off(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
minetest.env:add_node(pos, {name = mesecon:get_conductor_on(node.name), param2 = node.param2})
for _, rule in ipairs(rules) do
if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:connected_to_receptor(pos, rule) then
mesecon:turnon(pos, rule)
end
end
return
end
minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2})
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
if link then
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename)
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename)
mesecon:changesignal(pos, node, rulename, mesecon.state.on)
if mesecon:is_effector_off(node.name) then
mesecon:activate(pos, node, rulename)
end
@ -307,22 +439,32 @@ function mesecon:turnon(pos, rulename)
end
function mesecon:turnoff(pos, rulename)
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
if mesecon:is_conductor_on(node.name) then
if mesecon:is_conductor_on(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
minetest.env:add_node(pos, {name = mesecon:get_conductor_off(node.name), param2 = node.param2})
--[[
if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:is_powered(pos, rule) then
mesecon:turnoff(pos, rule)
end
end
return
end
--]]
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2})
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
if link then
for _, rulename in ipairs(rulenames) do
mesecon:turnoff(np, rulename)
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename)
mesecon:changesignal(pos, node, rulename, mesecon.state.off)
if mesecon:is_effector_on(node.name)
and not mesecon:is_powered(pos) then
mesecon:deactivate(pos, node, rulename)
@ -331,17 +473,17 @@ function mesecon:turnoff(pos, rulename)
end
function mesecon:connected_to_receptor(pos)
local node = minetest.env:get_node(pos)
function mesecon:connected_to_receptor(pos, rulename)
local node = minetest.get_node(pos)
-- Check if conductors around are connected
local rules = mesecon:get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(np, pos) then
if mesecon:find_receptor_on(np, {}) then
if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rule)) then
return true
end
end
@ -350,53 +492,65 @@ function mesecon:connected_to_receptor(pos)
return false
end
function mesecon:find_receptor_on(pos, checked)
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) then
return false, checked
end
end
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
local node = minetest.env:get_node(pos)
function mesecon:find_receptor_on(pos, checked, rulename)
local node = minetest.get_node(pos)
if mesecon:is_receptor_on(node.name) then
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
return true
end
if mesecon:is_conductor(node.name) then
local rules = mesecon:conductor_get_rules(node)
for _, rule in ipairs(rules) do
local metaindex = mesecon:rule2metaindex(rulename, rules)
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) and cp.metaindex == metaindex then
return false, checked
end
end
-- add current position to checked
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex})
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(np, pos) then
if mesecon:find_receptor_on(np, checked) then
if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rule)) then
return true
end
end
end
else
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) then
return false, checked
end
end
table.insert(checked, {x=pos.x, y=pos.y, z=pos.z})
end
return false
end
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = minetest.env:get_node(output)
local inputnode = minetest.env:get_node(input)
local outputnode = minetest.get_node(output)
local inputnode = minetest.get_node(input)
local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode)
local inputrules = mesecon:get_any_inputrules (inputnode)
if not outputrules or not inputrules then
return
end
for _, outputrule in ipairs(outputrules) do
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do
-- Check if output sends to input
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(inputrules) do
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
return true, inputrule.name
if inputrule.sx == nil or outputrule.sx == nil or mesecon:cmpSpecial(inputrule, outputrule) then
return true, inputrule
end
end
end
end
@ -404,20 +558,50 @@ function mesecon:rules_link(output, input, dug_outputrules) --output/input are p
return false
end
function mesecon:rules_link_rule_all(output, rule) --output/input are positions (outputrules optional, used if node has been dug), second return value: affected input rules
local input = mesecon:addPosRule(output, rule)
local inputnode = minetest.get_node(input)
local inputrules = mesecon:get_any_inputrules (inputnode)
if not inputrules then
return {}
end
local rules = {}
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
if inputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(inputrule, rule) then
rules[#rules+1] = inputrule
end
end
end
return rules
end
function mesecon:rules_link_anydir(pos1, pos2)
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
end
function mesecon:is_powered(pos)
local node = minetest.env:get_node(pos)
function mesecon:is_powered(pos, rule)
local node = minetest.get_node(pos)
local rules = mesecon:get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(rules) do
local np = mesecon:addPosRule(pos, rule)
local nn = minetest.env:get_node(np)
if not rule then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn.name) or mesecon:is_receptor_on (nn.name))
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
and mesecon:rules_link(np, pos) then
return true
end
end
else
local np = mesecon:addPosRule(pos, rule)
local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
and mesecon:rules_link(np, pos) then
return true
end
@ -430,10 +614,20 @@ end
function mesecon:rotate_rules_right(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x})
if rule.sx then
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x,
sx = -rule.sz,
sy = rule.sy,
sz = rule.sx})
else
table.insert(nr, {
x = -rule.z,
y = rule.y,
z = rule.x})
end
end
return nr
end
@ -441,10 +635,20 @@ end
function mesecon:rotate_rules_left(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x})
if rule.sx then
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x,
sx = rule.sz,
sy = rule.sy,
sz = -rule.sx})
else
table.insert(nr, {
x = rule.z,
y = rule.y,
z = -rule.x})
end
end
return nr
end
@ -452,10 +656,20 @@ end
function mesecon:rotate_rules_down(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z})
if rule.sx then
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z,
sx = -rule.sy,
sy = rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = -rule.y,
y = rule.x,
z = rule.z})
end
end
return nr
end
@ -463,10 +677,20 @@ end
function mesecon:rotate_rules_up(rules)
local nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z})
if rule.sx then
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z,
sx = rule.sy,
sy = -rule.sx,
sz = rule.sz})
else
table.insert(nr, {
x = rule.y,
y = -rule.x,
z = rule.z})
end
end
return nr
end

View File

@ -0,0 +1,5 @@
minetest.swap_node = minetest.swap_node or function(pos, node)
local data = minetest.get_meta(pos):to_table()
minetest.add_node(pos, node)
minetest.get_meta(pos):from_table(data)
end

View File

@ -29,7 +29,7 @@ minetest.register_node("mesecons:mesecon_on", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = '"mesecons:mesecon_off" 1',
drop = "mesecons:mesecon_off 1",
light_source = LIGHT_MAX-11,
mesecons = {conductor={
state = mesecon.state.on,

View File

@ -4,25 +4,35 @@ mesecon.on_placenode = function (pos, node)
elseif mesecon:is_powered(pos) then
if mesecon:is_conductor(node.name) then
mesecon:turnon (pos)
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
--mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
else
mesecon:changesignal(pos, node)
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on")
mesecon:activate(pos, node)
end
elseif mesecon:is_conductor_on(node.name) then
mesecon:swap_node(pos, mesecon:get_conductor_off(node.name))
elseif mesecon:is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
elseif mesecon:is_effector_on (node.name) then
mesecon:deactivate(pos, node)
end
end
mesecon.on_dignode = function (pos, node)
if mesecon:is_conductor_on(node.name) then
mesecon:receptor_off(pos, mesecon:conductor_get_rules(node))
if mesecon:is_conductor_on(node) then
mesecon:receptor_off_i(pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_receptor_on(node.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
end
end
minetest.register_abm({
nodenames = {"group:overheat"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
meta:set_int("heat",0)
end,
})
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)

View File

@ -4,3 +4,6 @@ NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100
MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
-- until next globalstep, decreases server load

View File

@ -1,19 +1,160 @@
function mesecon:swap_node(pos, name)
local node = minetest.env:get_node(pos)
local data = minetest.env:get_meta(pos):to_table()
node.name = name
minetest.env:add_node(pos, node)
minetest.env:get_meta(pos):from_table(data)
end
function mesecon:move_node(pos, newpos)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos):to_table()
minetest.env:remove_node(pos)
minetest.env:add_node(newpos, node)
minetest.env:get_meta(pos):from_table(meta)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
minetest.add_node(newpos, node)
minetest.get_meta(pos):from_table(meta)
end
--[[ new functions:
mesecon:flattenrules(allrules)
mesecon:rule2bit(findrule, allrules)
mesecon:rule2meta(findrule, allrules)
dec2bin(n)
mesecon:getstate(nodename, states)
mesecon:getbinstate(nodename, states)
mesecon:get_bit(binary, bit)
mesecon:set_bit(binary, bit, value)
mesecon:invertRule(r)
--]]
function mesecon:flattenrules(allrules)
--[[
{
{
{xyz},
{xyz},
},
{
{xyz},
{xyz},
},
}
--]]
if allrules[1] and
allrules[1].x then
return allrules
end
local shallowrules = {}
for _, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
table.insert(shallowrules, rule)
end
end
return shallowrules
--[[
{
{xyz},
{xyz},
{xyz},
{xyz},
}
--]]
end
function mesecon:rule2bit(findrule, allrules)
--get the bit of the metarule the rule is in, or bit 1
if (allrules[1] and
allrules[1].x) or
not findrule then
return 1
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2metaindex(findrule, allrules)
--get the metarule the rule is in, or allrules
if allrules[1].x then
return nil
end
if not(findrule) then
return mesecon:flattenrules(allrules)
end
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2meta(findrule, allrules)
local index = mesecon:rule2metaindex(findrule, allrules)
if index == nil then
if allrules[1].x then
return allrules
else
return {}
end
end
return allrules[index]
end
if convert_base then
print(
"base2dec is tonumber(num,base1)\n"..
"commonlib needs dec2base(num,base2)\n"..
"and it needs base2base(num,base1,base2),\n"..
"which is dec2base(tonumber(num,base1),base2)"
)
else
function dec2bin(n)
local x, y = math.floor(n / 2), n % 2
if (n > 1) then
return dec2bin(x)..y
else
return ""..y
end
end
end
function mesecon:getstate(nodename, states)
for state, name in ipairs(states) do
if name == nodename then
return state
end
end
error(nodename.." doesn't mention itself in "..dump(states))
end
function mesecon:getbinstate(nodename, states)
return dec2bin(mesecon:getstate(nodename, states)-1)
end
function mesecon:get_bit(binary,bit)
bit = bit or 1
local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1"
end
function mesecon:set_bit(binary,bit,value)
if value == "1" then
if not mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end
elseif value == "0" then
if mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end
end
return binary
end
function mesecon:invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z, sx = r.sx, sy = r.sy, sz = r.sz}
end
function mesecon:addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
@ -22,3 +163,21 @@ end
function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon:cmpSpecial(r1, r2)
return (r1.sx == r2.sx and r1.sy == r2.sy and r1.sz == r2.sz)
end
function mesecon:tablecopy(table) -- deep table copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
else
newtable[idx] = item
end
end
return newtable
end

View File

@ -108,7 +108,7 @@ for zmy=0, 1 do
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
@ -137,7 +137,7 @@ for zmy=0, 1 do
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
@ -207,7 +207,7 @@ function mesecon:update_autoconnect(pos, secondcall, replace_old)
mesecon:update_autoconnect(zmympos, true)
end
nodename = minetest.env:get_node(pos).name
nodename = minetest.get_node(pos).name
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
@ -235,14 +235,13 @@ function mesecon:update_autoconnect(pos, secondcall, replace_old)
if string.find(nodename, "_off") ~= nil then
minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
else
minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
end
end
if minetest.registered_nodes["default:stone_with_mese"] == nil then
if not minetest.registered_nodes["default:stone_with_mese"] then --before MESE update, use old recipes
minetest.register_craft({
output = "mesecons:wire_00000000_off 18",
recipe = {
@ -276,6 +275,6 @@ end
minetest.register_craft({
type = "cooking",
output = '"mesecons:wire_00000000_off" 16',
output = "mesecons:wire_00000000_off 16",
recipe = "default:mese_crystal",
})

View File

@ -1,4 +1,25 @@
-- The BLINKY_PLANT
minetest.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1},
drop="mesecons_blinkyplant:blinky_plant_off 1",
description="Deactivated Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
drawtype = "plantlike",
@ -7,15 +28,19 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, mesecon = 2},
description="Blinky Plant",
groups = {dig_immediate=3, mesecon=2},
description="Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}}
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
@ -25,25 +50,30 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon = 2},
drop='"mesecons_blinkyplant:blinky_plant_off" 1',
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
drop="mesecons_blinkyplant:blinky_plant_off 1",
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.on
}}
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
mesecon:receptor_off(pos)
end
})
minetest.register_craft({
output = '"mesecons_blinkyplant:blinky_plant_off" 1',
output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = {
{'','"group:mesecon_conductor_craftable"',''},
{'','"group:mesecon_conductor_craftable"',''},
{'"default:sapling"','"default:sapling"','"default:sapling"'},
{"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"default:sapling","default:sapling","default:sapling"},
}
})
@ -52,8 +82,8 @@ minetest.register_abm(
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end,
@ -64,8 +94,8 @@ minetest.register_abm({
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end,

View File

@ -3,9 +3,10 @@
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_off")
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
end
@ -40,10 +41,12 @@ minetest.register_node("mesecons_button:button_off", {
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
@ -80,6 +83,7 @@ minetest.register_node("mesecons_button:button_on", {
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = "Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
@ -87,8 +91,8 @@ minetest.register_node("mesecons_button:button_on", {
})
minetest.register_craft({
output = '"mesecons_button:button_off" 2',
output = "mesecons_button:button_off 2",
recipe = {
{'"group:mesecon_conductor_craftable"','"default:stone"'},
{"group:mesecon_conductor_craftable","default:stone"},
}
})

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@ -3,7 +3,7 @@ minetest.register_chatcommand("say", {
description = "Say <text> as the server",
privs = {server=true},
func = function(name, param)
minetest.chat_send_all(param)
minetest.chat_send_all(name .. ": " .. param)
end
})
@ -16,7 +16,37 @@ minetest.register_chatcommand("tell", {
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
minetest.chat_send_player(target, name .. " whispers: " .. message)
if not minetest.get_player_by_name(target) then
minetest.chat_send_player(name, "Invalid target: " .. target)
end
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
end
})
minetest.register_chatcommand("tellme", {
params = "<text>",
description = "Say <text> to yourself",
func = function(name, param)
minetest.chat_send_player(name, param, false)
end
})
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints",
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
local player = minetest.get_player_by_name(target)
if player then
player:set_hp(value)
else
minetest.chat_send_player(name, "Invalid target: " .. target)
end
end
})
@ -42,7 +72,7 @@ local initialize_data = function(meta, player, command, param)
end
local construct = function(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("player", "@nearest")
meta:set_string("command", "time")
@ -55,14 +85,17 @@ end
local after_place = function(pos, placer)
if placer then
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
initialize_data(meta, "@nearest", "time", "7000")
end
end
local receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
if fields.quit then
return
end
local meta = minetest.get_meta(pos)
if fields.nearest then
initialize_data(meta, "@nearest", fields.command, fields.param)
elseif fields.farthest then
@ -114,9 +147,9 @@ local commandblock_action_on = function(pos, node)
return
end
mesecon:swap_node(pos, "mesecons_commandblock:commandblock_on")
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
local command = minetest.chatcommands[meta:get_string("command")]
if command == nil then
return
@ -136,7 +169,7 @@ end
local commandblock_action_off = function(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then
mesecon:swap_node(pos, "mesecons_commandblock:commandblock_off")
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
end
end
@ -149,9 +182,10 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.env:get_meta(pos):get_string("owner")
local owner = minetest.get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = commandblock_action_on
}}
@ -166,9 +200,10 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.env:get_meta(pos):get_string("owner")
local owner = minetest.get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = commandblock_action_off
}}

View File

@ -38,27 +38,27 @@ function doors:register_door(name, def)
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if minetest.env:get_node(pos).name == name then
minetest.env:remove_node(pos)
if minetest.get_node(pos).name == name then
minetest.remove_node(pos)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.env:get_node(pos).name == check_name then
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.env:get_node(pos).param2
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace_dir, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.get_meta(pos):from_table(meta)
end
local function on_mesecons_signal_open (pos, node)
@ -73,7 +73,7 @@ function doors:register_door(name, def)
if not def.only_placer_can_open then
return true
end
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
@ -153,6 +153,7 @@ doors:register_door("doors:door_wood", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
@ -162,4 +163,5 @@ doors:register_door("doors:door_steel", {
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})

View File

@ -30,14 +30,14 @@ end
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
mesecon:swap_node(pos, def.delayer_onstate)
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
minetest.after(time, delayer_turnon , {pos = pos, node = node})
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
mesecon:swap_node(pos, def.delayer_offstate)
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
minetest.after(time, delayer_turnoff, {pos = pos, node = node})
end
@ -99,17 +99,18 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_off_1" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_2" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_3" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_4" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
end
end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = {
receptor =
{
@ -153,13 +154,13 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end
end,
delayer_time = delaytime,

View File

@ -1,7 +1,51 @@
-- Object detector
-- Detects all entities in a certain radius
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
local object_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]")
end
local object_detector_on_receive_fields = function(pos, formname, fields)
if fields.quit then
return
end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
object_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname")
if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
return true
end
end
return false
end
-- set player name when receiving a digiline signal on a specific channel
object_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
end,
}
}
minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
@ -10,7 +54,11 @@ minetest.register_node("mesecons_detector:object_detector_off", {
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off
}}
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_node("mesecons_detector:object_detector_on", {
@ -21,15 +69,19 @@ minetest.register_node("mesecons_detector:object_detector_on", {
drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = {
state = mesecon.state.on
}}
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steelblock", '', "default:steelblock"},
{"default:steelblock", "mesecons_microcontroller:microcontroller0000", "default:steelblock"},
{"default:steelblock", "group:mesecon_conductor_craftable", "default:steelblock"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
@ -37,19 +89,10 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if obj:get_player_name()~=minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text") then
return
end
end
local objpos=obj:getpos()
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos)
end
action = function(pos)
if object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos)
end
end,
})
@ -58,24 +101,9 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
local objectfound=0
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj~=nil
and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text")== obj:get_player_name() then
objectfound=objectfound+1
end
else
-- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
objectfound=objectfound + 1
end
end
end
if objectfound==0 then
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
action = function(pos)
if not object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos)
end
end,

View File

@ -38,7 +38,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:insulated_off",
drop = "mesecons_extrawires:corner_off",
mesecons = {conductor =
{
state = mesecon.state.on,
@ -74,7 +74,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
})
minetest.register_craft({
output = '"mesecons_extrawires:corner_off" 3',
output = "mesecons_extrawires:corner_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},

View File

@ -1,49 +0,0 @@
-- CODE NOT ACTIVE
local crossing_get_rules = function(node)
--TODO: calculate the real port states and use rules to link to them only if
end
minetest.register_node("mesecons_extrawires:crossing_on", {
drawtype = "nodebox",
tiles = {"jeija_insulated_wire_sides_on.png"},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1, not_in_creative_inventory=1},
mesecons = {
receptor = {
state = mesecon.state.on,
rules = crossing_get_rules,
}
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:crossing",
recipe = {
"mesecons_insulated:insulated_off",
"mesecons_insulated:insulated_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_insulated:insulated_off 2",
recipe = {
"mesecons_extrawires:crossing",
},
})

View File

@ -0,0 +1,176 @@
function crossover_get_rules(node)
return {
{--first wire
{x=-1,y=0,z=0},
{x=1,y=0,z=0},
},
{--second wire
{x=0,y=0,z=-1},
{x=0,y=0,z=1},
},
}
end
local crossover_states = {
"mesecons_extrawires:crossover_off",
"mesecons_extrawires:crossover_01",
"mesecons_extrawires:crossover_10",
"mesecons_extrawires:crossover_on",
}
minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Crossover",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01z.png",
"jeija_insulated_wire_ends_01z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10z.png",
"jeija_insulated_wire_ends_10z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:crossover_off",
recipe = {
"mesecons_insulated:insulated_off",
"mesecons_insulated:insulated_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_insulated:insulated_off 2",
recipe = {
"mesecons_extrawires:crossover_off",
},
})

View File

@ -1 +1,2 @@
default
mesecons

View File

@ -1,5 +1,4 @@
-- dofile(minetest.get_modpath("mesecons_extrawires").."/crossing.lua");
-- The crossing code is not active right now because it is hard to maintain
dofile(minetest.get_modpath("mesecons_extrawires").."/crossover.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua");

View File

@ -10,7 +10,7 @@ local mesewire_rules =
minetest.register_node(":default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
tiles = {minetest.registered_nodes["default:mese"].tiles[1]},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
@ -22,7 +22,7 @@ minetest.register_node(":default:mese", {
})
minetest.register_node("mesecons_extrawires:mese_powered", {
tiles = {"default_mese_block.png^[brighten"},
tiles = {minetest.registered_nodes["default:mese"].tiles[1].."^[brighten"},
is_ground_content = true,
groups = {cracky=1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),

View File

@ -75,7 +75,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
})
minetest.register_craft({
output = '"mesecons_extrawires:tjunction_off" 3',
output = "mesecons_extrawires:tjunction_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},

View File

@ -1,72 +1,68 @@
local vbox = {
local vertical_box = {
type = "fixed",
fixed = {-1/16, -.5, -1/16, 1/16, .5, 1/16}
fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
}
local tbox = {
local top_box = {
type = "fixed",
fixed = {{-.5, -.5, -.5, .5, -.5 + 1/16, .5}}
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}}
}
local bbox = {
local bottom_box = {
type = "fixed",
fixed = {{ -.5, -.5 , -.5, .5, -.5+1/16, .5},
{-1/16, -.5+1/16, -1/16, 1/16, .5 , 1/16}}
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16},
{-1/16, -7/16, -1/16, 1/16, 8/16, 1/16},
}
}
local vrules =
{{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0}}
local vertical_rules = {
{x=0, y=1, z=0},
{x=0, y=-1, z=0},
}
local trules =
{{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y =-1, z = 0}}
local top_rules = {
{x=1,y=0, z=0},
{x=-1,y=0, z=0},
{x=0,y=0, z=1},
{x=0,y=0, z=-1},
{x=0,y=-1, z=0},
}
local brules =
{{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y = 1, z = 0}}
local bottom_rules = {
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
}
local vertical_updatepos = function (pos)
local node = minetest.env:get_node(pos)
if minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.env:get_node(mesecon:addPosRule(pos, vrules[1]))
local node_below = minetest.env:get_node(mesecon:addPosRule(pos, vrules[2]))
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[2]))
local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
-- above and below: vertical mesecon
if minetest.registered_nodes[node_above.name].is_vertical_conductor
and minetest.registered_nodes[node_below.name].is_vertical_conductor then
minetest.env:add_node (pos,
{name = "mesecons_extrawires:vertical_"..namestate})
local above = minetest.registered_nodes[node_above.name] and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name] and minetest.registered_nodes[node_below.name].is_vertical_conductor
-- above only: bottom
elseif minetest.registered_nodes[node_above.name].is_vertical_conductor
and not minetest.registered_nodes[node_below.name].is_vertical_conductor then
minetest.env:add_node (pos,
{name = "mesecons_extrawires:vertical_bottom_"..namestate})
-- below only: top
elseif not minetest.registered_nodes[node_above.name].is_vertical_conductor
and minetest.registered_nodes[node_below.name].is_vertical_conductor then
minetest.env:add_node (pos,
{name = "mesecons_extrawires:vertical_top_"..namestate})
if above and below then -- above and below: vertical mesecon
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
elseif above and not below then -- above only: bottom
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_bottom_" .. namestate})
elseif not above and below then -- below only: top
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use default wire
minetest.env:add_node (pos,
{name = "mesecons_extrawires:vertical_"..namestate})
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
end
end
end
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
vertical_updatepos(mesecon:addPosRule(pos, vrules[1])) -- above
vertical_updatepos(mesecon:addPosRule(pos, vrules[2])) -- below
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[2])) -- below
end
-- Vertical wire
@ -77,19 +73,19 @@ minetest.register_node("mesecons_extrawires:vertical_on", {
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = vbox,
node_box = vbox,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
rules = vrules
rules = vertical_rules,
}},
drop = {"mesecons_extrawires:vertical_off"},
after_place_node = vertical_update,
after_dig_node = vertical_update
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_off", {
@ -99,105 +95,119 @@ minetest.register_node("mesecons_extrawires:vertical_off", {
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate = 3},
selection_box = vbox,
node_box = vbox,
groups = {dig_immediate=3},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on",
rules = vrules
rules = vertical_rules,
}},
after_place_node = vertical_update,
after_dig_node = vertical_update
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
-- Vertical wire top
minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png"},
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = tbox,
node_box = tbox,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = trules
rules = top_rules,
}},
drop = {"mesecons_extrawires:vertical_off"},
after_place_node = vertical_update,
after_dig_node = vertical_update
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_top_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png"},
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = tbox,
node_box = tbox,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on",
rules = trules
rules = top_rules,
}},
drop = {"mesecons_extrawires:vertical_off"},
after_place_node = vertical_update,
after_dig_node = vertical_update
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
-- Vertical wire bottom
minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png"},
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
vertical_conductor_state = "on",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bbox,
node_box = bbox,
selection_box = bottom_box,
node_box = bottom_box,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = brules
rules = bottom_rules,
}},
drop = {"mesecons_extrawires:vertical_off"},
after_place_node = vertical_update,
after_dig_node = vertical_update
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png"},
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bbox,
node_box = bbox,
selection_box = bottom_box,
node_box = bottom_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on",
rules = brules
rules = bottom_rules,
}},
drop = {"mesecons_extrawires:vertical_off"},
after_place_node = vertical_update,
after_dig_node = vertical_update
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_craft({
output = "mesecons_extrawires:vertical_off 3",
recipe = {
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"}
}
})
minetest.register_craft({
output = "mesecons:wire_00000000_off",
recipe = {{"mesecons_extrawires:vertical_off"}}
})

View File

@ -27,7 +27,7 @@ function update_gate(pos)
gate = get_gate(pos)
L = rotate_ports(
yc_get_real_portstates(pos),
minetest.env:get_node(pos).param2
minetest.get_node(pos).param2
)
if gate == "diode" then
set_gate(pos, L.a)
@ -44,40 +44,41 @@ end
function set_gate(pos, on)
gate = get_gate(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
if on ~= gate_state(pos) then
yc_heat(meta)
minetest.after(0.5, yc_cool, meta)
--minetest.after(0.5, yc_cool, meta)
if yc_overheat(meta) then
pop_gate(pos)
else
local node = minetest.get_node(pos)
if on then
mesecon:swap_node(pos, "mesecons_gates:"..gate.."_on")
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_on", param2=node.param2})
mesecon:receptor_on(pos,
gate_get_output_rules(minetest.env:get_node(pos)))
gate_get_output_rules(node))
else
mesecon:swap_node(pos, "mesecons_gates:"..gate.."_off")
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_off", param2=node.param2})
mesecon:receptor_off(pos,
gate_get_output_rules(minetest.env:get_node(pos)))
gate_get_output_rules(node))
end
end
end
end
function get_gate(pos)
return minetest.registered_nodes[minetest.env:get_node(pos).name].mesecons_gate
return minetest.registered_nodes[minetest.get_node(pos).name].mesecons_gate
end
function gate_state(pos)
name = minetest.env:get_node(pos).name
name = minetest.get_node(pos).name
return string.find(name, "_on") ~= nil
end
function pop_gate(pos)
gate = get_gate(pos)
minetest.env:remove_node(pos)
minetest.remove_node(pos)
minetest.after(0.2, yc_overheat_off, pos)
minetest.env:add_item(pos, "mesecons_gates:"..gate.."_off")
minetest.add_item(pos, "mesecons_gates:"..gate.."_off")
end
function rotate_ports(L, param2)
@ -112,13 +113,13 @@ for _, gate in ipairs(gates) do
drop = nodename.."_off"
nodename = nodename.."_"..onoff
description = "You hacker you!"
groups = {dig_immediate=2, not_in_creative_inventory=1}
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
onoff = "off"
drop = nil
nodename = nodename.."_"..onoff
description = gate.name.." Gate"
groups = {dig_immediate=2}
groups = {dig_immediate=2, overheat = 1}
end
tiles = "jeija_microcontroller_bottom.png^"..
@ -150,12 +151,13 @@ for _, gate in ipairs(gates) do
node_box = node_box,
walkable = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_int("heat", 0)
update_gate(pos)
end,
groups = groups,
drop = drop,
sounds = default.node_sound_stone_defaults(),
mesecons_gate = gate.name,
mesecons =
{

View File

@ -23,6 +23,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}
@ -31,7 +32,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox",
tiles = {"jeija_hydro_turbine_on.png"},
drop = '"mesecons_hydroturbine:hydro_turbine_off" 1',
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine",
paramtype = "light",
@ -49,6 +50,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
@ -61,8 +63,8 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if minetest.env:get_node(waterpos).name=="default:water_flowing" then
minetest.env:add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
if minetest.get_node(waterpos).name=="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end
@ -75,8 +77,8 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if minetest.env:get_node(waterpos).name~="default:water_flowing" then
minetest.env:add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
if minetest.get_node(waterpos).name~="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end
@ -84,11 +86,11 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
})
minetest.register_craft({
output = '"mesecons_hydroturbine:hydro_turbine_off" 2',
output = "mesecons_hydroturbine:hydro_turbine_off 2",
recipe = {
{'','"default:stick"', ''},
{'"default:stick"', '"default:steel_ingot"', '"default:stick"'},
{'','"default:stick"', ''},
{"","default:stick", ""},
{"default:stick", "default:steel_ingot", "default:stick"},
{"","default:stick", ""},
}
})

View File

@ -71,7 +71,7 @@ minetest.register_node("mesecons_insulated:insulated_off", {
})
minetest.register_craft({
output = '"mesecons_insulated:insulated_off" 3',
output = "mesecons_insulated:insulated_off 3",
recipe = {
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
{"mesecons:wire_00000000_off", "mesecons:wire_00000000_off", "mesecons:wire_00000000_off"},

View File

@ -21,10 +21,11 @@ minetest.register_node("mesecons_lamp:lamp_on", {
node_box = mesecon_lamp_box,
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
drop='"mesecons_lamp:lamp_off" 1',
drop="mesecons_lamp:lamp_off 1",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_off")
minetest.swap_node(pos, {name = "mesecons_lamp:lamp_off", param2 = node.param2})
end
}}
})
@ -42,18 +43,19 @@ minetest.register_node("mesecons_lamp:lamp_off", {
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
description="Meselamp",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_on")
minetest.swap_node(pos, {name = "mesecons_lamp:lamp_on", param2 = node.param2})
end
}}
})
minetest.register_craft({
output = '"mesecons_lamp:lamp_off" 1',
output = "mesecons_lamp:lamp_off 1",
recipe = {
{'', '"default:glass"', ''},
{'"group:mesecon_conductor_craftable"', '"default:steel_ingot"', '"group:mesecon_conductor_craftable"'},
{'', '"default:glass"', ''},
{"", "default:glass", ""},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{"", "default:glass", ""},
}
})

View File

@ -1,41 +1,60 @@
local lightstone_rules = {
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=-1, z=0},
}
function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tiles = {texture_off},
inventory_image = minetest.inventorycube(texture_off),
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
description=name.." Lightstone",
mesecons = {effector = {
action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_on")
end
}}
})
tiles = {texture_off},
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
description=name.." Lightstone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
rules = lightstone_rules,
action_on = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_lightstone:lightstone_" .. name .. "_on", param2 = node.param2})
end,
}}
})
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", {
tiles = {texture_on},
inventory_image = minetest.inventorycube(texture_on),
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
light_source = LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
rules = lightstone_rules,
action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_off")
end
minetest.swap_node(pos, {name = "mesecons_lightstone:lightstone_" .. name .. "_off", param2 = node.param2})
end,
}}
})
})
minetest.register_craft({
output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
recipe = {
{'',base_item,''},
{base_item,'default:torch',base_item},
{'','group:mesecon_conductor_craftable',''},
}
})
minetest.register_craft({
output = "mesecons_lightstone:lightstone_" .. name .. "_off",
recipe = {
{"",base_item,""},
{base_item,"default:torch",base_item},
{"","group:mesecon_conductor_craftable",""}
}
})
end
mesecon:lightstone_add("red", "craft default:clay_brick 1", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "node default:cactus 1", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "node mesecons_materials:fiber 1", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "node default:cobble 1", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "node default:gravel 1", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")

View File

@ -0,0 +1 @@
mesecons

View File

@ -0,0 +1,563 @@
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- reset (pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
-- a very restricted environment.
-- However, as this does not prevent you from using e.g. loops,
-- we need to check for these prohibited commands first.
-- Actually the only way to damage the server is to
-- use too much memory from the sandbox.
-- You can add more functions to the environment
-- (see where local env is defined)
-- Something nice to play is is appending minetest.env to it.
local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the portstates of the luacontroller
local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
ports = {
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a), mesecon:invertRule(rules.a))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b), mesecon:invertRule(rules.b))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c), mesecon:invertRule(rules.c))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d), mesecon:invertRule(rules.d))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
}
return ports
end
local merge_portstates = function (ports, vports)
local npo = {a=false, b=false, c=false, d=false}
npo.a = vports.a or ports.a
npo.b = vports.b or ports.b
npo.c = vports.c or ports.c
npo.d = vports.d or ports.d
return npo
end
local generate_name = function (ports)
local overwrite = overwrite or {}
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
local a = ports.a and 1 or 0
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, state)
if state then
mesecon:receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
end
end
local action = function (pos, ports)
local node = minetest.get_node(pos)
local name = node.name
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
minetest.swap_node(pos, {name = newname, param2 = node.param2})
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
end
end
--------------------
-- Overheat stuff --
--------------------
local heat = function (meta) -- warm up
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h + 1)
end
end
--local cool = function (meta) -- cool down after a while
-- h = meta:get_int("heat")
-- if h ~= nil then
-- meta:set_int("heat", h - 1)
-- end
--end
local overheat = function (meta) -- determine if too hot
h = meta:get_int("heat")
if h == nil then return true end -- if nil then overheat
if h > 40 then
return true
else
return false
end
end
local overheat_off = function(pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
end
-------------------
-- Parsing stuff --
-------------------
local code_prohibited = function(code)
-- Clean code
local prohibited = {"while", "for", "repeat", "until", "function", "goto"}
for _, p in ipairs(prohibited) do
if string.find(code, p) then
return "Prohibited command: "..p
end
end
end
local safe_print = function(param)
print(dump(param))
end
deep_copy = function(original, visited) --deep copy that removes functions
visited = visited or {}
if visited[original] ~= nil then --already visited this node
return visited[original]
end
if type(original) == 'table' then --nested table
local copy = {}
visited[original] = copy
for key, value in next, original, nil do
copy[deep_copy(key, visited)] = deep_copy(value, visited)
end
setmetatable(copy, deep_copy(getmetatable(original), visited))
return copy
elseif type(original) == 'function' then --ignore functions
return nil
else --by-value type
return original
end
end
local safe_serialize = function(value)
return minetest.serialize(deep_copy(value))
end
local interrupt = function(params)
lc_update(params.pos, {type="interrupt", iid = params.iid})
end
local getinterrupt = function(pos)
local interrupt = function (time, iid) -- iid = interrupt id
if type(time) ~= "number" then return end
local iid = iid or math.random()
local meta = minetest.get_meta(pos)
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
local found = false
local search = safe_serialize(iid)
for _, i in ipairs(interrupts) do
if safe_serialize(i) == search then
found = true
break
end
end
if not found then
table.insert(interrupts, iid)
meta:set_string("lc_interrupts", safe_serialize(interrupts))
end
minetest.after(time, interrupt, {pos=pos, iid = iid})
end
return interrupt
end
local getdigiline_send = function (pos)
local digiline_send = function (channel, msg)
if digiline then
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
end
end
return digiline_send
end
local create_environment = function(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
local rports = get_real_portstates(pos)
return {
print = safe_print,
pin = merge_portstates(vports, rports),
port = vports,
interrupt = getinterrupt(pos),
digiline_send = getdigiline_send(pos),
mem = mem,
tostring = tostring,
tonumber = tonumber,
string = {
byte = string.byte,
char = string.char,
find = string.find,
format = string.format,
gmatch = string.gmatch,
gsub = string.gsub,
len = string.len,
lower = string.lower,
match = string.match,
rep = string.rep,
reverse = string.reverse,
sub = string.sub,
},
math = {
abs = math.abs,
acos = math.acos,
asin = math.asin,
atan = math.atan,
atan2 = math.atan2,
ceil = math.ceil,
cos = math.cos,
cosh = math.cosh,
deg = math.deg,
exp = math.exp,
floor = math.floor,
fmod = math.fmod,
frexp = math.frexp,
huge = math.huge,
ldexp = math.ldexp,
log = math.log,
log10 = math.log10,
max = math.max,
min = math.min,
modf = math.modf,
pi = math.pi,
pow = math.pow,
rad = math.rad,
random = math.random,
sin = math.sin,
sinh = math.sinh,
sqrt = math.sqrt,
tan = math.tan,
tanh = math.tanh,
},
table = {
insert = table.insert,
maxn = table.maxn,
remove = table.remove,
sort = table.sort
},
event = event,
}
end
local create_sandbox = function (code, env)
-- Create Sandbox
if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!"
end
f, msg = loadstring(code)
if not f then return _, msg end
setfenv(f, env)
return f
end
local do_overheat = function (pos, meta)
-- Overheat protection
heat(meta)
--minetest.after(0.5, cool, meta)
if overheat(meta) then
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = BASENAME.."_burnt", param2 = node.param2})
minetest.get_meta(pos):set_string("lc_interrupts", "")
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
return true
end
end
local load_memory = function(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local save_memory = function(meta, mem)
meta:set_string("lc_memory", safe_serialize(mem))
end
local interrupt_allow = function (meta, event)
if event.type ~= "interrupt" then return true end
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
local search = safe_serialize(event.iid)
for _, i in ipairs(interrupts) do
if safe_serialize(i) == search then
return true
end
end
return false
end
local ports_invalid = function (var)
if type(var) == "table" then
return false
end
return "The ports you set are invalid"
end
----------------------
-- Parsing function --
----------------------
lc_update = function (pos, event)
local meta = minetest.get_meta(pos)
if not interrupt_allow(meta, event) then return end
if do_overheat(pos, meta) then return end
-- load code & mem from memory
local mem = load_memory(meta)
local code = meta:get_string("code")
-- make sure code is ok and create environment
local prohibited = code_prohibited(code)
if prohibited then return prohibited end
local env = create_environment(pos, mem, event)
-- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end
local success, msg = pcall(f)
if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end
save_memory(meta, mem)
-- Actually set the ports
minetest.after(0, action, pos, env.port)
end
local reset_meta = function(pos, code, errmsg)
local meta = minetest.get_meta(pos)
meta:set_string("code", code)
code = minetest.formspec_escape(code or "")
errmsg = minetest.formspec_escape(errmsg or "")
meta:set_string("formspec", "size[10,8]"..
"background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]"..
"textarea[0.2,0.6;10.2,5;code;;"..code.."]"..
"image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,5;"..errmsg.."]")
meta:set_int("heat", 0)
end
local reset = function (pos)
minetest.get_meta(pos):set_string("lc_interrupts", "")
action(pos, {a=false, b=false, c=false, d=false}, true)
end
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
-- |
-- |
--
-----------------------
-- Node Registration --
-----------------------
local output_rules={}
local input_rules={}
local nodebox = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
}
local selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
}
local digiline = {
receptor = {},
effector = {
action = function (pos, node, channel, msg)
lc_update (pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
for a = 0, 1 do -- 0 = off; 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
top = top.."^jeija_luacontroller_LED_A.png"
end
if b == 1 then
top = top.."^jeija_luacontroller_LED_B.png"
end
if c == 1 then
top = top.."^jeija_luacontroller_LED_C.png"
end
if d == 1 then
top = top.."^jeija_luacontroller_LED_D.png"
end
if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
groups = {dig_immediate=2, overheat = 1}
end
output_rules[cid] = {}
input_rules[cid] = {}
if (a == 1) then table.insert(output_rules[cid], rules.a) end
if (b == 1) then table.insert(output_rules[cid], rules.b) end
if (c == 1) then table.insert(output_rules[cid], rules.c) end
if (d == 1) then table.insert(output_rules[cid], rules.d) end
if (a == 0) then table.insert(input_rules[cid], rules.a) end
if (b == 0) then table.insert(input_rules[cid], rules.b) end
if (c == 0) then table.insert(input_rules[cid], rules.c) end
if (d == 0) then table.insert(input_rules[cid], rules.d) end
local mesecons = {
effector =
{
rules = input_rules[cid],
action_change = function (pos, _, rulename, newstate)
lc_update(pos, {type=newstate, pin=rulename})
end,
},
receptor =
{
state = mesecon.state.on,
rules = output_rules[cid]
}
}
minetest.register_node(nodename, {
description = "Luacontroller",
drawtype = "nodebox",
tiles = {
top,
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = top,
paramtype = "light",
groups = groups,
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
if fields.quit then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
digiline = digiline,
is_luacontroller = true,
virtual_portstates = { a = a == 1, -- virtual portstates are
b = b == 1, -- the ports the the
c = c == 1, -- controller powers itself
d = d == 1},-- so those that light up
after_dig_node = function (pos, node)
mesecon:receptor_off(pos, output_rules)
end,
})
end
end
end
end
--overheated luacontroller
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = {
"jeija_luacontroller_burnt_top.png",
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = "jeija_luacontroller_burnt_top.png",
paramtype = "light",
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
if fields.quit then
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
sounds = default.node_sound_stone_defaults(),
is_luacontroller = true,
virtual_portstates = {a = false, b = false, c = false, d = false},
})
------------------------
-- Craft Registration --
------------------------
minetest.register_craft({
output = BASENAME.."0000 2",
recipe = {
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''},
}
})

View File

@ -12,14 +12,14 @@ minetest.register_craftitem("mesecons_materials:fiber", {
})
minetest.register_craft({
output = '"mesecons_materials:glue" 2',
output = "mesecons_materials:glue 2",
type = "cooking",
recipe = "default:sapling",
cooktime = 2
})
minetest.register_craft({
output = '"mesecons_materials:fiber" 6',
output = "mesecons_materials:fiber 6",
type = "cooking",
recipe = "mesecons_materials:glue",
cooktime = 4
@ -33,9 +33,9 @@ minetest.register_craftitem("mesecons_materials:silicon", {
})
minetest.register_craft({
output = '"mesecons_materials:silicon" 4',
output = "mesecons_materials:silicon 4",
recipe = {
{'"default:sand"', '"default:sand"'},
{'"default:sand"', '"default:steel_ingot"'},
{"default:sand", "default:sand"},
{"default:sand", "default:steel_ingot"},
}
})

Binary file not shown.

View File

@ -19,9 +19,9 @@ if tostring(d) == "1" then
top = top.."^jeija_microcontroller_LED_D.png"
end
if tostring(d)..tostring(c)..tostring(b)..tostring(a) ~= "0000" then
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon = 3}
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon = 3, overheat = 1}
else
groups = {dig_immediate=2, mesecon = 3}
groups = {dig_immediate=2, mesecon = 3, overheat = 1}
end
local rules={}
if (a == 1) then table.insert(rules, {x = -1, y = 0, z = 0}) end
@ -66,7 +66,7 @@ minetest.register_node(nodename, {
paramtype = "light",
walkable = true,
groups = groups,
drop = '"mesecons_microcontroller:microcontroller0000" 1',
drop = "mesecons_microcontroller:microcontroller0000 1",
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
@ -80,7 +80,7 @@ minetest.register_node(nodename, {
}
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("code", "")
meta:set_string("formspec", "size[9,2.5]"..
"field[0.256,-0.2;9,2;code;Code:;]"..
@ -98,7 +98,10 @@ minetest.register_node(nodename, {
meta:set_string("eeprom", r)
end,
on_receive_fields = function(pos, formanme, fields, sender)
local meta = minetest.env:get_meta(pos)
if fields.quit then
return
end
local meta = minetest.get_meta(pos)
if fields.band then
fields.code = "sbi(C, A&B) :A and B are inputs, C is output"
elseif fields.bxor then
@ -116,7 +119,7 @@ minetest.register_node(nodename, {
meta:set_string("code", fields.code)
meta:set_string("formspec", "size[9,2.5]"..
"field[0.256,-0.2;9,2;code;Code:;"..fields.code.."]"..
"field[0.256,-0.2;9,2;code;Code:;"..minetest.formspec_escape(fields.code).."]"..
"button[0 ,0.2;1.5,3;band;AND]"..
"button[1.5,0.2;1.5,3;bxor;XOR]"..
"button[3 ,0.2;1.5,3;bnot;NOT]"..
@ -128,6 +131,7 @@ minetest.register_node(nodename, {
yc_reset (pos)
update_yc(pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
after_dig_node = function (pos, node)
rules = mesecon:get_rules(node.name)
@ -150,7 +154,7 @@ minetest.register_craft({
function yc_reset(pos)
yc_action(pos, {a=false, b=false, c=false, d=false})
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_int("heat", 0)
meta:set_int("afterid", 0)
local r = ""
@ -159,13 +163,13 @@ function yc_reset(pos)
end
function update_yc(pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
yc_heat(meta)
minetest.after(0.5, yc_cool, meta)
--minetest.after(0.5, yc_cool, meta)
if (yc_overheat(meta)) then
minetest.env:remove_node(pos)
minetest.remove_node(pos)
minetest.after(0.2, yc_overheat_off, pos) --wait for pending parsings
minetest.env:add_item(pos, "mesecons_microcontroller:microcontroller0000")
minetest.add_item(pos, "mesecons_microcontroller:microcontroller0000")
end
local code = meta:get_string("code")
@ -194,7 +198,7 @@ function yc_code_remove_commentary(code)
end
function yc_parsecode(code, pos)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
local endi = 1
local Lreal = yc_get_real_portstates(pos)
local Lvirtual = yc_get_virtual_portstates(pos)
@ -242,7 +246,7 @@ function yc_parsecode(code, pos)
end
if Lvirtual == nil then return nil end
if eeprom == nil then return nil else
minetest.env:get_meta(pos):set_string("eeprom", eeprom) end
minetest.get_meta(pos):set_string("eeprom", eeprom) end
end
yc_action(pos, Lvirtual)
return true
@ -428,14 +432,14 @@ function yc_command_after(params, pos)
local code = string.sub(params[2], 2, #params[2] - 1)
local afterid = math.random(10000)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_int("afterid", afterid)
minetest.after(time, yc_command_after_execute, {pos = pos, code = code, afterid = afterid})
return true
end
function yc_command_after_execute(params)
local meta = minetest.env:get_meta(params.pos)
local meta = minetest.get_meta(params.pos)
if meta:get_int("afterid") == params.afterid then --make sure the node has not been changed
if yc_parsecode(params.code, params.pos) == nil then
meta:set_string("infotext", "Code in after() not valid!")
@ -589,7 +593,8 @@ function yc_action(pos, L) --L-->Lvirtual
..tonumber(L.c and 1 or 0)
..tonumber(L.b and 1 or 0)
..tonumber(L.a and 1 or 0)
mesecon:swap_node(pos, name)
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = name, param2 = node.param2})
yc_action_setports(pos, L, Lv)
end
@ -634,16 +639,24 @@ function yc_get_real_portstates(pos) -- port powered or not (by itself or from o
rulesC = mesecon:get_rules("mesecons_microcontroller:microcontroller0100")
rulesD = mesecon:get_rules("mesecons_microcontroller:microcontroller1000")
L = {
a = mesecon:is_power_on({x=pos.x+rulesA[1].x, y=pos.y+rulesA[1].y, z=pos.z+rulesA[1].z}) and mesecon:rules_link({x=pos.x+rulesA[1].x, y=pos.y+rulesA[1].y, z=pos.z+rulesA[1].z}, pos),
b = mesecon:is_power_on({x=pos.x+rulesB[1].x, y=pos.y+rulesB[1].y, z=pos.z+rulesB[1].z}) and mesecon:rules_link({x=pos.x+rulesB[1].x, y=pos.y+rulesB[1].y, z=pos.z+rulesB[1].z}, pos),
c = mesecon:is_power_on({x=pos.x+rulesC[1].x, y=pos.y+rulesC[1].y, z=pos.z+rulesC[1].z}) and mesecon:rules_link({x=pos.x+rulesC[1].x, y=pos.y+rulesC[1].y, z=pos.z+rulesC[1].z}, pos),
d = mesecon:is_power_on({x=pos.x+rulesD[1].x, y=pos.y+rulesD[1].y, z=pos.z+rulesD[1].z}) and mesecon:rules_link({x=pos.x+rulesD[1].x, y=pos.y+rulesD[1].y, z=pos.z+rulesD[1].z}, pos)
a = mesecon:is_power_on(mesecon:addPosRule(pos, rulesA[1]),
mesecon:invertRule(rulesA[1])) and
mesecon:rules_link(mesecon:addPosRule(pos, rulesA[1]), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rulesB[1]),
mesecon:invertRule(rulesB[1])) and
mesecon:rules_link(mesecon:addPosRule(pos, rulesB[1]), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rulesC[1]),
mesecon:invertRule(rulesC[1])) and
mesecon:rules_link(mesecon:addPosRule(pos, rulesC[1]), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rulesD[1]),
mesecon:invertRule(rulesD[1])) and
mesecon:rules_link(mesecon:addPosRule(pos, rulesD[1]), pos),
}
return L
end
function yc_get_virtual_portstates(pos) -- portstates according to the name
name = minetest.env:get_node(pos).name
name = minetest.get_node(pos).name
b, a = string.find(name, ":microcontroller")
if a == nil then return nil end
a = a + 1
@ -673,17 +686,18 @@ function yc_heat(meta)
end
end
function yc_cool(meta)
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h - 1)
end
end
--function yc_cool(meta)
-- h = meta:get_int("heat")
-- if h ~= nil then
-- meta:set_int("heat", h - 1)
-- end
--end
function yc_overheat(meta)
if MESECONS_GLOBALSTEP then return false end
h = meta:get_int("heat")
if h == nil then return true end -- if nil the overheat
if h>30 then
if h>60 then
return true
else
return false

View File

@ -61,24 +61,14 @@ minetest.register_node("mesecons_movestones:movestone", {
legacy_facedir_simple = true,
groups = {cracky=3},
description="Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = mesecon:addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
minetest.remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
minetest.add_entity(pos, "mesecons_movestones:movestone_entity")
end
}}
})
@ -87,8 +77,9 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -97,26 +88,44 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
if not direction then -- no mesecon power
--push only solid nodes
local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
end
minetest.add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
mesecon:mvps_push(pos, direction, 100)
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
end,
})
minetest.register_craft({
output = '"mesecons_movestones:movestone" 2',
output = "mesecons_movestones:movestone 2",
recipe = {
{'"default:stone"', '"default:stone"', '"default:stone"'},
{'"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"'},
{'"default:stone"', '"default:stone"', '"default:stone"'},
{"default:stone", "default:stone", "default:stone"},
{"group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable"},
{"default:stone", "default:stone", "default:stone"},
}
})
@ -131,41 +140,22 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
legacy_facedir_simple = true,
groups = {cracky=3},
description="Sticky Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = mesecon:addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
minetest.remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
}}
})
minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2',
output = "mesecons_movestones:sticky_movestone 2",
recipe = {
{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
{"mesecons_materials:glue", "mesecons_movestones:movestone", "mesecons_materials:glue"},
}
})
@ -173,8 +163,9 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -183,20 +174,43 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
local colp = pos
local direction=mesecon:get_movestone_direction(colp)
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
if not direction then -- no mesecon power
--push only solid nodes
local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
--STICKY
mesecon:mvps_pull_all(pos, self.lastdir)
end
minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
mesecon:mvps_push(pos, direction, 100)
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
--STICKY
mesecon:mvps_pull_all(pos, direction)
end,
})
mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")

View File

@ -1,6 +1,8 @@
--register stoppers for movestones/pistons
mesecon.mvps_stoppers={}
mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {}
mesecon.on_mvps_move = {}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
@ -17,29 +19,49 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
mesecon.mvps_stoppers[nodename] = get_stopper
end
-- Objects that cannot be moved (e.g. movestones)
function mesecon:register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon:is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
-- Functions to be called on mvps movement
function mesecon:register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
end
local function on_mvps_move(moved_nodes)
for _, callback in ipairs(mesecon.on_mvps_move) do
callback(moved_nodes)
end
end
function mesecon:mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
nodeupdate(n.pos)
mesecon.on_placenode(n.pos, minetest.env:get_node(n.pos))
mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
mesecon:update_autoconnect(n.pos)
end
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
np = {x = pos.x, y = pos.y, z = pos.z}
function mesecon:mvps_get_stack(pos, dir, maximum)
-- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {}
while true do
nn = minetest.env:get_node_or_nil(np)
local nn = minetest.get_node_or_nil(np)
if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes)
return
return nil
end
if nn.name == "air"
or minetest.registered_nodes[nn.name].liquidtype ~= "none" then --is liquid
or (minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].liquidtype ~= "none") then --is liquid
break
end
@ -47,7 +69,13 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
np = mesecon:addPosRule(np, dir)
end
return nodes
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
if not nodes then return end
-- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
@ -57,7 +85,8 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
-- remove all nodes
for _, n in ipairs(nodes) do
minetest.env:remove_node(n.pos)
n.meta = minetest.get_meta(n.pos):to_table()
minetest.remove_node(n.pos)
end
-- update mesecons for removed nodes ( has to be done after all nodes have been removed )
@ -69,55 +98,141 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
-- add nodes
for _, n in ipairs(nodes) do
np = mesecon:addPosRule(n.pos, dir)
minetest.env:add_node(np, n.node)
minetest.add_node(np, n.node)
minetest.get_meta(np):from_table(n.meta)
end
local moved_nodes = {}
local oldstack = mesecon:tablecopy(nodes)
for i in ipairs(nodes) do
moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta
end
return true, nodes
on_mvps_move(moved_nodes)
return true, nodes, oldstack
end
mesecon:register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
end
end)
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
np = mesecon:addPosRule(pos, dir)
nn = minetest.env:get_node(np)
nn = minetest.get_node(np)
if minetest.registered_nodes[nn.name].liquidtype == "none"
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then
minetest.env:remove_node(np)
minetest.env:add_node(pos, nn)
if ((not minetest.registered_nodes[nn.name]) --unregistered node
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
local meta = minetest.get_meta(np):to_table()
minetest.remove_node(np)
minetest.add_node(pos, nn)
minetest.get_meta(pos):from_table(meta)
nodeupdate(np)
nodeupdate(pos)
mesecon.on_dignode(np, nn)
mesecon:update_autoconnect(np)
on_mvps_move({{pos = pos, oldpos = np, node = nn, meta = meta}})
end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end
function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.env:get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.env:get_node(lpos2)
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.get_node(lpos2)
if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
--avoid pulling solid nodes
if lnode.name ~= "ignore"
and lnode.name ~= "air"
and ((not minetest.registered_nodes[lnode.name])
or minetest.registered_nodes[lnode.name].liquidtype == "none") then
return
end
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
repeat
minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name})
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.env:get_node(lpos2)
until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
minetest.env:remove_node(oldpos)
--avoid pulling empty or liquid nodes
if lnode2.name == "ignore"
or lnode2.name == "air"
or (minetest.registered_nodes[lnode2.name]
and minetest.registered_nodes[lnode2.name].liquidtype ~= "none") then
return
end
local moved_nodes = {}
local oldpos = {x=lpos2.x + direction.x, y=lpos2.y + direction.y, z=lpos2.z + direction.z}
repeat
lnode2 = minetest.get_node(lpos2)
local meta = minetest.get_meta(lnode2):to_table()
minetest.add_node(oldpos, lnode2)
minetest.get_meta(oldpos):from_table(meta)
moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lnode2, node = lnode2, meta = meta}
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.get_node(lpos2)
until lnode.name == "air"
or lnode.name == "ignore"
or (minetest.registered_nodes[lnode.name]
and minetest.registered_nodes[lnode.name].liquidtype ~= "none")
minetest.remove_node(oldpos)
mesecon.on_dignode(oldpos, lnode2)
mesecon:update_autoconnect(oldpos)
on_mvps_move(moved_nodes)
end
function mesecon:mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
{x = dir.x * #nodestack,
y = dir.y * #nodestack,
z = dir.z * #nodestack})
local objects = minetest.get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon:is_mvps_unmov(entity.name) then
local np = mesecon:addPosRule(obj:getpos(), dir)
--move only if destination is not solid
local nn = minetest.get_node(np)
if not ((not minetest.registered_nodes[nn.name])
or minetest.registered_nodes[nn.name].walkable) then
obj:setpos(np)
end
end
end
end
mesecon:register_mvps_stopper("default:chest")
mesecon:register_mvps_stopper("default:chest_locked")
mesecon:register_mvps_stopper("default:furnace")

View File

@ -6,14 +6,15 @@ minetest.register_node("mesecons_noteblock:noteblock", {
visual_scale = 1.3,
paramtype="light",
after_place_node = function(pos)
minetest.env:add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
end,
on_punch = function (pos, node) -- change sound when punched
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.env:add_node(pos, {name = node.name, param2 = param2})
minetest.add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)
@ -22,11 +23,11 @@ minetest.register_node("mesecons_noteblock:noteblock", {
})
minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1',
output = "mesecons_noteblock:noteblock 1",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"group:wood", "group:wood", "group:wood"},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{"default:wood", "default:wood", "default:wood"},
{"group:wood", "group:wood", "group:wood"},
}
})
@ -57,7 +58,7 @@ mesecon.noteblock_play = function (pos, param2)
elseif param2==7 then
soundname="mesecons_noteblock_gsharp"
end
local block_below_name = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if block_below_name == "default:glass" then
soundname="mesecons_noteblock_hihat"
end

View File

@ -10,6 +10,26 @@ piston_rules =
{x=0, y=1, z=1},
{x=0, y=-1, z=1}}
local piston_up_rules =
{{x=0, y=0, z=-1}, --everything apart from y+ (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=-1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=-1, z=1},
{x=0, y=-1, z=-1}}
local piston_down_rules =
{{x=0, y=0, z=-1}, --everything apart from y- (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=-1, y=1, z=0},
{x=0, y=1, z=1},
{x=0, y=1, z=-1}}
local piston_get_rules = function (node)
local rules = piston_rules
for i = 1, node.param2 do
@ -26,7 +46,7 @@ piston_facedir_direction = function (node)
return rules[1]
end
piston_get_direction = function (dir, node)
piston_get_direction = function(dir, node)
if type(dir) == "function" then
return dir(node)
else
@ -34,58 +54,70 @@ piston_get_direction = function (dir, node)
end
end
local piston_remove_pusher = function (pos, node)
local piston_remove_pusher = function(pos, node)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly)
return
end
dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon:addPosRule(pos, dir)
local pushername = minetest.env:get_node(pusherpos).name
local pushername = minetest.get_node(pusherpos).name
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly)
minetest.env:remove_node(pusherpos)
nodeupdate(pusherpos)
end
minetest.remove_node(pusherpos)
minetest.sound_play("piston_retract", {
pos = pos,
max_hear_distance = 20,
gain = 0.3,
})
nodeupdate(pusherpos)
end
local piston_on = function (pos, node)
local piston_on = function(pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
local dir = piston_get_direction(pistonspec.dir, node)
local np = mesecon:addPosRule(pos, dir)
success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
if success then
minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
mesecon:mvps_process_stack(stack)
minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher})
minetest.sound_play("piston_extend", {
pos = pos,
max_hear_distance = 20,
gain = 0.3,
})
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (np, dir, oldstack)
end
end
local piston_off = function (pos, node)
local piston_off = function(pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.offname})
piston_remove_pusher (pos, node)
minetest.add_node(pos, {param2 = node.param2, name = pistonspec.offname})
piston_remove_pusher(pos, node)
if pistonspec.sticky then
dir = piston_get_direction(pistonspec.dir, node)
pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(stack)
mesecon:mvps_process_stack(pos, dir, stack)
end
end
local piston_orientate = function (pos, placer)
local piston_orientate = function(pos, placer)
-- not placed by player
if not placer then return end
-- placer pitch in degrees
local pitch = placer:get_look_pitch() * (180 / math.pi)
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
if pitch > 55 then --looking upwards
minetest.env:add_node(pos, {name=pistonspec.piston_down})
minetest.add_node(pos, {name=pistonspec.piston_down})
elseif pitch < -55 then --looking downwards
minetest.env:add_node(pos, {name=pistonspec.piston_up})
minetest.add_node(pos, {name=pistonspec.piston_up})
end
end
@ -136,6 +168,7 @@ minetest.register_node("mesecons_pistons:piston_normal_off", {
paramtype2 = "facedir",
after_place_node = piston_orientate,
mesecons_piston = pistonspec_normal,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_get_rules
@ -163,6 +196,7 @@ minetest.register_node("mesecons_pistons:piston_normal_on", {
node_box = piston_on_box,
selection_box = piston_on_box,
mesecons_piston = pistonspec_normal,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_get_rules
@ -215,6 +249,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_off", {
paramtype2 = "facedir",
after_place_node = piston_orientate,
mesecons_piston = pistonspec_sticky,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_get_rules
@ -242,6 +277,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
node_box = piston_on_box,
selection_box = piston_on_box,
mesecons_piston = pistonspec_sticky,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_get_rules
@ -276,8 +312,8 @@ minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
local piston_up_pusher_box = {
type = "fixed",
fixed = {
{-2/16, -.5 - pt, -2/16, 2/16, .5, 2/16},
{-.5 , .5 - pt, -.5 , .5 , .5, .5},
{-2/16, -.5 - pt, -2/16, 2/16, .5 - pt, 2/16},
{-.5 , .5 - pt, -.5 , .5 , .5 , .5},
}
}
@ -315,6 +351,7 @@ minetest.register_node("mesecons_pistons:piston_up_normal_off", {
mesecons_piston = pistonspec_normal_up,
mesecons = {effector={
action_on = piston_on,
rules = piston_up_rules,
}}
})
@ -339,8 +376,10 @@ minetest.register_node("mesecons_pistons:piston_up_normal_on", {
node_box = piston_up_on_box,
selection_box = piston_up_on_box,
mesecons_piston = pistonspec_normal_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_up_rules,
}}
})
@ -393,8 +432,10 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_off", {
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_up_rules,
}}
})
@ -419,8 +460,10 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_on", {
node_box = piston_up_on_box,
selection_box = piston_up_on_box,
mesecons_piston = pistonspec_sticky_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_up_rules,
}}
})
@ -452,8 +495,8 @@ minetest.register_node("mesecons_pistons:piston_up_pusher_sticky", {
local piston_down_pusher_box = {
type = "fixed",
fixed = {
{-2/16, -.5, -2/16, 2/16, .5 + pt, 2/16},
{-.5 , -.5, -.5 , .5 , -.5 + pt, .5},
{-2/16, -.5 + pt, -2/16, 2/16, .5 + pt, 2/16},
{-.5 , -.5 , -.5 , .5 , -.5 + pt, .5},
}
}
@ -491,8 +534,10 @@ minetest.register_node("mesecons_pistons:piston_down_normal_off", {
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
mesecons_piston = pistonspec_normal_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_down_rules,
}}
})
@ -517,8 +562,10 @@ minetest.register_node("mesecons_pistons:piston_down_normal_on", {
node_box = piston_down_on_box,
selection_box = piston_down_on_box,
mesecons_piston = pistonspec_normal_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_down_rules,
}}
})
@ -567,8 +614,10 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_off", {
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_down_rules,
}}
})
@ -593,8 +642,10 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_on", {
node_box = piston_down_on_box,
selection_box = piston_down_on_box,
mesecons_piston = pistonspec_sticky_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_down_rules,
}}
})
@ -666,7 +717,7 @@ local piston_get_stopper = function (node, dir, stack, stackid)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon:addPosRule(stack[stackid].pos, dir)
local pushernode = minetest.env:get_node(pusherpos)
local pushernode = minetest.get_node(pusherpos)
if minetest.registered_nodes[node.name].mesecons_piston.pusher == pushernode.name then
for _, s in ipairs(stack) do
@ -690,9 +741,9 @@ mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_u
--craft recipes
minetest.register_craft({
output = 'mesecons_pistons:piston_normal_off 2',
output = "mesecons_pistons:piston_normal_off 2",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"group:wood", "group:wood", "group:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},
{"default:cobble", "group:mesecon_conductor_craftable", "default:cobble"},
}

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@ -13,18 +13,19 @@ minetest.register_node("mesecons_powerplant:power_plant", {
description="Power Plant",
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
sounds = default.node_sound_leaves_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
})
minetest.register_craft({
output = '"mesecons_powerplant:power_plant" 1',
output = "mesecons_powerplant:power_plant 1",
recipe = {
{'"group:mesecon_conductor_craftable"'},
{'"group:mesecon_conductor_craftable"'},
{'"default:sapling"'},
{"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"},
{"default:sapling"},
}
})

View File

@ -5,32 +5,35 @@ local pp_box_off = {
local pp_box_on = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
pp_on_timer = function (pos, elapsed)
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
local ppspec = minetest.registered_nodes[node.name].pressureplate
-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not ppspec then return end
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local objs = minetest.get_objects_inside_radius(pos, 1)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if objs[1] == nil and node.name == ppspec.onstate then
minetest.env:add_node(pos, {name = ppspec.offstate})
minetest.add_node(pos, {name = ppspec.offstate})
mesecon:receptor_off(pos)
-- force deactivation of mesecon two blocks below (hacky)
mesecon:turnoff(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
else
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.env:add_node(pos, {name=ppspec.onstate})
minetest.add_node(pos, {name=ppspec.onstate})
mesecon:receptor_on(pos)
-- force activation of mesecon two blocks below (hacky)
mesecon:turnon(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
mesecon:turnon(two_below)
end
end
end
@ -39,14 +42,14 @@ end
-- Register a Pressure Plate
-- offstate: name of the pressure plate when inactive
-- onstate: name of the pressure plate when active
-- onstate: name of the pressure plate when active
-- description: description displayed in the player's inventory
-- tiles_off: textures of the pressure plate when inactive
-- tiles_on: textures of the pressure plate when active
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe)
function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe)
local ppspec = {
offstate = offstate,
onstate = onstate
@ -54,9 +57,9 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(offstate, {
drawtype = "nodebox",
tiles = {texture_off},
inventory_image = texture_off,
wield_image = image,
tiles = textures_off,
inventory_image = image_i,
wield_image = image_w,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
@ -68,13 +71,13 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node(onstate, {
drawtype = "nodebox",
tiles = {texture_on},
tiles = textures_on,
paramtype = "light",
selection_box = pp_box_on,
node_box = pp_box_on,
@ -82,12 +85,19 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
drop = offstate,
pressureplate = ppspec,
on_timer = pp_on_timer,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
after_dig_node = function(pos)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
end
})
minetest.register_craft({
@ -100,14 +110,18 @@ mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate",
"jeija_pressure_plate_wood_off.png",
"jeija_pressure_plate_wood_on.png",
{{"default:wood", "default:wood"}})
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
"jeija_pressure_plate_wood_wield.png",
"jeija_pressure_plate_wood_inv.png",
{{"group:wood", "group:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate",
"jeija_pressure_plate_stone_off.png",
"jeija_pressure_plate_stone_on.png",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
"jeija_pressure_plate_stone_wield.png",
"jeija_pressure_plate_stone_inv.png",
{{"default:cobble", "default:cobble"}})

View File

@ -5,9 +5,10 @@ minetest.register_node("mesecons_random:removestone", {
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3},
description="Removestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
minetest.env:remove_node(pos)
minetest.remove_node(pos)
mesecon:update_autoconnect(pos)
end
}}
@ -67,8 +68,8 @@ minetest.register_node("mesecons_random:ghoststone_active", {
on_construct = function(pos)
--remove shadow
pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
if ( minetest.env:get_node(pos2).name == "air" ) then
minetest.env:dig_node(pos2)
if ( minetest.get_node(pos2).name == "air" ) then
minetest.dig_node(pos2)
end
end
})

View File

@ -91,7 +91,7 @@ mesecon:add_rules("receiver_pos_all", {
function mesecon:receiver_get_pos_from_rcpt(pos, param2)
local rules = mesecon:get_rules("receiver_pos")
if param2 == nil then param2 = minetest.env:get_node(pos).param2 end
if param2 == nil then param2 = minetest.get_node(pos).param2 end
if param2 == 2 then
rules = mesecon:rotate_rules_left(rules)
elseif param2 == 3 then
@ -107,17 +107,17 @@ function mesecon:receiver_get_pos_from_rcpt(pos, param2)
end
function mesecon:receiver_place(rcpt_pos)
local node = minetest.env:get_node(rcpt_pos)
local node = minetest.get_node(rcpt_pos)
local pos = mesecon:receiver_get_pos_from_rcpt(rcpt_pos, node.param2)
local nn = minetest.env:get_node(pos)
local nn = minetest.get_node(pos)
if string.find(nn.name, "mesecons:wire_") ~= nil then
minetest.env:dig_node(pos)
minetest.dig_node(pos)
if mesecon:is_power_on(rcpt_pos) then
minetest.env:add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
minetest.add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
mesecon:receptor_on(pos, receiver_get_rules(node))
else
minetest.env:add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
minetest.add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
end
mesecon:update_autoconnect(pos)
end
@ -125,11 +125,11 @@ end
function mesecon:receiver_remove(rcpt_pos, dugnode)
local pos = mesecon:receiver_get_pos_from_rcpt(rcpt_pos, dugnode.param2)
local nn = minetest.env:get_node(pos)
local nn = minetest.get_node(pos)
if string.find(nn.name, "mesecons_receiver:receiver_") ~=nil then
minetest.env:dig_node(pos)
minetest.dig_node(pos)
local node = {name = "mesecons:wire_00000000_off"}
minetest.env:add_node(pos, node)
minetest.add_node(pos, node)
mesecon:update_autoconnect(pos)
mesecon.on_placenode(pos, node)
end
@ -156,7 +156,7 @@ minetest.register_on_placenode(function (pos, node)
x = pos.x + rules[i].x,
y = pos.y + rules[i].y,
z = pos.z + rules[i].z}
if minetest.get_item_group(minetest.env:get_node(np).name, "mesecon_needs_receiver") == 1 then
if minetest.get_item_group(minetest.get_node(np).name, "mesecon_needs_receiver") == 1 then
mesecon:receiver_place(np)
end
i = i + 1

View File

@ -22,6 +22,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
},
drop = "mesecons_solarpanel:solar_panel_off",
groups = {dig_immediate=3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
@ -51,16 +52,17 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
},
groups = {dig_immediate=3},
description="Solar Panel",
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}
})
minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel_off" 1',
output = "mesecons_solarpanel:solar_panel_off 1",
recipe = {
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
}
})
@ -69,10 +71,10 @@ minetest.register_abm(
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.env:get_node_light(pos, nil)
local light = minetest.get_node_light(pos, nil)
if light >= 12 then
minetest.env:set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
mesecon:receptor_on(pos)
end
end,
@ -83,10 +85,10 @@ minetest.register_abm(
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.env:get_node_light(pos, nil)
local light = minetest.get_node_light(pos, nil)
if light < 12 then
minetest.env:set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
mesecon:receptor_off(pos)
end
end,

View File

@ -5,12 +5,14 @@ minetest.register_node("mesecons_switch:mesecon_switch_off", {
paramtype2="facedir",
groups = {dig_immediate=2},
description="Switch",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_punch = function(pos, node)
mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_on")
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_on", param2 = node.param2})
mesecon:receptor_on(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
})
@ -18,20 +20,22 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1},
drop='"mesecons_switch:mesecon_switch_off" 1',
drop="mesecons_switch:mesecon_switch_off 1",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_punch = function(pos, node)
mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_off")
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_off", param2 = node.param2})
mesecon:receptor_off(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
})
minetest.register_craft({
output = '"mesecons_switch:mesecon_switch_off" 2',
output = "mesecons_switch:mesecon_switch_off 2",
recipe = {
{'"default:steel_ingot"', '"default:cobble"', '"default:steel_ingot"'},
{'"group:mesecon_conductor_craftable"','', '"group:mesecon_conductor_craftable"'},
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
}
})

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@ -35,7 +35,7 @@ local torch_get_input_rules = function(node)
end
minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4',
output = "mesecons_torch:mesecon_torch_on 4",
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stick"},}
@ -99,11 +99,11 @@ minetest.register_abm({
if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2})
mesecon:receptor_off(pos, torch_get_output_rules(node))
end
elseif node.name == "mesecons_torch:mesecon_torch_off" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2})
mesecon:receptor_on(pos, torch_get_output_rules(node))
end
end

View File

@ -32,9 +32,11 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
@ -69,12 +71,14 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
drop = '"mesecons_walllever:wall_lever_off" 1',
drop = "mesecons_walllever:wall_lever_off 1",
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on
@ -82,10 +86,10 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
})
minetest.register_craft({
output = '"mesecons_walllever:wall_lever_off" 2',
output = "mesecons_walllever:wall_lever_off 2",
recipe = {
{'"group:mesecon_conductor_craftable"'},
{'"default:stone"'},
{'"default:stick"'},
{"group:mesecon_conductor_craftable"},
{"default:stone"},
{"default:stick"},
}
})

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