4 Commits

Author SHA1 Message Date
966f9a56a6 clean-up the new wall-lever models
better UV-mapping, less distortion
redid textures to match
2015-02-05 02:09:26 -05:00
30c28d882f adjust wield scale of hydroturbine, give it proper inv img 2015-02-05 02:09:26 -05:00
78782c9b2b use mesh node for wall lever 2015-02-05 02:09:26 -05:00
51cf528732 use a real mesh node for hydroturbine instead of nodeboxes. 2015-02-05 02:09:26 -05:00
274 changed files with 2250 additions and 5329 deletions

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@ -1,30 +0,0 @@
The Mesecons Mod for Minetest is
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
See the version control system log for information about other authors.
License of source code
----------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
This program is free software; you can redistribute the Mesecons Mod and/or
modify it under the terms of the GNU Lesser General Public License version 3
published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
License of media (textures, sounds and documentation)
-----------------------------------------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
All textures, sounds and documentation files are licensed under the
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

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@ -22,7 +22,7 @@ OK, I want in.
--------------
Go get it!
[DOWNLOAD IT NOW](https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip)
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
@ -39,7 +39,7 @@ How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
@ -53,7 +53,6 @@ These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Hawk777 | Code for VoxelManip caching |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |

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@ -1,64 +0,0 @@
{
"Conductors" : {
"Mesecon" : "mesecons_wires/doc/mesecon",
"Insulated Wire" : "mesecons_insulated/doc/insulated",
"T-Junction" : "mesecons_extrawires/doc/tjunction",
"Crossing" : "mesecons_extrawires/doc/crossing",
"Corner" : "mesecons_extrawires/doc/corner",
"Vertical Wire" : "mesecons_extrawires/doc/vertical",
"Mese" : "mesecons_extrawires/doc/mese"
},
"Receptors" : {
"Power Plant" : "mesecons_powerplant/doc/powerplant",
"Blinky Plant" : "mesecons_blinkyplant/doc/blinkyplant",
"Switch" : "mesecons_switch/doc/switch",
"Object Detector" : "mesecons_detector/doc/objectdetector",
"Node Detector" : "mesecons_detector/doc/nodedetector",
"Wall Lever" : "mesecons_walllever/doc/walllever",
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_wood",
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_stone",
"Water Turbine" : "mesecons_hydroturbine/doc/waterturbine",
"Solar Panel" : "mesecons_solarpanel/doc/solarpanel",
"Wall Button" : "mesecons_button/doc/button"
},
"Effectors" : {
"Noteblock" : "mesecons_noteblock/doc/noteblock",
"Lamp" : "mesecons_lamp/doc/lamp",
"Piston" : "mesecons_pistons/doc/piston",
"Sticky Piston" : "mesecons_pistons/doc/piston_sticky",
"Movestone" : "mesecons_movestones/doc/movestone",
"Sticky Movestone" : "mesecons_movestones/doc/movestone_sticky",
"Removestone" : "mesecons_random/doc/removestone",
"Ghoststone" : "mesecons_random/doc/ghoststone",
"Command Block" : "mesecons_commandblock/doc/commandblock",
"Lightstones" : {
"Dark Grey" : "mesecons_lightstone/doc/lightstone_darkgrey",
"Light Grey" : "mesecons_lightstone/doc/lightstone_lightgrey",
"Green" : "mesecons_lightstone/doc/lightstone_green",
"Red" : "mesecons_lightstone/doc/lightstone_red",
"Blue" : "mesecons_lightstone/doc/lightstone_blue",
"Yellow" : "mesecons_lightstone/doc/lightstone_yellow"
}
},
"Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"FPGA" : "mesecons_fpga/doc/fpga",
"FPGA Programmer" : "mesecons_fpga/doc/programmer",
"Torch" : "mesecons_torch/doc/torch",
"Delayer" : "mesecons_delayer/doc/delayer",
"Gates" : {
"Diode" : "mesecons_gates/doc/diode",
"NOT Gate" : "mesecons_gates/doc/not",
"AND Gate" : "mesecons_gates/doc/and",
"NAND Gate" : "mesecons_gates/doc/nand",
"OR Gate" : "mesecons_gates/doc/or",
"NOR Gate" : "mesecons_gates/doc/nor",
"XOR Gate" : "mesecons_gates/doc/xor"
}
},
"Crafts" : {
"Silicon" : "mesecons_materials/doc/silicon",
"Glue" : "mesecons_materials/doc/glue",
"Fiber" : "mesecons_materials/doc/fiber"
}
}

1
mesecons/VERSION Normal file
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@ -0,0 +1 @@
0.41 DEV

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@ -23,7 +23,7 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(vector.equals(pos, ac.pos)
if(mesecon.cmpPos(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
@ -87,19 +87,32 @@ minetest.register_globalstep(function (dtime)
end)
function mesecon.queue:execute(action)
-- ignore if action queue function name doesn't exist,
-- (e.g. in case the action queue savegame was written by an old mesecons version)
if mesecon.queue.funcs[action.func] then
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
end
end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
local wpath = minetest.get_worldpath()
local function file2table(filename)
local f = io.open(filename, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function table2file(filename, table)
local f = io.open(filename, "w")
f:write(minetest.serialize(table))
f:close()
end
mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
end)

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@ -3,7 +3,7 @@
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija, Uberi (Temperest), sfan5, VanessaE, Hawk777 and contributors
-- by Jeija, Uberi (Temperest), sfan5, VanessaE
--
--
--
@ -11,7 +11,7 @@
-- See the documentation on the forum for additional information, especially about crafting
--
--
-- For basic development resources, see http://mesecons.net/developers.html
-- For developer documentation see the Developers' section on mesecons.TK
--
--
--
@ -70,20 +70,26 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- these are the only functions you need to remember
mesecon.queue:add_function("receptor_on", function (pos, rules)
mesecon.vm_begin()
rules = rules or mesecon.rules.default
-- Call turnon on all linking positions
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local np = mesecon.addPosRule(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
return
end
end
-- execute action
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.turnon(np, rulename)
end
end
mesecon.vm_commit()
end)
function mesecon.receptor_on(pos, rules)
@ -93,21 +99,23 @@ end
mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default
-- Call turnoff on all linking positions
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local np = mesecon.addPosRule(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
end
end
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
-- returns true, an onstate receptor was found, abort voxelmanip transaction.
if (mesecon.turnoff(np, rulename)) then
mesecon.vm_commit()
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
mesecon.turnoff(np, rulename)
else
mesecon.vm_abort()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
end
end
end
@ -124,5 +132,8 @@ print("[OK] Mesecons")
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua");
--Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua");

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@ -37,6 +37,11 @@
-- HIGH-LEVEL Internals
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
-- RULES ROTATION helpers
@ -72,8 +77,6 @@ function mesecon.get_conductor(nodename)
end
function mesecon.get_any_outputrules (node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_receptor(node.name) then
@ -82,8 +85,6 @@ function mesecon.get_any_outputrules(node)
end
function mesecon.get_any_inputrules (node)
if not node then return nil end
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_effector(node.name) then
@ -181,9 +182,7 @@ end
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
local node = mesecon.get_node_force(pos)
if not node then return end
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then
@ -204,9 +203,7 @@ end
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
local node = mesecon.get_node_force(pos)
if not node then return end
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then
@ -227,9 +224,7 @@ end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
local node = mesecon.get_node_force(pos)
if not node then return end
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then
@ -254,8 +249,6 @@ end
-- Conductors
function mesecon.is_conductor_on(node, rulename)
if not node then return false end
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@ -270,13 +263,10 @@ function mesecon.is_conductor_on(node, rulename)
return mesecon.get_bit(binstate, bit)
end
end
return false
end
function mesecon.is_conductor_off(node, rulename)
if not node then return false end
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@ -291,7 +281,6 @@ function mesecon.is_conductor_off(node, rulename)
return not mesecon.get_bit(binstate, bit)
end
end
return false
end
@ -351,47 +340,53 @@ end
-- some more general high-level stuff
function mesecon.is_power_on(pos, rulename)
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
local node = minetest.get_node(pos)
if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
return true
end
return false
end
function mesecon.is_power_off(pos, rulename)
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
local node = minetest.get_node(pos)
if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
return true
end
return false
end
-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already
-- looked at, activating / changing all effectors along the way.
function mesecon.turnon(pos, link)
local frontiers = {{pos = pos, link = link}}
local depth = 1
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
-- area not loaded, postpone action
if not node then
-- Area does not exist; do nothing
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- Call turnon on neighbors
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
local np = mesecon.addPosRule(f.pos, r)
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link))
end
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon.is_effector_off(node.name) then
@ -402,80 +397,137 @@ function mesecon.turnon(pos, link)
end
end
-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`.
-- Breadth-first search. Map is abstracted away in a voxelmanip.
-- Follow all all conductor paths replacing conductors that were already
-- looked at, deactivating / changing all effectors along the way.
-- In case an onstate receptor is discovered, abort the process by returning false, which will
-- cause `receptor_off` to discard all changes made in the voxelmanip.
-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only
-- be called in the very end when we can be sure that no conductor was found along the path.
--
-- Signal table entry structure:
-- {
-- pos = position of effector,
-- node = node descriptor (name, param1 and param2),
-- link = link the effector is connected to,
-- depth = indicates order in which signals wire fired, higher is later
-- }
mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon.turnon(pos, rulename, recdepth)
end)
function mesecon.turnoff(pos, link)
local frontiers = {{pos = pos, link = link}}
local signals = {}
local depth = 1
while frontiers[1] do
local f = table.remove(frontiers, 1)
local node = mesecon.get_node_force(f.pos)
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
-- area not loaded, postpone action
if not node then
-- Area does not exist; do nothing
mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
local np = mesecon.addPosRule(f.pos, r)
-- Check if an onstate receptor is connected. If that is the case,
-- abort this turnoff process by returning false. `receptor_off` will
-- discard all the changes that we made in the voxelmanip:
for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
end
-- Call turnoff on neighbors
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
end
elseif mesecon.is_effector(node.name) then
table.insert(signals, {
pos = f.pos,
node = node,
link = f.link,
depth = depth
})
mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
mesecon.deactivate(f.pos, node, f.link, depth)
end
end
depth = depth + 1
end
for _, sig in ipairs(signals) do
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end
mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
mesecon.turnoff(pos, rulename, recdepth)
end)
function mesecon.connected_to_receptor(pos, link)
local node = minetest.get_node(pos)
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = mesecon.addPosRule(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
end
end
return false
end
function mesecon.find_receptor_on(pos, link)
local frontiers = {{pos = pos, link = link}}
local checked = {}
-- List of positions that have been searched for onstate receptors
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
if mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = mesecon.addPosRule(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
if not checked[checkedstring] then
table.insert(frontiers, {pos = np, link = l})
checked[checkedstring] = true
end
end
end
end
depth = depth + 1
end
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = minetest.get_node(output)
local inputnode = minetest.get_node(input)
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
return
end
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
return true, inputrule
end
end
end
end
return false
end
-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
function mesecon.rules_link_rule_all(output, rule)
local input = vector.add(output, rule)
local inputnode = mesecon.get_node_force(input)
local input = mesecon.addPosRule(output, rule)
local inputnode = minetest.get_node(input)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then
return {}
@ -484,19 +536,17 @@ function mesecon.rules_link_rule_all(output, rule)
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if vector.equals(vector.add(input, inputrule), output) then
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
table.insert(rules, inputrule)
end
end
return rules
end
-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
function mesecon.rules_link_rule_all_inverted(input, rule)
local output = vector.add(input, rule)
local outputnode = mesecon.get_node_force(output)
--local irule = mesecon.invertRule(rule)
local output = mesecon.addPosRule(input, rule)
local outputnode = minetest.get_node(output)
local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then
return {}
@ -504,15 +554,19 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
local rules = {}
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if vector.equals(vector.add(output, outputrule), input) then
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
end
end
return rules
end
function mesecon.rules_link_anydir(pos1, pos2)
return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
end
function mesecon.is_powered(pos, rule)
local node = mesecon.get_node_force(pos)
local node = minetest.get_node(pos)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
@ -523,9 +577,8 @@ function mesecon.is_powered(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
@ -535,8 +588,8 @@ function mesecon.is_powered(pos, rule)
else
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)

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@ -1,14 +1,30 @@
-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
-- used forceloading instead of VoxelManipulators.
local BLOCKSIZE = 16
-- convert block hash --> node position
local function unhash_blockpos(hash)
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
-- Ugly hack to prevent breaking compatibility with other mods
-- Just remove the following two functions to delete the hack, to be done when other mods have updated
function mesecon.receptor_on(self, pos, rules)
if (self.receptor_on) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
for hash, _ in pairs(old_forceloaded_blocks) do
minetest.forceload_free_block(unhash_blockpos(hash))
function mesecon.receptor_off(self, pos, rules)
if (self.receptor_off) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end

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@ -30,7 +30,7 @@ minetest.register_node("mesecons:mesecon_on", {
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = "mesecons:mesecon_off 1",
light_source = default.LIGHT_MAX-11,
light_source = LIGHT_MAX-11,
mesecons = {conductor={
state = mesecon.state.on,
offstate = "mesecons:mesecon_off"

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@ -31,29 +31,14 @@ mesecon.rules.flat =
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}}
mesecon.rules.alldirs =
{{x= 1, y= 0, z= 0},
{x=-1, y= 0, z= 0},
{x= 0, y= 1, z= 0},
{x= 0, y=-1, z= 0},
{x= 0, y= 0, z= 1},
{x= 0, y= 0, z=-1}}
mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
local dir = minetest.facedir_to_dir(node.param2)
if dir.x == 1 then
-- No action needed
elseif dir.z == -1 then
if node.param2 == 2 then
rules=mesecon.rotate_rules_left(rules)
elseif dir.x == -1 then
elseif node.param2 == 3 then
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif dir.z == 1 then
elseif node.param2 == 0 then
rules=mesecon.rotate_rules_right(rules)
elseif dir.y == -1 then
rules=mesecon.rotate_rules_up(rules)
elseif dir.y == 1 then
rules=mesecon.rotate_rules_down(rules)
end
return rules
end

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@ -1,7 +1,7 @@
-- Dig and place services
mesecon.on_placenode = function (pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node)
mesecon.update_autoconnect(pos, node)
-- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then
@ -16,7 +16,7 @@ mesecon.on_placenode = function(pos, node)
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
local rule = vector.subtract(pos, s)
local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
@ -28,13 +28,11 @@ mesecon.on_placenode = function(pos, node)
-- Effectors: Send changesignal and activate or deactivate
if mesecon.is_effector(node.name) then
local powered_rules = {}
local unpowered_rules = {}
-- for each input rule, check if powered
for _, r in ipairs(mesecon.effector_get_rules(node)) do
local powered = mesecon.is_powered(pos, r)
if powered then table.insert(powered_rules, r)
else table.insert(unpowered_rules, r) end
if powered then table.insert(powered_rules, r) end
local state = powered and mesecon.state.on or mesecon.state.off
mesecon.changesignal(pos, node, r, state, 1)
@ -44,10 +42,6 @@ mesecon.on_placenode = function(pos, node)
for _, r in ipairs(powered_rules) do
mesecon.activate(pos, node, r, 1)
end
else
for _, r in ipairs(unpowered_rules) do
mesecon.deactivate(pos, node, r, 1)
end
end
end
end
@ -58,10 +52,11 @@ mesecon.on_dignode = function(pos, node)
elseif mesecon.is_receptor_on(node.name) then
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
end
mesecon.execute_autoconnect_hooks_queue(pos, node)
mesecon.queue:add_action(pos, "update_autoconnect", {node})
end
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)
@ -86,6 +81,10 @@ end
mesecon.queue:add_function("cooldown", function (pos)
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
return -- node has been moved, this one does not use overheating - ignore
end
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat")

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@ -1,12 +1,7 @@
-- SETTINGS
function mesecon.setting(setting, default)
if type(default) == "boolean" then
local read = minetest.setting_getbool("mesecon."..setting)
if read == nil then
return default
else
return read
end
if type(default) == "bool" then
return minetest.setting_getbool("mesecon."..setting) or default
elseif type(default) == "string" then
return minetest.setting_get("mesecon."..setting) or default
elseif type(default) == "number" then

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@ -2,7 +2,7 @@ function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
minetest.set_node(newpos, node)
minetest.add_node(newpos, node)
minetest.get_meta(pos):from_table(meta)
end
@ -50,7 +50,7 @@ function mesecon.rule2bit(findrule, allrules)
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if vector.equals(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
@ -69,7 +69,7 @@ function mesecon.rule2metaindex(findrule, allrules)
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if vector.equals(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
@ -133,7 +133,15 @@ function mesecon.set_bit(binary,bit,value)
end
function mesecon.invertRule(r)
return vector.multiply(r, -1)
return {x = -r.x, y = -r.y, z = -r.z}
end
function mesecon.addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end
function mesecon.cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon.tablecopy(table) -- deep table copy
@ -201,190 +209,3 @@ function mesecon.flipstate(pos, node)
return newstate
end
-- File writing / reading utilities
local wpath = minetest.get_worldpath()
function mesecon.file2table(filename)
local f = io.open(wpath..DIR_DELIM..filename, "r")
if f == nil then return {} end
local t = f:read("*all")
f:close()
if t == "" or t == nil then return {} end
return minetest.deserialize(t)
end
function mesecon.table2file(filename, table)
local f = io.open(wpath..DIR_DELIM..filename, "w")
f:write(minetest.serialize(table))
f:close()
end
-- Block position "hashing" (convert to integer) functions for voxelmanip cache
local BLOCKSIZE = 16
-- convert node position --> block hash
local function hash_blockpos(pos)
return minetest.hash_node_position({
x = math.floor(pos.x/BLOCKSIZE),
y = math.floor(pos.y/BLOCKSIZE),
z = math.floor(pos.z/BLOCKSIZE)
})
end
-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a
-- table.
--
-- Contents of the table are:
-- “vm” → the VoxelManipulator
-- “va” → the VoxelArea
-- “data” → the data array
-- “param1” → the param1 array
-- “param2” → the param2 array
-- “dirty” → true if data has been modified
--
-- Nil if no VM-based transaction is in progress.
local vm_cache = nil
-- Starts a VoxelManipulator-based transaction.
--
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
-- cached copy of the world loaded via VoxelManipulators. That cache can later
-- be committed to the real map by means of vm_commit or discarded by means of
-- vm_abort.
function mesecon.vm_begin()
vm_cache = {}
end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
-- and writing back any modified areas.
function mesecon.vm_commit()
for hash, tbl in pairs(vm_cache) do
if tbl.dirty then
local vm = tbl.vm
vm:set_data(tbl.data)
vm:write_to_map()
vm:update_map()
end
end
vm_cache = nil
end
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
-- away any modified areas.
function mesecon.vm_abort()
vm_cache = nil
end
-- Gets the cache entry covering a position, populating it if necessary.
local function vm_get_or_create_entry(pos)
local hash = hash_blockpos(pos)
local tbl = vm_cache[hash]
if not tbl then
local vm = minetest.get_voxel_manip(pos, pos)
local min_pos, max_pos = vm:get_emerged_area()
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
vm_cache[hash] = tbl
end
return tbl
end
-- Gets the node at a given position during a VoxelManipulator-based
-- transaction.
function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos)
local node_value = tbl.data[index]
if node_value == core.CONTENT_IGNORE then
return nil
else
local node_param1 = tbl.param1[index]
local node_param2 = tbl.param2[index]
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
end
end
-- Sets a nodes name during a VoxelManipulator-based transaction.
--
-- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name)
local tbl = vm_get_or_create_entry(pos)
local index = tbl.va:indexp(pos)
tbl.data[index] = minetest.get_content_id(name)
tbl.dirty = true
end
-- Gets the node at a given position, regardless of whether it is loaded or
-- not, respecting a transaction if one is in progress.
--
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
-- the servers main map data cache and then accessed from there.
--
-- Inside a VM transaction, the transactions VM cache is used.
function mesecon.get_node_force(pos)
if vm_cache then
return mesecon.vm_get_node(pos)
else
local node = minetest.get_node_or_nil(pos)
if node == nil then
-- Node is not currently loaded; use a VoxelManipulator to prime
-- the mapblock cache and try again.
minetest.get_voxel_manip(pos, pos)
node = minetest.get_node_or_nil(pos)
end
return node
end
end
-- Swaps the node at a given position, regardless of whether it is loaded or
-- not, respecting a transaction if one is in progress.
--
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
-- the servers main map data cache and then accessed from there.
--
-- Inside a VM transaction, the transactions VM cache is used.
--
-- This function can only be used to change the nodes name, not its parameters
-- or metadata.
function mesecon.swap_node_force(pos, name)
if vm_cache then
return mesecon.vm_swap_node(pos, name)
else
-- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2.
local node = mesecon.get_node_force(pos)
node.name = name
minetest.swap_node(pos, node)
end
end
-- Autoconnect Hooks
-- Nodes like conductors may change their appearance and their connection rules
-- right after being placed or after being dug, e.g. the default wires use this
-- to automatically connect to linking nodes after placement.
-- After placement, the update function will be executed immediately so that the
-- possibly changed rules can be taken into account when recalculating the circuit.
-- After digging, the update function will be queued and executed after
-- recalculating the circuit. The update function must take care of updating the
-- node at the given position itself, but also all of the other nodes the given
-- position may have (had) a linking connection to.
mesecon.autoconnect_hooks = {}
-- name: A unique name for the hook, e.g. "foowire". Used to name the actionqueue function.
-- fct: The update function with parameters function(pos, node)
function mesecon.register_autoconnect_hook(name, fct)
mesecon.autoconnect_hooks[name] = fct
mesecon.queue:add_function("autoconnect_hook_"..name, fct)
end
function mesecon.execute_autoconnect_hooks_now(pos, node)
for _, fct in pairs(mesecon.autoconnect_hooks) do
fct(pos, node)
end
end
function mesecon.execute_autoconnect_hooks_queue(pos, node)
for name in pairs(mesecon.autoconnect_hooks) do
mesecon.queue:add_action(pos, "autoconnect_hook_"..name, {node})
end
end

View File

@ -22,7 +22,7 @@ local wire_getconnect = function (from_pos, self_pos)
end
for _, r in ipairs(mesecon.flattenrules(rules)) do
if (vector.equals(vector.add(self_pos, r), from_pos)) then
if (mesecon.cmpPos(mesecon.addPosRule(self_pos, r), from_pos)) then
return true
end
end
@ -35,7 +35,7 @@ local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
if wire_getconnect(pos, vector.add(pos, r)) then
if wire_getconnect(pos, mesecon.addPosRule(pos, r)) then
table.insert(connections, r)
end
end
@ -83,7 +83,7 @@ local update_on_place_dig = function (pos, node)
if (not rules) then return end
for _, r in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, r)
local np = mesecon.addPosRule(pos, r)
if minetest.registered_nodes[minetest.get_node(np).name]
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
wire_updateconnect(np)
@ -91,7 +91,10 @@ local update_on_place_dig = function (pos, node)
end
end
mesecon.register_autoconnect_hook("wire", update_on_place_dig)
function mesecon.update_autoconnect(pos, node)
if (not node) then node = minetest.get_node(pos) end
update_on_place_dig(pos, node)
end
-- ############################
-- ## Wire node registration ##
@ -140,7 +143,7 @@ nid_inc = function (nid)
return i <= 8
end
local function register_wires()
register_wires = function()
local nid = {}
while true do
-- Create group specifiction and nodeid string (see note above for details)
@ -201,7 +204,7 @@ local function register_wires()
groups_off["not_in_creative_inventory"] = 1
end
mesecon.register_node(":mesecons:wire_"..nodeid, {
mesecon.register_node("mesecons:wire_"..nodeid, {
description = "Mesecon",
drawtype = "nodebox",
inventory_image = "mesecons_wire_inv.png",

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@ -1 +0,0 @@
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.

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@ -1 +0,0 @@
This receptor can be attached to walls. It turns on for 1 second if it's punched.

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@ -26,7 +26,6 @@ minetest.register_node("mesecons_button:button_off", {
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
on_rotate = mesecon.buttonlike_onrotate,
sunlight_propagates = true,
selection_box = {
type = "fixed",
@ -41,7 +40,7 @@ minetest.register_node("mesecons_button:button_off", {
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_rightclick = function (pos, node)
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
@ -68,8 +67,7 @@ minetest.register_node("mesecons_button:button_on", {
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
on_rotate = false,
light_source = default.LIGHT_MAX-7,
light_source = LIGHT_MAX-7,
sunlight_propagates = true,
selection_box = {
type = "fixed",

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@ -1 +0,0 @@
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.

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@ -43,7 +43,7 @@ minetest.register_chatcommand("hp", {
})
local function initialize_data(meta)
local commands = minetest.formspec_escape(meta:get_string("commands"))
local commands = meta:get_string("commands")
meta:set_string("formspec",
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
@ -93,22 +93,9 @@ local function receive_fields(pos, formname, fields, sender)
end
local function resolve_commands(commands, pos)
local players = minetest.get_connected_players()
-- No players online: remove all commands containing
-- @nearest, @farthest and @random
if #players == 0 then
commands = commands:gsub("[^\r\n]+", function (line)
if line:find("@nearest") then return "" end
if line:find("@farthest") then return "" end
if line:find("@random") then return "" end
return line
end)
return commands
end
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then

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@ -1 +0,0 @@
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock.

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@ -47,8 +47,7 @@ elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
@ -58,8 +57,7 @@ local boxes = {
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
}
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
description = "Delayer",

View File

@ -1,6 +0,0 @@
The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. You can either send "GET" and it will
respond with the detected nodename or you can send any other string and it will
set this string as the node to scan for.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.

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@ -1,3 +0,0 @@
The object detector is a receptor. It changes its state when a player approaches.
Right-click it to set a name to scan for.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.

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@ -4,15 +4,16 @@ local GET_COMMAND = "GET"
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
local function object_detector_make_formspec(pos)
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
local object_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function object_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end
local object_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
@ -21,26 +22,15 @@ local function object_detector_on_receive_fields(pos, _, fields)
end
-- returns true if player was found, false if not
local function object_detector_scan(pos)
local object_detector_scan = function (pos)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
-- abort if no scan results were found
if next(objs) == nil then return false end
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname")
local every_player = scanname == ""
for _, obj in pairs(objs) do
-- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= ""
local foundname = obj:get_player_name()
if foundname ~= "" then
-- return true if scanning for any player or if specific playername was detected
if scanname == "" or foundname == scanname then
if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
return true
end
end
end
return false
end
@ -49,7 +39,8 @@ local object_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") then
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
@ -98,44 +89,43 @@ minetest.register_craft({
}
})
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_off"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if not object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_on"
minetest.swap_node(pos, node)
action = function(pos)
if object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate)
end
end,
})
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_on"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_off"
minetest.swap_node(pos, node)
action = function(pos)
if not object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
end
end,
})
-- Node detector
-- Detects the node in front of it
local function node_detector_make_formspec(pos)
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
local node_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function node_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end
local node_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
@ -143,18 +133,14 @@ local function node_detector_on_receive_fields(pos, _, fields)
node_detector_make_formspec(pos)
end
-- returns true if node was found, false if not
local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos)
if not node then return end
local frontname = minetest.get_node(
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name
local scanname = minetest.get_meta(pos):get_string("scanname")
return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
-- returns true if player was found, false if not
local node_detector_scan = function (pos)
local node = minetest.get_node(pos)
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local frontnode = minetest.get_node(frontpos)
local meta = minetest.get_meta(pos)
return (frontnode.name == meta:get_string("scanname")) or
(frontnode.name ~= "air" and frontnode.name ~= "ignore" and meta:get_string("scanname") == "")
end
-- set player name when receiving a digiline signal on a specific channel
@ -162,40 +148,22 @@ local node_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("digiline_channel") then return end
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
if msg == GET_COMMAND then
local nodename = minetest.get_node(
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local name = minetest.get_node(frontpos).name
digiline:receptor_send(pos, digiline.rules.default, channel, name)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end
end,
},
receptor = {}
}
local function after_place_node_detector(pos, placer)
local placer_pos = placer:getpos()
if not placer_pos then
return
end
--correct for the player's height
if placer:is_player() then
placer_pos.y = placer_pos.y + 1.625
end
--correct for 6d facedir
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
minetest.set_node(pos, node)
end
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
@ -208,7 +176,25 @@ minetest.register_node("mesecons_detector:node_detector_off", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
@ -225,7 +211,25 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
@ -239,28 +243,26 @@ minetest.register_craft({
}
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_off"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if not node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_on"
minetest.swap_node(pos, node)
if node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_on", param2 = node.param2})
mesecon.receptor_on(pos)
end
end,
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_on"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_off"
minetest.swap_node(pos, node)
if not node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_off", param2 = node.param2})
mesecon.receptor_off(pos)
end
end,
})

View File

@ -13,15 +13,13 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
@ -35,7 +33,7 @@ local function meseconify_door(name)
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}}
}},
})
minetest.override_item(name.."_b_2", {
@ -43,30 +41,8 @@ local function meseconify_door(name)
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}}
}},
})
elseif minetest.registered_items[name .. "_a"] then
-- new style mesh node based doors
local override = {
mesecons = {effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
rules = mesecon.rules.pplate
}}
}
minetest.override_item(name .. "_a", override)
minetest.override_item(name .. "_b", override)
end
end
meseconify_door("doors:door_wood")
@ -89,29 +65,6 @@ local function trapdoor_switch(pos, node)
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
if doors and doors.get then
local override = {
mesecons = {effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
minetest.override_item("doors:trapdoor", override)
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
@ -125,5 +78,3 @@ else
action_off = trapdoor_switch
}},
})
end
end

View File

@ -49,7 +49,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "nodebox",
description = "Insulated Mesecon Corner",
description = "Mesecon Corner",
tiles = {
"jeija_insulated_wire_curved_tb_off.png",
"jeija_insulated_wire_curved_tb_off.png^[transformR270",

View File

@ -1,4 +1,4 @@
local function crossover_get_rules(node)
function crossover_get_rules(node)
return {
{--first wire
{x=-1,y=0,z=0},
@ -19,20 +19,29 @@ local crossover_states = {
}
minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Mesecon Crossover",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
description = "Insulated Crossover",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
groups = {dig_immediate=3, mesecon=3},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1},
mesecons = {
conductor = {
states = crossover_states,
@ -44,18 +53,30 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01z.png",
"jeija_insulated_wire_ends_01z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
@ -68,18 +89,30 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10z.png",
"jeija_insulated_wire_ends_10z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
@ -92,18 +125,30 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {

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@ -1 +0,0 @@
Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision.

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Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other.

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The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward

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Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down).

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Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side.

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@ -16,21 +16,15 @@ minetest.override_item("default:mese", {
}}
})
-- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered
local powered_def = mesecon.mergetable(minetest.registered_nodes["default:mese"], {
drop = "default:mese",
light_source = 5,
minetest.register_node("mesecons_extrawires:mese_powered", {
tiles = {minetest.registered_nodes["default:mese"].tiles[1].."^[brighten"},
is_ground_content = true,
groups = {cracky=1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "default:mese",
rules = mesewire_rules
}},
groups = {cracky = 1, not_in_creative_inventory = 1}
drop = "default:mese"
})
for i, v in pairs(powered_def.tiles) do
powered_def.tiles[i] = v .. "^[brighten"
end
minetest.register_node("mesecons_extrawires:mese_powered", powered_def)

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@ -50,7 +50,7 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
minetest.register_node("mesecons_extrawires:tjunction_off", {
drawtype = "nodebox",
description = "Insulated Mesecon T-junction",
description = "T-junction",
tiles = {
"jeija_insulated_wire_tjunction_tb_off.png",
"jeija_insulated_wire_tjunction_tb_off.png^[transformR180",
@ -65,7 +65,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
sunlight_propagates = true,
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3},
groups = {dig_immediate = 3, mesecon_conductor_craftable=1},
mesecons = {conductor =
{
state = mesecon.state.off,

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@ -42,37 +42,33 @@ local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(vector.add(pos, vertical_rules[1]))
local node_below = minetest.get_node(vector.add(pos, vertical_rules[2]))
local node_above = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[2]))
local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
local above = minetest.registered_nodes[node_above.name]
and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
mesecon.on_dignode(pos, node)
-- Always place offstate conductor and let mesecon.on_placenode take care
local newname = "mesecons_extrawires:vertical_"
local basename = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
newname = newname .. "off"
minetest.add_node(pos, {name = basename .. namestate})
elseif above and not below then -- above only: bottom
newname = newname .. "bottom_off"
minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
elseif not above and below then -- below only: top
newname = newname .. "top_off"
minetest.add_node(pos, {name = basename .. "top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use bottom
newname = newname .. "bottom_off"
minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
end
minetest.set_node(pos, {name = newname})
mesecon.on_placenode(pos, {name = newname})
mesecon.update_autoconnect(pos)
end
end
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
vertical_updatepos(vector.add(pos, vertical_rules[1])) -- above
vertical_updatepos(vector.add(pos, vertical_rules[2])) -- below
vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[2])) -- below
end
-- Vertical wire
@ -91,6 +87,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on",
@ -99,6 +96,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
},{
tiles = {"mesecons_wire_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
@ -122,6 +120,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on",
@ -129,6 +128,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
}}
},{
tiles = {"mesecons_wire_on.png"},
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
@ -152,6 +152,7 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on",
@ -159,6 +160,7 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
}}
},{
tiles = {"mesecons_wire_on.png"},
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",

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@ -1 +0,0 @@
mesecons

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@ -1,5 +0,0 @@
FPGAs can be used to chain multiple logic gates together in a compact manner.
They come with 4 I/O ports and 10 internal registers,
which can then be connected with eachother to form logic circuits.<br />
Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br />
I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b>

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The FPGA programmer can be used to copy gate configurations from one FPGA to another.<br />
Shift+Right-Click an FPGA to read its configuration and "remember" it.
Left-click (punch) FPGAs to write the saved configuration to them.

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@ -1,375 +0,0 @@
local plg = {}
plg.rules = {}
local lcore = dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/logic.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/tool.lua")(plg)
plg.register_nodes = function(template)
-- each loop is for one of the 4 IO ports
for a = 0, 1 do
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local ndef = table.copy(template)
local nodename = "mesecons_fpga:fpga"
.. tostring(d) .. tostring(c) .. tostring(b) .. tostring(a)
-- build top texture string
local texture = "jeija_fpga_top.png"
if a == 1 then texture = texture .. "^jeija_microcontroller_LED_A.png" end
if b == 1 then texture = texture .. "^jeija_microcontroller_LED_B.png" end
if c == 1 then texture = texture .. "^jeija_microcontroller_LED_C.png" end
if d == 1 then texture = texture .. "^jeija_microcontroller_LED_D.png" end
ndef.tiles[1] = texture
ndef.inventory_image = texture
if (a + b + c + d) > 0 then
ndef.groups["not_in_creative_inventory"] = 1
end
-- interaction with mesecons (input / output)
local rules_out = {}
if a == 1 then table.insert(rules_out, {x = -1, y = 0, z = 0}) end
if b == 1 then table.insert(rules_out, {x = 0, y = 0, z = 1}) end
if c == 1 then table.insert(rules_out, {x = 1, y = 0, z = 0}) end
if d == 1 then table.insert(rules_out, {x = 0, y = 0, z = -1}) end
plg.rules[nodename] = rules_out
local rules_in = {}
if a == 0 then table.insert(rules_in, {x = -1, y = 0, z = 0}) end
if b == 0 then table.insert(rules_in, {x = 0, y = 0, z = 1}) end
if c == 0 then table.insert(rules_in, {x = 1, y = 0, z = 0}) end
if d == 0 then table.insert(rules_in, {x = 0, y = 0, z = -1}) end
ndef.mesecons.effector.rules = rules_in
if (a + b + c + d) > 0 then
ndef.mesecons.receptor = {
state = mesecon.state.on,
rules = rules_out,
}
end
minetest.register_node(nodename, ndef)
end
end
end
end
end
plg.register_nodes({
description = "FPGA",
drawtype = "nodebox",
tiles = {
"", -- replaced later
"jeija_microcontroller_bottom.png",
"jeija_fpga_sides.png",
"jeija_fpga_sides.png",
"jeija_fpga_sides.png",
"jeija_fpga_sides.png"
},
inventory_image = "", -- replaced later
sunlight_propagates = true,
paramtype = "light",
walkable = true,
groups = {dig_immediate = 2, mesecon = 3},
drop = "mesecons_fpga:fpga0000",
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local is = { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {} }
meta:set_string("instr", lcore.serialize(is))
meta:set_int("valid", 0)
meta:set_string("formspec", plg.to_formspec_string(is))
meta:set_string("infotext", "FPGA")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.program == nil then return end -- we only care when the user clicks "Program"
local meta = minetest.get_meta(pos)
local is = plg.from_formspec_fields(fields)
meta:set_string("instr", lcore.serialize(is))
plg.update_formspec(pos, is)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {
effector = {
rules = {}, -- replaced later
action_change = function(pos, node, rule, newstate)
plg.ports_changed(pos, rule, newstate)
plg.update(pos)
end
}
},
after_dig_node = function(pos, node)
mesecon.receptor_off(pos, plg.rules[node.name])
end,
})
plg.to_formspec_string = function(is)
local function dropdown_op(x, y, name, val)
local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";"
.. "0.75,0.5;" .. name .. ";" -- the height seems to be ignored?
s = s .. " ,A,B,C,D,0,1,2,3,4,5,6,7,8,9;"
if val == nil then
s = s .. "0" -- actually selects no field at all
elseif val.type == "io" then
local mapping = {
["A"] = 1,
["B"] = 2,
["C"] = 3,
["D"] = 4,
}
s = s .. tostring(1 + mapping[val.port])
else -- "reg"
s = s .. tostring(6 + val.n)
end
return s .. "]"
end
local function dropdown_action(x, y, name, val)
local s = "dropdown[" .. tostring(x) .. "," .. tostring(y) .. ";"
.. "1.125,0.5;" .. name .. ";" -- the height seems to be ignored?
s = s .. " , AND, OR, NOT, XOR,NAND, =,XNOR;"
if val == nil then
return s .. "0]" -- actually selects no field at all
end
local mapping = {
["and"] = 1,
["or"] = 2,
["not"] = 3,
["xor"] = 4,
["nand"] = 5,
["buf"] = 6,
["xnor"] = 7,
}
return s .. tostring(1 + mapping[val]) .. "]"
end
local s = "size[9,9]"..
"label[3.4,-0.15;FPGA gate configuration]"..
"button_exit[7,7.5;2,2.5;program;Program]"..
"box[4.2,0.5;0.03,7;#ffffff]"..
"label[0.25,0.25;op. 1]"..
"label[1.0,0.25;gate type]"..
"label[2.125,0.25;op. 2]"..
"label[3.15,0.25;dest]"..
"label[4.5,0.25;op. 1]"..
"label[5.25,0.25;gate type]"..
"label[6.375,0.25;op. 2]"..
"label[7.4,0.25;dest]"
local x = 1 - 0.75
local y = 1 - 0.25
for i = 1, 14 do
local cur = is[i]
s = s .. dropdown_op (x , y, tostring(i).."op1", cur.op1)
s = s .. dropdown_action(x+0.75 , y, tostring(i).."act", cur.action)
s = s .. dropdown_op (x+1.875, y, tostring(i).."op2", cur.op2)
s = s .. "label[" .. tostring(x+2.625) .. "," .. tostring(y+0.1) .. "; ->]"
s = s .. dropdown_op (x+2.9 , y, tostring(i).."dst", cur.dst)
y = y + 1
if i == 7 then
x = 4.5
y = 1 - 0.25
end
end
return s
end
plg.from_formspec_fields = function(fields)
local function read_op(s)
if s == nil or s == " " then
return nil
elseif s == "A" or s == "B" or s == "C" or s == "D" then
return {type = "io", port = s}
else
return {type = "reg", n = tonumber(s)}
end
end
local function read_action(s)
if s == nil or s == " " then
return nil
end
local mapping = {
["AND"] = "and",
["OR"] = "or",
["NOT"] = "not",
["XOR"] = "xor",
["NAND"] = "nand",
["="] = "buf",
["XNOR"] = "xnor",
}
s = s:gsub("^%s*", "") -- remove leading spaces
return mapping[s]
end
local is = {}
for i = 1, 14 do
local cur = {}
cur.op1 = read_op(fields[tonumber(i) .. "op1"])
cur.action = read_action(fields[tonumber(i) .. "act"])
cur.op2 = read_op(fields[tonumber(i) .. "op2"])
cur.dst = read_op(fields[tonumber(i) .. "dst"])
is[#is + 1] = cur
end
return is
end
plg.update_formspec = function(pos, is)
if type(is) == "string" then -- serialized string
is = lcore.deserialize(is)
end
local meta = minetest.get_meta(pos)
local form = plg.to_formspec_string(is)
local err = lcore.validate(is)
if err == nil then
meta:set_int("valid", 1)
meta:set_string("infotext", "FPGA (functional)")
else
meta:set_int("valid", 0)
meta:set_string("infotext", "FPGA")
local fmsg = minetest.colorize("#ff0000", minetest.formspec_escape(err.msg))
form = form .. plg.red_box_around(err.i) ..
"label[0.25,8.25;The gate configuration is erroneous in the marked area:]"..
"label[0.25,8.5;" .. fmsg .. "]"
end
meta:set_string("formspec", form)
-- reset ports and run programmed logic
plg.setports(pos, false, false, false, false)
plg.update(pos)
end
plg.red_box_around = function(i)
local x, y
if i > 7 then
x = 4.5
y = 0.75 + (i - 8)
else
x = 0.25
y = 0.75 + (i - 1)
end
return string.format("box[%f,%f;3.8,0.8;#ff0000]", x-0.1, y-0.05)
end
plg.update = function(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("valid") ~= 1 then
return
end
local is = lcore.deserialize(meta:get_string("instr"))
local A, B, C, D = plg.getports(pos)
A, B, C, D = lcore.interpret(is, A, B, C, D)
plg.setports(pos, A, B, C, D)
end
plg.ports_changed = function(pos, rule, newstate)
if rule == nil then return end
local meta = minetest.get_meta(pos)
local states
local s = meta:get_string("portstates")
if s == nil then
states = {false, false, false, false}
else
states = {
s:sub(1, 1) == "1",
s:sub(2, 2) == "1",
s:sub(3, 3) == "1",
s:sub(4, 4) == "1",
}
end
-- trick to transform rules (see register_node) into port number
local portno = ({4, 1, nil, 3, 2})[3 + rule.x + 2*rule.z]
states[portno] = (newstate == "on")
meta:set_string("portstates",
(states[1] and "1" or "0") .. (states[2] and "1" or "0") ..
(states[3] and "1" or "0") .. (states[4] and "1" or "0")
)
end
plg.getports = function(pos) -- gets merged states of INPUT & OUTPUT
local sin, sout
local s = minetest.get_meta(pos):get_string("portstates")
if s == nil then
sin = {false, false, false, false}
else
sin = {
s:sub(1, 1) == "1",
s:sub(2, 2) == "1",
s:sub(3, 3) == "1",
s:sub(4, 4) == "1",
}
end
local name = minetest.get_node(pos).name
assert(name:find("mesecons_fpga:fpga") == 1)
local off = #"mesecons_fpga:fpga"
sout = {
name:sub(off+4, off+4) == "1",
name:sub(off+3, off+3) == "1",
name:sub(off+2, off+2) == "1",
name:sub(off+1, off+1) == "1",
}
return unpack({
sin[1] or sout[1],
sin[2] or sout[2],
sin[3] or sout[3],
sin[4] or sout[4],
})
end
plg.setports = function(pos, A, B, C, D) -- sets states of OUTPUT
local base = "mesecons_fpga:fpga"
local name = base
.. (D and "1" or "0") .. (C and "1" or "0")
.. (B and "1" or "0") .. (A and "1" or "0")
minetest.swap_node(pos, {name = name, param2 = minetest.get_node(pos).param2})
if A ~= nil then
local ru = plg.rules[base .. "0001"]
if A then mesecon.receptor_on(pos, ru) else mesecon.receptor_off(pos, ru) end
end
if B ~= nil then
local ru = plg.rules[base .. "0010"]
if B then mesecon.receptor_on(pos, ru) else mesecon.receptor_off(pos, ru) end
end
if C ~= nil then
local ru = plg.rules[base .. "0100"]
if C then mesecon.receptor_on(pos, ru) else mesecon.receptor_off(pos, ru) end
end
if D ~= nil then
local ru = plg.rules[base .. "1000"]
if D then mesecon.receptor_on(pos, ru) else mesecon.receptor_off(pos, ru) end
end
end
minetest.register_craft({
output = "mesecons_fpga:fpga0000 2",
recipe = {
{'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable'},
{'mesecons_materials:silicon', 'mesecons_materials:silicon'},
{'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable'},
}
})

View File

@ -1,210 +0,0 @@
local lg = {}
-- (de)serialize
lg.serialize = function(t)
local function _op(t)
if t == nil then
return " "
elseif t.type == "io" then
return t.port
else -- t.type == "reg"
return tostring(t.n)
end
end
local function _action(s)
if s == nil then
return " "
end
local mapping = {
["and"] = "&",
["or"] = "|",
["not"] = "~",
["xor"] = "^",
["nand"] = "?", --dunno
["buf"] = "_",
["xnor"] = "=",
}
return mapping[s]
end
local s = ""
for i = 1, 14 do
local cur = t[i]
if next(cur) ~= nil then
s = s .. _op(cur.op1) .. _action(cur.action) .. _op(cur.op2) .. _op(cur.dst)
end
s = s .. "/"
end
return s
end
lg.deserialize = function(s)
local function _op(c)
if c == "A" or c == "B" or c == "C" or c == "D" then
return {type = "io", port = c}
elseif c == " " then
return nil
else
return {type = "reg", n = tonumber(c)}
end
end
local function _action(c)
local mapping = {
["&"] = "and",
["|"] = "or",
["~"] = "not",
["^"] = "xor",
["?"] = "nand",
["_"] = "buf",
["="] = "xnor",
[" "] = nil,
}
return mapping[c]
end
local ret = {}
for part in s:gmatch("(.-)/") do
local parsed
if part == "" then
parsed = {}
else
parsed = {
action = _action( part:sub(2,2) ),
op1 = _op( part:sub(1,1) ),
op2 = _op( part:sub(3,3) ),
dst = _op( part:sub(4,4) ),
}
end
ret[#ret + 1] = parsed
end
-- More than 14 instructions (write to all 10 regs + 4 outputs)
-- will not pass the write-once requirement of the validator
assert(#ret == 14)
return ret
end
-- validation
lg.validate_single = function(t, i)
local function is_reg_written_to(t, n, max)
for i = 1, max-1 do
if next(t[i]) ~= nil
and t[i].dst and t[i].dst.type == "reg"
and t[i].dst.n == n then
return true
end
end
return false
end
local function compare_op(t1, t2, allow_same_io)
if t1 == nil or t2 == nil then
return false
elseif t1.type ~= t2.type then
return false
end
if t1.type == "reg" and t1.n == t2.n then
return true
elseif t1.type == "io" and t1.port == t2.port then
return not allow_same_io
end
return false
end
local elem = t[i]
-- check for completeness
if elem.action == nil then
return {i = i, msg = "Gate type required"}
elseif elem.action == "not" or elem.action == "buf" then
if elem.op1 ~= nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Second operand (only) and destination required"}
end
else
if elem.op1 == nil or elem.op2 == nil or elem.dst == nil then
return {i = i, msg = "Operands and destination required"}
end
end
-- check whether operands/destination are identical
if compare_op(elem.op1, elem.op2) then
return {i = i, msg = "Operands cannot be identical"}
end
if compare_op(elem.op1, elem.dst, true) or compare_op(elem.op2, elem.dst, true) then
return {i = i, msg = "Destination and operands must be different"}
end
-- check whether operands point to defined registers
if elem.op1 ~= nil and elem.op1.type == "reg"
and not is_reg_written_to(t, elem.op1.n, i) then
return {i = i, msg = "First operand is undefined register"}
end
if elem.op2.type == "reg" and not is_reg_written_to(t, elem.op2.n, i) then
return {i = i, msg = "Second operand is undefined register"}
end
-- check whether destination points to undefined register
if elem.dst.type == "reg" and is_reg_written_to(t, elem.dst.n, i) then
return {i = i, msg = "Destination is already used register"}
end
return nil
end
lg.validate = function(t)
for i = 1, 14 do
if next(t[i]) ~= nil then
local r = lg.validate_single(t, i)
if r ~= nil then
return r
end
end
end
return nil
end
-- interpreter
lg.interpret = function(t, a, b, c, d)
local function _action(s, v1, v2)
if s == "and" then
return v1 and v2
elseif s == "or" then
return v1 or v2
elseif s == "not" then
return not v2
elseif s == "xor" then
return v1 ~= v2
elseif s == "nand" then
return not (v1 and v2)
elseif s == "buf" then
return v2
else -- s == "xnor"
return v1 == v2
end
end
local function _op(t, regs, io_in)
if t.type == "reg" then
return regs[t.n]
else -- t.type == "io"
return io_in[t.port]
end
end
local io_in = {A=a, B=b, C=c, D=d}
local regs = {}
local io_out = {}
for i = 1, 14 do
local cur = t[i]
if next(cur) ~= nil then
local v1, v2
if cur.op1 ~= nil then
v1 = _op(cur.op1, regs, io_in)
end
v2 = _op(cur.op2, regs, io_in)
local result = _action(cur.action, v1, v2)
if cur.dst.type == "reg" then
regs[cur.dst.n] = result
else -- cur.dst.type == "io"
io_out[cur.dst.port] = result
end
end
end
return io_out.A, io_out.B, io_out.C, io_out.D
end
return lg

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@ -1,62 +0,0 @@
return function(plg)
minetest.register_tool("mesecons_fpga:programmer", {
description = "FPGA Programmer",
inventory_image = "jeija_fpga_programmer.png",
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
if minetest.get_node(pos).name:find("mesecons_fpga:fpga") ~= 1 then
return itemstack
end
local meta = minetest.get_meta(pos)
if meta:get_string("instr") == "//////////////" then
minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.")
return itemstack
end
itemstack:set_metadata(meta:get_string("instr"))
minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
return itemstack
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
if minetest.get_node(pos).name:find("mesecons_fpga:fpga") ~= 1 then
return itemstack
end
local imeta = itemstack:get_metadata()
if imeta == "" then
minetest.chat_send_player(user:get_player_name(), "Use shift+right-click to copy a gate configuration first.")
return itemstack
end
local meta = minetest.get_meta(pos)
meta:set_string("instr", imeta)
plg.update_formspec(pos, imeta)
minetest.chat_send_player(user:get_player_name(), "Gate configuration was successfully written to FPGA!")
return itemstack
end
})
minetest.register_craft({
output = "mesecons_fpga:programmer",
recipe = {
{'group:mesecon_conductor_craftable'},
{'mesecons_materials:silicon'},
}
})
end

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@ -1 +0,0 @@
And gates power their output if both inputs (from left and right) are powered.

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@ -1 +0,0 @@
Mesecon diodes, just like real ones, only transfer power (signals) in one direction only.

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@ -1 +0,0 @@
Nand gates do not power their output if both inputs (from left and right) are powered, but power it in every other case.

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@ -1 +0,0 @@
Nor gates only power their output if none of their two inputs is powered. They are basically or gates with a not gate at their output.

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@ -1 +0,0 @@
Not gates invert signals, just like a mesecon torch does, but faster. The input is at the opposite side of the output.

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@ -1 +0,0 @@
Or gates power their output if either of their inputs (or both) are powered. You could basically get the same behaviour with two diodes, but or gates save some space.

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@ -1 +0,0 @@
XOR gates power their output if only one input is powered, they're off if either both or none of the inputs is powered.

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@ -54,7 +54,7 @@ local function update_gate(pos, node, link, newstate)
end
end
local function register_gate(name, inputnumber, assess, recipe)
function register_gate(name, inputnumber, assess, recipe)
local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
gate_get_input_rules_oneinput
local description = "Mesecons Logic Gate: "..name
@ -122,13 +122,3 @@ register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons:mesecon", "", ""}})
register_gate("nor", 2, function (val1, val2) return not (val1 or val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}})
register_gate("or", 2, function (val1, val2) return (val1 or val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons:mesecon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}})

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