23 Commits

Author SHA1 Message Date
95fedc88bc Never postpone action_on or action_off
There is no more need for that since VoxelManip caching makes sure we
always get an answer to get_node_force.
2016-09-04 09:50:30 +02:00
433778c2ec Add Hawk777 to contributor list, update developer documentation URL 2016-09-04 09:32:41 +02:00
54efc64558 Duplicate unhash_blockpos code to legacy.lua
Duplicating that small piece of code seems like a better idea than
putting the undo-forceloading code back into util.lua. This way, it is
easier to remember to remove that unneccesary code after a couple of
months / years, when people have transitioned. This also means we can
make changes to the code in util.lua without breaking old code.
2016-08-31 08:46:11 +02:00
dfeb070a20 Remove some long unused legacy code
The change that required this compatibility layer happened in
2014, so other mods have had a lot of time to update.
2016-08-30 20:54:20 +02:00
6dacdaee1f Small cleanups in internal.lua, move forceloading reversal to legacy 2016-08-30 19:37:43 +02:00
e561be7fa3 Greatly improve performance by making use of VoxelManips in turnoff
Instead of seperately looking for onstate receptors along equipotential
sections of the circuit before turning off, do that while already
modifying the VoxelManip. In case an onstate receptor is found, discard
the VoxelManip cache, otherwise commit it after turnoff is completed.
2016-08-30 19:12:09 +02:00
89153f6909 Further simplification of turnon/turnoff 2016-08-30 18:24:08 +02:00
8e6536ca2e Simplify turnon/turnoff.
It is no longer possible for get_node_force to return nil if the target
location does, in fact, exist, because a VM will always be able to load
it (whereas a forceload might not, due to exhaustion of forceload
resources). So it is no longer necessary to handle get_node_force
returning nil by deferring processing.
2016-08-24 00:42:40 -07:00
bc9d4c2d5a Use VM transactions for conductor state changes.
VoxelManipulator-based transactions are used to hopefully speed up
scanning and replacing of networks of conductors when receptors start or
stop driving signals into them.
2016-08-24 00:42:40 -07:00
6d79272ed4 Implement VoxelManipulator-based transactions.
Rather than calling out through the Lua-to-C API for each node that
needs to be read or written, a group of map reads (and optionally
writes) can be grouped into a transaction. Access to map data within the
transaction is provided at high speed by means of VoxelManipulators.
Once the reads and writes are finished, the transaction can be committed
or aborted.
2016-08-24 00:42:38 -07:00
564cee346a Use VoxelManipulators for get_node_force.
A VoxelManipulator, when asked to read a mapblock, in addition to making
that mapblock available to the caller, also pulls it into the server’s
map cache, thus making get_node calls in the immediate future succeed.

This has the dual advantages that not every mapblock containing a
Mesecons circuit need remain loaded at all times (rather mapblocks can
be loaded on demand as signals are sent), and that the server need not
bother running ABMs and ticking entities within those mapblocks that are
loaded due to Mesecons signalling.
2016-08-24 00:41:47 -07:00
912f17f335 Split wires into their own mod, introduce autoconnect hooks
The update_autoconnect function had to be abstracted away from the
default wires, any kind of wire can now register autoconnect hooks,
which should make having multiple different wire types much easier.

mesecons_mvps, mesecons_receiver and mesecons_random made use of
update_autoconnect, their code was also adapted. This also fixes a
receiver bug: If a receiver was placed with a onstate receptor next
to it (but not the wall lever / button that caused the receiver to
appear) the receiver didn't turn on in the past.

Also move documentation for mesecon wire into mesecons_wire.
2016-08-23 11:08:53 +02:00
4816dee396 Move shared textures into base mod (fixes a few LuaC issues) 2016-08-23 11:02:12 +02:00
a3042b44fc Merge pull request #282 from Hawk777/luacontroller-comment
Remove an obsolete comment.
2016-08-16 12:14:33 +02:00
53eaf2af11 Remove an obsolete comment. 2016-08-16 00:16:24 -07:00
778ee427f4 Fix bug introduced in previous commit that broke all logic blocks
turnon / turnoff were calling activate / deactivate on nodes even though
their rules didn't link

Fixes #278, thanks to @darkfeels
2016-07-31 22:26:33 +02:00
7c7595fd7d Fix #276: Fix bugs in block forceloading in turnon / turnoff
Thanks to @Hawk777 for reporting this problem
2016-07-25 10:01:43 +02:00
acd41b5773 Don't bother checking if a node can overheat before cooling it 2016-07-09 11:17:08 +02:00
f9f7600017 Command block server crash fixed
Before that, command block would crash the server if activated when no
players are online
2016-07-09 11:01:27 +02:00
40487a65f4 Add protection support to Luacontrollers,
protection is ignored with protection_bypass_priv
2016-05-17 07:58:50 +02:00
75308f73e4 Merge pull request #270 from Emon-Omen/patch-1
Fixed missing capital letter in "ghoststone"
2016-05-17 07:53:35 +02:00
478680292c fixed missing capital letter @ line 29 2016-05-16 22:24:56 +02:00
85bc62a65d Add COPYING.txt file to clarify coprights and licenses 2016-05-16 08:04:57 +02:00
23 changed files with 315 additions and 259 deletions

30
COPYING.txt Normal file
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@ -0,0 +1,30 @@
The Mesecons Mod for Minetest is
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
See the version control system log for information about other authors.
License of source code
----------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
This program is free software; you can redistribute the Mesecons Mod and/or
modify it under the terms of the GNU Lesser General Public License version 3
published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
License of media (textures, sounds and documentation)
-----------------------------------------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
All textures, sounds and documentation files are licensed under the
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

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@ -53,6 +53,7 @@ These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Hawk777 | Code for VoxelManip caching |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |

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@ -1,6 +1,6 @@
{
"Conductors" : {
"Mesecon" : "mesecons/doc/mesecon",
"Mesecon" : "mesecons_wires/doc/mesecon",
"Insulated Wire" : "mesecons_insulated/doc/insulated",
"T-Junction" : "mesecons_extrawires/doc/tjunction",
"Crossing" : "mesecons_extrawires/doc/crossing",

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@ -87,7 +87,11 @@ minetest.register_globalstep(function (dtime)
end)
function mesecon.queue:execute(action)
-- ignore if action queue function name doesn't exist,
-- (e.g. in case the action queue savegame was written by an old mesecons version)
if mesecon.queue.funcs[action.func] then
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
end
end

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@ -1 +0,0 @@
Mesecons are the wires, use them to connect effectors with receptors.

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@ -3,7 +3,7 @@
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija, Uberi (Temperest), sfan5, VanessaE
-- by Jeija, Uberi (Temperest), sfan5, VanessaE, Hawk777 and contributors
--
--
--
@ -11,7 +11,7 @@
-- See the documentation on the forum for additional information, especially about crafting
--
--
-- For developer documentation see the Developers' section on mesecons.TK
-- For basic development resources, see http://mesecons.net/developers.html
--
--
--
@ -70,19 +70,11 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- these are the only functions you need to remember
mesecon.queue:add_function("receptor_on", function (pos, rules)
mesecon.vm_begin()
rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
return
end
end
-- execute action
-- Call turnon on all linking positions
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
@ -90,6 +82,8 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
mesecon.turnon(np, rulename)
end
end
mesecon.vm_commit()
end)
function mesecon.receptor_on(pos, rules)
@ -99,23 +93,21 @@ end
mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
end
end
-- Call turnoff on all linking positions
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
mesecon.turnoff(np, rulename)
else
mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
-- returns true, an onstate receptor was found, abort voxelmanip transaction.
if (mesecon.turnoff(np, rulename)) then
mesecon.vm_commit()
else
mesecon.vm_abort()
end
end
end
@ -132,8 +124,5 @@ print("[OK] Mesecons")
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua");
--Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua");

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@ -37,11 +37,6 @@
-- HIGH-LEVEL Internals
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpers
@ -76,7 +71,7 @@ function mesecon.get_conductor(nodename)
end
end
function mesecon.get_any_outputrules (node)
function mesecon.get_any_outputrules(node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
@ -86,7 +81,7 @@ function mesecon.get_any_outputrules (node)
end
end
function mesecon.get_any_inputrules (node)
function mesecon.get_any_inputrules(node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
@ -96,7 +91,7 @@ function mesecon.get_any_inputrules (node)
end
end
function mesecon.get_any_rules (node)
function mesecon.get_any_rules(node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
mesecon.get_any_outputrules(node) or {})
end
@ -371,38 +366,32 @@ function mesecon.is_power_off(pos, rulename)
return false
end
-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already
-- looked at, activating / changing all effectors along the way.
function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}}
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
-- Area does not exist; do nothing
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
-- call turnon on neighbors: normal rules
-- Call turnon on neighbors
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-- area not loaded, postpone action
if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link))
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then
@ -413,141 +402,81 @@ function mesecon.turnon(pos, link)
end
end
mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon.turnon(pos, rulename, recdepth)
end)
-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already
-- looked at, deactivating / changing all effectors along the way.
-- In case an onstate receptor is discovered, abort the process by returning false, which will
-- cause `receptor_off` to discard all changes made in the voxelmanip.
-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only
-- be called in the very end when we can be sure that no conductor was found along the path.
--
-- Signal table entry structure:
-- {
-- pos = position of effector,
-- node = node descriptor (name, param1 and param2),
-- link = link the effector is connected to,
-- depth = indicates order in which signals wire fired, higher is later
-- }
function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}}
local signals = {}
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
-- Area does not exist; do nothing
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
-- area not loaded, postpone action
if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
-- Check if an onstate receptor is connected. If that is the case,
-- abort this turnoff process by returning false. `receptor_off` will
-- discard all the changes that we made in the voxelmanip:
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
end
-- Call turnoff on neighbors
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
mesecon.deactivate(f.pos, node, f.link, depth)
end
table.insert(signals, {
pos = f.pos,
node = node,
link = f.link,
depth = depth
})
end
depth = depth + 1
end
end
mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
mesecon.turnoff(pos, rulename, recdepth)
end)
for _, sig in ipairs(signals) do
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end
function mesecon.connected_to_receptor(pos, link)
local node = mesecon.get_node_force(pos)
if not node then return false end
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = vector.add(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
end
end
return false
end
function mesecon.find_receptor_on(pos, link)
local frontiers = {{pos = pos, link = link}}
local checked = {}
-- List of positions that have been searched for onstate receptors
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
if not checked[checkedstring] then
table.insert(frontiers, {pos = np, link = l})
checked[checkedstring] = true
end
end
end
end
depth = depth + 1
end
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = mesecon.get_node_force(output)
local inputnode = mesecon.get_node_force(input)
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
return
end
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if vector.equals(vector.add(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if vector.equals(vector.add(input, inputrule), output) then
return true, inputrule
end
end
end
end
return false
end
-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
function mesecon.rules_link_rule_all(output, rule)
local input = vector.add(output, rule)
local inputnode = mesecon.get_node_force(input)
local inputrules = mesecon.get_any_inputrules (inputnode)
local inputrules = mesecon.get_any_inputrules(inputnode)
if not inputrules then
return {}
end
@ -563,11 +492,12 @@ function mesecon.rules_link_rule_all(output, rule)
return rules
end
-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
local output = vector.add(input, rule)
local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules (outputnode)
local outputrules = mesecon.get_any_outputrules(outputnode)
if not outputrules then
return {}
end
@ -581,10 +511,6 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
return rules
end
function mesecon.rules_link_anydir(pos1, pos2)
return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
end
function mesecon.is_powered(pos, rule)
local node = mesecon.get_node_force(pos)
local rules = mesecon.get_any_inputrules(node)

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@ -1,30 +1,14 @@
-- Ugly hack to prevent breaking compatibility with other mods
-- Just remove the following two functions to delete the hack, to be done when other mods have updated
function mesecon.receptor_on(self, pos, rules)
if (self.receptor_on) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
-- used forceloading instead of VoxelManipulators.
local BLOCKSIZE = 16
-- convert block hash --> node position
local function unhash_blockpos(hash)
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
end
function mesecon.receptor_off(self, pos, rules)
if (self.receptor_off) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
for hash, _ in pairs(old_forceloaded_blocks) do
minetest.forceload_free_block(unhash_blockpos(hash))
end
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")

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@ -1,7 +1,7 @@
-- Dig and place services
mesecon.on_placenode = function (pos, node)
mesecon.update_autoconnect(pos, node)
mesecon.on_placenode = function(pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node)
-- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then
@ -52,16 +52,15 @@ mesecon.on_placenode = function (pos, node)
end
end
mesecon.on_dignode = function (pos, node)
mesecon.on_dignode = function(pos, node)
if mesecon.is_conductor_on(node) then
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_receptor_on(node.name) then
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
end
mesecon.queue:add_action(pos, "update_autoconnect", {node})
end
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
mesecon.execute_autoconnect_hooks_queue(pos, node)
end
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)
@ -87,10 +86,6 @@ end
mesecon.queue:add_function("cooldown", function (pos)
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
return -- node has been moved, this one does not use overheating - ignore
end
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat")

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@ -219,7 +219,7 @@ function mesecon.table2file(filename, table)
f:close()
end
-- Forceloading: Force server to load area if node is nil
-- Block position "hashing" (convert to integer) functions for voxelmanip cache
local BLOCKSIZE = 16
-- convert node position --> block hash
@ -236,40 +236,160 @@ local function unhash_blockpos(hash)
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
end
mesecon.forceloaded_blocks = {}
-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a
-- table.
--
-- Contents of the table are:
-- “vm” → the VoxelManipulator
-- “va” → the VoxelArea
-- “data” → the data array
-- “param1” → the param1 array
-- “param2” → the param2 array
-- “dirty” → true if data has been modified
--
-- Nil if no VM-based transaction is in progress.
local vm_cache = nil
-- get node and force-load area
function mesecon.get_node_force(pos)
local hash = hash_blockpos(pos)
if mesecon.forceloaded_blocks[hash] == nil then
-- if no more forceload spaces are available, try again next time
if minetest.forceload_block(pos) then
mesecon.forceloaded_blocks[hash] = 0
end
else
mesecon.forceloaded_blocks[hash] = 0
end
return minetest.get_node_or_nil(pos)
-- Starts a VoxelManipulator-based transaction.
--
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
-- cached copy of the world loaded via VoxelManipulators. That cache can later
-- be committed to the real map by means of vm_commit or discarded by means of
-- vm_abort.
function mesecon.vm_begin()
vm_cache = {}
end
minetest.register_globalstep(function (dtime)
for hash, time in pairs(mesecon.forceloaded_blocks) do
-- unload forceloaded blocks after 10 minutes without usage
if (time > mesecon.setting("forceload_timeout", 600)) then
minetest.forceload_free_block(unhash_blockpos(hash))
mesecon.forceloaded_blocks[hash] = nil
else
mesecon.forceloaded_blocks[hash] = time + dtime
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
-- and writing back any modified areas.
function mesecon.vm_commit()
for hash, tbl in pairs(vm_cache) do
if tbl.dirty then
local vm = tbl.vm
vm:set_data(tbl.data)
vm:write_to_map()
vm:update_map()
end
end
end)
vm_cache = nil
end
-- Store and read the forceloaded blocks to / from a file
-- so that those blocks are remembered when the game
-- is restarted
mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
end)
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
-- away any modified areas.
function mesecon.vm_abort()
vm_cache = nil
end
-- Gets the cache entry covering a position, populating it if necessary.
local function vm_get_or_create_entry(pos)
local hash = hash_blockpos(pos)
local tbl = vm_cache[hash]
if not tbl then
local vm = minetest.get_voxel_manip(pos, pos)
local min_pos, max_pos = vm:get_emerged_area()
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
vm_cache[hash] = tbl
end
return tbl
end
-- Gets the node at a given position during a VoxelManipulator-based
-- transaction.
function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos)
local node_value = tbl.data[index]
if node_value == core.CONTENT_IGNORE then
return nil
else
local node_param1 = tbl.param1[index]
local node_param2 = tbl.param2[index]
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
end
end
-- Sets a nodes name during a VoxelManipulator-based transaction.
--
-- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name)
local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos)
tbl.data[index] = minetest.get_content_id(name)
tbl.dirty = true
end
-- Gets the node at a given position, regardless of whether it is loaded or
-- not, respecting a transaction if one is in progress.
--
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
-- the servers main map data cache and then accessed from there.
--
-- Inside a VM transaction, the transactions VM cache is used.
function mesecon.get_node_force(pos)
if vm_cache then
return mesecon.vm_get_node(pos)
else
local node = minetest.get_node_or_nil(pos)
if node == nil then
-- Node is not currently loaded; use a VoxelManipulator to prime
-- the mapblock cache and try again.
minetest.get_voxel_manip(pos, pos)
node = minetest.get_node_or_nil(pos)
end
return node
end
end
-- Swaps the node at a given position, regardless of whether it is loaded or
-- not, respecting a transaction if one is in progress.
--
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
-- the servers main map data cache and then accessed from there.
--
-- Inside a VM transaction, the transactions VM cache is used.
--
-- This function can only be used to change the nodes name, not its parameters
-- or metadata.
function mesecon.swap_node_force(pos, name)
if vm_cache then
return mesecon.vm_swap_node(pos, name)
else
-- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2.
local node = mesecon.get_node_force(pos)
node.name = name
minetest.swap_node(pos, node)
end
end
-- Autoconnect Hooks
-- Nodes like conductors may change their appearance and their connection rules
-- right after being placed or after being dug, e.g. the default wires use this
-- to automatically connect to linking nodes after placement.
-- After placement, the update function will be executed immediately so that the
-- possibly changed rules can be taken into account when recalculating the circuit.
-- After digging, the update function will be queued and executed after
-- recalculating the circuit. The update function must take care of updating the
-- node at the given position itself, but also all of the other nodes the given
-- position may have (had) a linking connection to.
mesecon.autoconnect_hooks = {}
-- name: A unique name for the hook, e.g. "foowire". Used to name the actionqueue function.
-- fct: The update function with parameters function(pos, node)
function mesecon.register_autoconnect_hook(name, fct)
mesecon.autoconnect_hooks[name] = fct
mesecon.queue:add_function("autoconnect_hook_"..name, fct)
end
function mesecon.execute_autoconnect_hooks_now(pos, node)
for _, fct in pairs(mesecon.autoconnect_hooks) do
fct(pos, node)
end
end
function mesecon.execute_autoconnect_hooks_queue(pos, node)
for name in pairs(mesecon.autoconnect_hooks) do
mesecon.queue:add_action(pos, "autoconnect_hook_"..name, {node})
end
end

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@ -93,9 +93,22 @@ local function receive_fields(pos, formname, fields, sender)
end
local function resolve_commands(commands, pos)
local players = minetest.get_connected_players()
-- No players online: remove all commands containing
-- @nearest, @farthest and @random
if #players == 0 then
commands = commands:gsub("[^\r\n]+", function (line)
if line:find("@nearest") then return "" end
if line:find("@farthest") then return "" end
if line:find("@random") then return "" end
return line
end)
return commands
end
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then

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@ -20,8 +20,6 @@
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
-- a very restricted environment.
-- However, as this does not prevent you from using e.g. loops,
-- we need to check for these prohibited commands first.
-- Actually the only way to damage the server is to
-- use too much memory from the sandbox.
-- You can add more functions to the environment
@ -508,10 +506,15 @@ local digiline = {
end
}
}
local function on_receive_fields(pos, form_name, fields)
local function on_receive_fields(pos, form_name, fields, sender)
if not fields.program then
return
end
local name = sender:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
minetest.record_protection_violation(pos, name)
return
end
reset(pos)
reset_meta(pos, fields.code)
local err = run(pos, {type="program"})

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@ -200,7 +200,6 @@ end
mesecon.register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon.update_autoconnect(n.pos)
end
end)

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@ -9,7 +9,7 @@ minetest.register_node("mesecons_random:removestone", {
mesecons = {effector = {
action_on = function (pos, node)
minetest.remove_node(pos)
mesecon.update_autoconnect(pos)
mesecon.on_dignode(pos, node)
end
}}
})
@ -26,7 +26,7 @@ minetest.register_craft({
-- GHOSTSTONE
minetest.register_node("mesecons_random:ghoststone", {
description="ghoststone",
description="Ghoststone",
tiles = {"jeija_ghoststone.png"},
is_ground_content = true,
inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"),

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@ -104,13 +104,8 @@ function mesecon.receiver_place(rcpt_pos)
if string.find(nn.name, "mesecons:wire_") ~= nil then
minetest.dig_node(pos)
if mesecon.is_power_on(rcpt_pos) then
minetest.set_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
mesecon.receptor_on(pos, receiver_get_rules(node))
else
minetest.set_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
end
mesecon.update_autoconnect(pos)
mesecon.on_placenode(pos, nn)
end
end
@ -121,7 +116,6 @@ function mesecon.receiver_remove(rcpt_pos, dugnode)
minetest.dig_node(pos)
local node = {name = "mesecons:wire_00000000_off"}
minetest.set_node(pos, node)
mesecon.update_autoconnect(pos)
mesecon.on_placenode(pos, node)
end
end

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@ -0,0 +1 @@
mesecons

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@ -0,0 +1 @@
Mesecons are the wires, use them to connect effectors with receptors.

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@ -91,10 +91,7 @@ local update_on_place_dig = function (pos, node)
end
end
function mesecon.update_autoconnect(pos, node)
if (not node) then node = minetest.get_node(pos) end
update_on_place_dig(pos, node)
end
mesecon.register_autoconnect_hook("wire", update_on_place_dig)
-- ############################
-- ## Wire node registration ##
@ -204,7 +201,7 @@ register_wires = function()
groups_off["not_in_creative_inventory"] = 1
end
mesecon.register_node("mesecons:wire_"..nodeid, {
mesecon.register_node(":mesecons:wire_"..nodeid, {
description = "Mesecon",
drawtype = "nodebox",
inventory_image = "mesecons_wire_inv.png",