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鏡像自 https://github.com/minetest-mods/mesecons.git 已同步 2025-10-27 09:35:19 +01:00

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12 次程式碼提交

共有 230 個檔案被更改,包括 332 行新增2907 行删除

15
.github/workflows/check-release.yml 已供應 一般檔案
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@@ -0,0 +1,15 @@
on: [push, pull_request]
name: Check & Release
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

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@@ -1,41 +0,0 @@
on: [push, pull_request]
name: "Check"
jobs:
lint:
runs-on: ubuntu-latest
name: "Luacheck"
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
mineunit:
runs-on: ubuntu-latest
name: "Mineunit tests"
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: busted install
run: luarocks install --local busted
- name: luacov install
run: luarocks install --local luacov
- name: mineunit install
run: luarocks install --server=https://luarocks.org/dev --local mineunit
- name: run mesecons tests
working-directory: ./mesecons/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_mvps tests
working-directory: ./mesecons_mvps/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_fpga tests
working-directory: ./mesecons_fpga/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_luacontroller tests
working-directory: ./mesecons_luacontroller/
run: $HOME/.luarocks/bin/mineunit -q

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@@ -1,26 +0,0 @@
on: [push, pull_request]
name: "Test"
jobs:
test:
name: "Smoke Test ${{ matrix.cfg.image }}"
runs-on: ubuntu-latest
timeout-minutes: 5
strategy:
matrix:
cfg:
- { image: 'registry.gitlab.com/minetest/minetest/server:5.0.1', mtg: false }
- { image: 'ghcr.io/minetest/minetest:5.9.0', mtg: true }
steps:
- uses: actions/checkout@main
- uses: actions/checkout@main
with:
repository: 'minetest/minetest_game'
path: ./.test/minetest_game
if: ${{ matrix.cfg.mtg }}
- name: Run tests
run: ./.test/run.sh
env:
DOCKER_IMAGE: "${{ matrix.cfg.image }}"

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@@ -27,8 +27,6 @@ read_globals = {
"table.insert_all",
"vector",
"VoxelArea",
"mcl_dyes",
"mcl_sounds",
}
globals = {"mesecon"}
@@ -36,26 +34,3 @@ globals = {"mesecon"}
files["mesecons/actionqueue.lua"] = {
globals = {"minetest.registered_globalsteps"},
}
-- Test-specific stuff follows.
local test_conf = {
read_globals = {
"assert",
"fixture",
"mineunit",
"Player",
"sourcefile",
"world",
},
}
files["*/spec/*.lua"] = test_conf
files[".test_fixtures/*.lua"] = test_conf
files[".test_fixtures/screwdriver.lua"] = {
globals = {"screwdriver"},
}
files[".test_fixtures/mesecons_fpga.lua"] = {
globals = {"minetest.register_on_player_receive_fields"},
}

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@@ -1,3 +0,0 @@
mg_name = singlenode
mesecon.internal_test = true
random_mod_load_order = true

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@@ -1,31 +0,0 @@
#!/bin/bash
tempdir=$(mktemp -d)
confpath=$tempdir/minetest.conf
worldpath=$tempdir/world
trap 'rm -rf "$tempdir" || :' EXIT
[ -f mesecons/mod.conf ] || { echo "Must be run in modpack root folder." >&2; exit 1; }
command -v docker >/dev/null || { echo "Docker is not installed." >&2; exit 1; }
mtg=.test/minetest_game
[ -d $mtg ] || echo "A source checkout of minetest_game was not found. This can fail if your docker image does not ship a game." >&2
mkdir "$worldpath"
cp -v .test/minetest.conf "$confpath"
chmod -R 777 "$tempdir"
args=(
-v "$confpath":/etc/minetest/minetest.conf
-v "$tempdir":/var/lib/minetest/.minetest
-v "$PWD":/var/lib/minetest/.minetest/world/worldmods/mesecons
)
[ -d $mtg ] && args+=(
-v "$(realpath $mtg)":/var/lib/minetest/.minetest/games/minetest_game
)
args+=("$DOCKER_IMAGE")
[ -d $mtg ] && args+=(--gameid minetest)
docker run --rm -i "${args[@]}"
ls -la "$worldpath"
test -f "$worldpath/mesecon_actionqueue" || exit 1
exit 0

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@@ -1,156 +0,0 @@
mineunit("core")
mineunit("server")
mineunit("voxelmanip")
mineunit:set_current_modname("mesecons")
mineunit:set_modpath("mesecons", "../mesecons")
sourcefile("../mesecons/init")
-- Utility node: this conductor is used to test the connectivity and state of adjacent wires.
do
local off_spec = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
onstate = "mesecons:test_conductor_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
offstate = "mesecons:test_conductor_off",
}}
mesecon.register_node("mesecons:test_conductor", {
description = "Test Conductor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this receptor is used to test power sources.
do
local off_spec = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
}}
local on_spec = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
}}
mesecon.register_node("mesecons:test_receptor", {
description = "Test Receptor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this effector is used to test circuit outputs.
do
-- This is a list of actions in the form {<kind>, <pos>},
-- where <kind> is "on", "off", or "overheat".
mesecon._test_effector_events = {}
local function action_on(pos, node)
table.insert(mesecon._test_effector_events, {"on", pos})
node.param2 = node.param2 % 64 + 128 -- Turn on bit 7
minetest.swap_node(pos, node)
end
local function action_off(pos, node)
table.insert(mesecon._test_effector_events, {"off", pos})
node.param2 = node.param2 % 64 -- Turn off bit 7
minetest.swap_node(pos, node)
end
local function action_change(pos, node, rule_name, new_state)
if mesecon.do_overheat(pos) then
table.insert(mesecon._test_effector_events, {"overheat", pos})
minetest.remove_node(pos)
return
end
-- Set the value of a bit in param2 according to the rule name and new state.
local bit = tonumber(rule_name.name, 2)
local bits_above = node.param2 - node.param2 % (bit * 2)
local bits_below = node.param2 % bit
local bits_flipped = new_state == mesecon.state.on and bit or 0
node.param2 = bits_above + bits_flipped + bits_below
minetest.swap_node(pos, node)
end
minetest.register_node("mesecons:test_effector", {
description = "Test Effector",
mesecons = {effector = {
action_on = action_on,
action_off = action_off,
action_change = action_change,
rules = {
{x = 1, y = 0, z = 0, name = "000001"},
{x = -1, y = 0, z = 0, name = "000010"},
{x = 0, y = 1, z = 0, name = "000100"},
{x = 0, y = -1, z = 0, name = "001000"},
{x = 0, y = 0, z = 1, name = "010000"},
{x = 0, y = 0, z = -1, name = "100000"},
}
}},
})
end
-- Utility node: this conductor is used to test rotation.
do
local get_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}})
local off_spec = {conductor = {
state = mesecon.state.off,
rules = get_rules,
onstate = "mesecons:test_conductor_rot_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = get_rules,
offstate = "mesecons:test_conductor_rot_off",
}}
mesecon.register_node("mesecons:test_conductor_rot", {
description = "Rotatable Test Conductor",
on_rotate = mesecon.on_rotate_horiz,
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this is used to test multiple conductors within a single node.
do
local mesecons_spec = {conductor = {
rules = {
{{x = 1, y = 0, z = 0}, {x = 0, y = -1, z = 0}},
{{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = -1}},
{{x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}},
},
states = {
"mesecons:test_multiconductor_off", "mesecons:test_multiconductor_001",
"mesecons:test_multiconductor_010", "mesecons:test_multiconductor_011",
"mesecons:test_multiconductor_100", "mesecons:test_multiconductor_101",
"mesecons:test_multiconductor_110", "mesecons:test_multiconductor_on",
},
}}
for _, state in ipairs(mesecons_spec.conductor.states) do
minetest.register_node(state, {
description = "Test Multiconductor",
mesecons = mesecons_spec,
})
end
end
mesecon._test_autoconnects = {}
mesecon.register_autoconnect_hook("test", function(pos, node)
table.insert(mesecon._test_autoconnects, {pos, node})
end)
function mesecon._test_dig(pos)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
end
function mesecon._test_place(pos, node)
world.set_node(pos, node)
mesecon.on_placenode(pos, minetest.get_node(pos))
end
function mesecon._test_reset()
-- First let circuits settle by simulating many globalsteps.
for i = 1, 10 do
mineunit:execute_globalstep(60)
end
mesecon.queue.actions = {}
mesecon._test_effector_events = {}
mesecon._test_autoconnects = {}
end
mineunit:execute_globalstep(mesecon.setting("resumetime", 4) + 1)

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@@ -1,59 +0,0 @@
mineunit("player")
fixture("mesecons")
fixture("mesecons_gamecompat")
local registered_on_player_receive_fields = {}
local old_register_on_player_receive_fields = minetest.register_on_player_receive_fields
function minetest.register_on_player_receive_fields(func)
old_register_on_player_receive_fields(func)
table.insert(registered_on_player_receive_fields, func)
end
mineunit:set_current_modname("mesecons_fpga")
mineunit:set_modpath("mesecons_fpga", "../mesecons_fpga")
sourcefile("../mesecons_fpga/init")
local fpga_user = Player("mesecons_fpga_user")
function mesecon._test_program_fpga(pos, program)
local node = minetest.get_node(pos)
assert.equal("mesecons_fpga:fpga", node.name:sub(1, 18))
local fields = {program = true}
for i, instr in ipairs(program) do
-- Translate the instruction into formspec fields.
local op1, act, op2, dst
if #instr == 3 then
act, op2, dst = unpack(instr)
else
assert.equal(4, #instr)
op1, act, op2, dst = unpack(instr)
end
fields[i .. "op1"] = op1
fields[i .. "act"] = (" "):rep(4 - #act) .. act
fields[i .. "op2"] = op2
fields[i .. "dst"] = dst
end
minetest.registered_nodes[node.name].on_rightclick(pos, node, fpga_user)
for _, func in ipairs(registered_on_player_receive_fields) do
if func(fpga_user, "mesecons:fpga", fields) then
break
end
end
end
function mesecon._test_copy_fpga_program(pos)
fpga_user:get_inventory():set_stack("main", 1, "mesecons_fpga:programmer")
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_place(pt)
return fpga_user:get_wielded_item()
end
function mesecon._test_paste_fpga_program(pos, tool)
fpga_user:get_inventory():set_stack("main", 1, tool)
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_use(pt)
end

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@@ -1,5 +0,0 @@
fixture("mesecons")
mineunit:set_current_modname("mesecons_gamecompat")
mineunit:set_modpath("mesecons_gamecompat", "../mesecons_gamecompat")
sourcefile("../mesecons_gamecompat/init")

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@@ -1,12 +0,0 @@
fixture("mesecons")
fixture("mesecons_gamecompat")
mineunit:set_current_modname("mesecons_luacontroller")
mineunit:set_modpath("mesecons_luacontroller", "../mesecons_luacontroller")
sourcefile("../mesecons_luacontroller/init")
function mesecon._test_program_luac(pos, code)
local node = minetest.get_node(pos)
assert.equal("mesecons_luacontroller:luacontroller", node.name:sub(1, 36))
return minetest.registered_nodes[node.name].mesecons.luacontroller.set_program(pos, code)
end

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@@ -1,45 +0,0 @@
mineunit("protection")
fixture("mesecons")
mineunit:set_current_modname("mesecons_mvps")
mineunit:set_modpath("mesecons_mvps", "../mesecons_mvps")
sourcefile("../mesecons_mvps/init")
minetest.register_node("mesecons_mvps:test_stopper", {
description = "Test Stopper",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper")
minetest.register_node("mesecons_mvps:test_stopper_cond", {
description = "Test Stopper (Conditional)",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper_cond", function(node)
return node.param2 == 0
end)
minetest.register_node("mesecons_mvps:test_sticky", {
description = "Test Sticky",
mvps_sticky = function(pos)
local connected = {}
for i, rule in ipairs(mesecon.rules.alldirs) do
connected[i] = vector.add(pos, rule)
end
return connected
end,
})
mesecon._test_moves = {}
minetest.register_node("mesecons_mvps:test_on_move", {
description = "Test Moveable",
mesecon = {
on_mvps_move = function(pos, node, oldpos, meta)
table.insert(mesecon._test_moves, {pos, node, oldpos, meta})
end
},
})
local old_reset = mesecon._test_reset
function mesecon._test_reset()
mesecon._test_moves = {}
old_reset()
end

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@@ -1,6 +0,0 @@
mineunit:set_current_modname("screwdriver")
screwdriver = {}
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2

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@@ -12,7 +12,6 @@ MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
@@ -21,18 +20,15 @@ Mesecons has a similar goal to Redstone in Minecraft, but works in its own way,
OK, I want in.
--------------
Go get it!
[![ContentDB](https://content.minetest.net/packages/Jeija/mesecons/shields/downloads/)](https://content.minetest.net/packages/Jeija/mesecons/)
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip)
Install it directly from your client by searching it in the Online Content tab.
**Or** if you've downloaded a ZIP file check out [this page](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - called `mods`.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
@@ -41,21 +37,21 @@ There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](https://mesecons.net/items.html) is your style?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](https://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](https://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod.
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible! (as of 2016)
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
@@ -76,11 +72,8 @@ These awesome people made Mesecons possible! (as of 2016)
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Check out the [entire contributor list](https://github.com/minetest-mods/mesecons/graphs/contributors) on GitHub.
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic).
That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

查看文件

@@ -42,7 +42,6 @@
},
"Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"Microcontroller" : "mesecons_microcontroller/doc/microcontroler",
"FPGA" : "mesecons_fpga/doc/fpga",
"FPGA Programmer" : "mesecons_fpga/doc/programmer",
"Torch" : "mesecons_torch/doc/torch",

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@@ -70,17 +70,7 @@ end
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 4 seconds
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local function globalstep_func(dtime)
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
m_time = m_time + dtime
return
end
local actions = queue.actions
-- split into two categories:
-- actions_now: actions to execute now
@@ -122,7 +112,23 @@ local function globalstep_func(dtime)
end
end
minetest.register_globalstep(globalstep_func)
-- delay the time the globalsteps start to be execute by 4 seconds
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
function queue:execute(action)
-- ignore if action queue function name doesn't exist,

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@@ -99,6 +99,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
@@ -117,17 +118,11 @@ function mesecon.receptor_off(pos, rules)
end
print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua");
-- Automated test run
if mesecon.setting("internal_test", false) then
-- currently does nothing, we only fail if some error happens right on startup
minetest.after(5, function()
minetest.request_shutdown()
end)
end

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@@ -51,18 +51,27 @@ mesecon.fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua")
-- General
function mesecon.get_effector(nodename)
local def = minetest.registered_nodes[nodename]
return def and def.mesecons and def.mesecons.effector
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector then
return minetest.registered_nodes[nodename].mesecons.effector
end
end
function mesecon.get_receptor(nodename)
local def = minetest.registered_nodes[nodename]
return def and def.mesecons and def.mesecons.receptor
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.receptor then
return minetest.registered_nodes[nodename].mesecons.receptor
end
end
function mesecon.get_conductor(nodename)
local def = minetest.registered_nodes[nodename]
return def and def.mesecons and def.mesecons.conductor
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.conductor then
return minetest.registered_nodes[nodename].mesecons.conductor
end
end
function mesecon.get_any_outputrules(node)
@@ -533,12 +542,9 @@ function mesecon.turnoff(pos, link)
end
for _, sig in ipairs(signals) do
-- If sig.depth is 1, it has not yet been checked that the power source is actually off.
if sig.depth > 1 or not mesecon.is_powered(sig.pos, sig.link) then
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end

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@@ -1,3 +0,0 @@
# textdomain: mesecons
Mesecons=Mesecons

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@@ -1,4 +0,0 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesekonduktilo

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@@ -1,4 +0,0 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesecons

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@@ -1,4 +0,0 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=

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@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
@@ -13,7 +11,7 @@ minetest.register_node("mesecons:mesecon_off", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description= S("Mesecons"),
description="Mesecons",
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:mesecon_on"

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@@ -64,8 +64,6 @@ local rules_buttonlike = {
}
local function rules_from_dir(ruleset, dir)
if not dir then return {} end
if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end

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@@ -1,62 +0,0 @@
require("mineunit")
fixture("mesecons")
describe("action queue", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -1, y = 1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("executes in order", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
assert.same({"on", layout[4][1]}, mesecon._test_effector_events[1])
assert.same({"on", layout[5][1]}, mesecon._test_effector_events[2])
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(4, #mesecon._test_effector_events)
assert.same({"off", layout[4][1]}, mesecon._test_effector_events[3])
assert.same({"off", layout[5][1]}, mesecon._test_effector_events[4])
end)
it("discards outdated/overwritten node events", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(0, #mesecon._test_effector_events)
end)
it("delays actions", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.queue:add_action(layout[1][1], "receptor_on", {mesecon.rules.alldirs}, 1, nil)
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(1)
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
end)
end)

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@@ -1 +0,0 @@
fixture_paths = {"../.test_fixtures"}

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@@ -1,192 +0,0 @@
require("mineunit")
fixture("mesecons")
fixture("screwdriver")
describe("placement/digging service", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates components when a receptor changes", function()
-- Dig then replace a receptor and check that the connected effectors changed.
mesecon._test_dig(layout[1][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(3, #mesecon._test_effector_events)
mesecon._test_place(layout[1][1], "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute activate/change action
assert.equal(6, #mesecon._test_effector_events)
end)
it("updates components when a conductor changes", function()
-- Dig then replace a powered conductor and check that the connected effectors changed.
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(2, #mesecon._test_effector_events)
mesecon._test_place(layout[2][1], "mesecons:test_conductor_off")
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(4, #mesecon._test_effector_events)
end)
it("updates effectors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(tonumber("10100000", 2), world.get_node(pos).param2)
end)
it("updates multiconductors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_multiconductor_off")
assert.equal("mesecons:test_multiconductor_010", world.get_node(pos).name)
end)
it("turns off conductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_conductor_on")
assert.equal("mesecons:test_conductor_off", world.get_node(pos).name)
end)
it("turns off multiconductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_multiconductor_on")
assert.equal("mesecons:test_multiconductor_off", world.get_node(pos).name)
end)
it("triggers autoconnect hooks", function()
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute delayed hook
assert.equal(1, #mesecon._test_autoconnects)
mesecon._test_place(layout[2][1], layout[2][2])
assert.equal(2, #mesecon._test_autoconnects)
end)
end)
describe("overheating service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_receptor_on"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("tracks heat", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mesecon.do_cooldown(layout[2][1])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("cools over time", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("tracks movement", function()
local oldpos = layout[2][1]
local pos = vector.offset(oldpos, 0, 1, 0)
mesecon.do_overheat(oldpos)
mesecon.move_hot_nodes({{pos = pos, oldpos = oldpos}})
assert.equal(0, mesecon.get_heat(oldpos))
assert.equal(1, mesecon.get_heat(pos))
end)
it("causes overheating", function()
-- Switch the first receptor on and off until it overheats/breaks a receptor.
repeat
if mesecon.flipstate(layout[1][1], minetest.get_node(layout[1][1])) == "on" then
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
else
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
end
mineunit:execute_globalstep(0) -- Execute receptor_on/receptor_off/activate/deactivate/change actions
until minetest.get_node(layout[2][1]).name ~= "mesecons:test_effector"
assert.same({"overheat", layout[2][1]}, mesecon._test_effector_events[#mesecon._test_effector_events])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
end)
describe("screwdriver service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_rot_on"},
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = -1}, "mesecons:test_conductor_off"},
}
local function rotate(new_param2)
local pos = layout[1][1]
local node = world.get_node(pos)
local on_rotate = minetest.registered_nodes[node.name].on_rotate
on_rotate(pos, node, nil, screwdriver.ROTATE_FACE, new_param2)
end
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates conductors", function()
-- Rotate a conductor and see that the circuit state changes.
rotate(1)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(2)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
rotate(3)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(0)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
end)
end)

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@@ -1,147 +0,0 @@
require("mineunit")
fixture("mesecons")
describe("state", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 0, y = -1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("turns on", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
end)
it("turns off", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on actions
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off and activate/change actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal(tonumber("00000000", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[6][1]).param2)
end)
end)
describe("rotation", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 0}},
{{x = 0, y = 0, z = 1}, {name = "mesecons:test_conductor_rot_off", param2 = 1}},
{{x = -1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 2}},
{{x = 0, y = 0, z = -1}, {name = "mesecons:test_conductor_rot_off", param2 = 3}},
}
before_each(function()
for _, entry in ipairs(layout) do
world.set_node(entry[1], entry[2])
end
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("works", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[4][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[5][1]).name)
end)
end)
describe("multiconductor", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_multiconductor_off"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
world.clear()
mesecon._test_reset()
end)
it("separates its subparts", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_001", world.get_node(layout[4][1]).name)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_011", world.get_node(layout[4][1]).name)
world.set_node(layout[3][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[3][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_on", world.get_node(layout[4][1]).name)
end)
it("loops through itself", function()
-- Make a loop.
world.set_node({x = 0, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = 0, z = 0}, "mesecons:test_conductor_off")
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_101", world.get_node(layout[4][1]).name)
end)
end)

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@@ -1,7 +1,5 @@
-- The BLINKY_PLANT
local S = minetest.get_translator(minetest.get_current_modname())
local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
@@ -22,7 +20,7 @@ local on_timer = function (pos)
end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description= S("Blinky Plant"),
description="Blinky Plant",
drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",

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@@ -1,2 +0,0 @@
# textdomain: mesecons_blinkyplant
Blinky Plant=Blinkpflanze

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@@ -1,4 +0,0 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Palpebruma Planto

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@@ -1,4 +0,0 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Plante clignotante

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@@ -1,4 +0,0 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=

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@@ -1,7 +1,6 @@
-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
local S = minetest.get_translator(minetest.get_current_modname())
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
@@ -46,7 +45,7 @@ minetest.register_node("mesecons_button:button_off", {
}
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = S("Button"),
description = "Button",
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
@@ -93,7 +92,7 @@ minetest.register_node("mesecons_button:button_on", {
},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = S("Button"),
description = "Button",
sounds = mesecon.node_sound.stone,
mesecons = {receptor = {
state = mesecon.state.on,

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@@ -1,2 +0,0 @@
# textdomain: mesecons_button
Button=Taster

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@@ -1,4 +0,0 @@
# textdomain: mesecons_button
### init.lua ###
Button=Butono

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@@ -1,4 +0,0 @@
# textdomain: mesecons_button
### init.lua ###
Button=Bouton

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@@ -1,4 +0,0 @@
# textdomain: mesecons_button
### init.lua ###
Button=

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@@ -1,8 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("say", {
params = "<text>",
description = S("Say <text> as the server"),
description = "Say <text> as the server",
privs = {server=true},
func = function(name, param)
minetest.chat_send_all(name .. ": " .. param)
@@ -11,7 +9,7 @@ minetest.register_chatcommand("say", {
minetest.register_chatcommand("tell", {
params = "<name> <text>",
description = S("Say <text> to <name> privately"),
description = "Say <text> to <name> privately",
privs = {shout=true},
func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
@@ -28,7 +26,7 @@ minetest.register_chatcommand("tell", {
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = S("Set health of <name> to <value> hitpoints"),
description = "Set health of <name> to <value> hitpoints",
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
@@ -182,7 +180,7 @@ local function can_dig(pos, player)
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = S("Command Block"),
description = "Command Block",
tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false,

查看文件

@@ -1,5 +0,0 @@
# textdomain: mesecons_commandblock
Say <text> as the server=<Text> als Server sagen
Say <text> to <name> privately=<Text> an <Name> privat senden
Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
Command Block=Befehlsblock

查看文件

@@ -1,7 +0,0 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Diru <teksto> kiel la servilo
Say <text> to <name> privately=Diru <teksto> al <nomo> private
Set health of <name> to <value> hitpoints=Agordu sanon de <nomo> al <valoro>
Command Block=Komando-Bloko

查看文件

@@ -1,7 +0,0 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Dire <text> au serveur
Say <text> to <name> privately=Dire <text> à <name> en privé
Set health of <name> to <value> hitpoints=Définir la vie de <name> sur <value> cœurs
Command Block=Bloc de commandes

查看文件

@@ -1,7 +0,0 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=
Say <text> to <name> privately=
Set health of <name> to <value> hitpoints=
Command Block=

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
@@ -27,6 +25,20 @@ local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do
local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
}
-- Delayer definition defaults
local def = {
drawtype = "nodebox",
@@ -34,14 +46,11 @@ local def = {
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
},
fixed = boxes
},
paramtype = "light",
paramtype2 = "facedir",
@@ -51,8 +60,6 @@ local def = {
sounds = mesecon.node_sound.stone,
on_blast = mesecon.on_blastnode,
drop = "mesecons_delayer:delayer_off_1",
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
}
-- Deactivated delayer definition defaults
@@ -62,18 +69,17 @@ if i > 1 then
end
local off_state = {
description = S("Delayer"),
inventory_image = "jeija_gate_off.png^jeija_delayer.png",
wield_image = "jeija_gate_off.png^jeija_delayer.png",
description = "Delayer",
tiles = {
"jeija_microcontroller_bottom.png^jeija_gate_output_off.png^jeija_gate_off.png^"..
"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"jeija_microcontroller_bottom.png^jeija_gate_output_off.png",
"jeija_gate_side.png^jeija_gate_side_output_off.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
@@ -85,6 +91,7 @@ local off_state = {
param2 = node.param2
})
end,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
mesecons = {
receptor =
{
@@ -94,7 +101,6 @@ local off_state = {
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate,
action_on = delayer_activate
}
},
@@ -106,17 +112,14 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults
local on_state = {
description = S("You hacker you"),
inventory_image = "jeija_gate_on.png^jeija_delayer.png",
wield_image = "jeija_gate_on.png^jeija_delayer.png",
description = "You hacker you",
tiles = {
"jeija_microcontroller_bottom.png^jeija_gate_output_on.png^jeija_gate_on.png^"..
"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"jeija_microcontroller_bottom.png^jeija_gate_output_on.png",
"jeija_gate_side.png^jeija_gate_side_output_on.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png"
},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher)
@@ -129,6 +132,7 @@ local on_state = {
param2 = node.param2
})
end,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = {
receptor =
{
@@ -138,8 +142,7 @@ local on_state = {
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate,
action_on = delayer_activate
action_off = delayer_deactivate
}
},
}

查看文件

@@ -1,3 +0,0 @@
# textdomain: mesecons_delayer
Delayer=Verzögerer
You hacker you=Du Hacker, Du

查看文件

@@ -1,5 +0,0 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Prokrasto
You hacker you=Vi hakisto

查看文件

@@ -1,5 +0,0 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Retardateur
You hacker you=Vous êtes un pirate informatique

查看文件

@@ -1,5 +0,0 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=
You hacker you=

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查看文件

@@ -1,19 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname())
local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
local GET_COMMAND = "GET"
local function comma_list_to_table(comma_list)
local tbl = {}
for _, str in ipairs(string.split(comma_list:gsub("%s", ""), ",")) do
tbl[str] = true
end
return tbl
end
-- Object detector
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
@@ -45,7 +33,10 @@ local function object_detector_scan(pos)
if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname")
local scan_for = comma_list_to_table(scanname)
local scan_for = {}
for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do
scan_for[str] = true
end
local every_player = scanname == ""
for _, obj in pairs(objs) do
@@ -80,7 +71,7 @@ minetest.register_node("mesecons_detector:object_detector_off", {
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description= S("Player Detector"),
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pplate
@@ -195,9 +186,8 @@ local function node_detector_scan(pos)
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name
local scanname = meta:get_string("scanname")
local scan_for = comma_list_to_table(scanname)
return (scan_for[frontname]) or
return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end
@@ -223,10 +213,10 @@ local node_detector_digiline = {
if type(msg) == "table" then
if msg.distance or msg.scanname then
if type(msg.distance) == "number" or type(msg.distance) == "string" then
if msg.distance then
meta:set_string("distance", msg.distance)
end
if type(msg.scanname) == "string" then
if msg.scanname then
meta:set_string("scanname", msg.scanname)
end
node_detector_make_formspec(pos)
@@ -240,7 +230,7 @@ local node_detector_digiline = {
else
if msg == GET_COMMAND then
node_detector_send_node_name(pos, node, channel, meta)
elseif type(msg) == "string" then
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
@@ -257,7 +247,7 @@ minetest.register_node("mesecons_detector:node_detector_off", {
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description = S("Node Detector"),
description="Node Detector",
mesecons = {receptor = {
state = mesecon.state.off
}},

查看文件

@@ -1,3 +0,0 @@
# textdomain: mesecons_detector
Player Detector=Spielerdetektor
Node Detector=Blockdetektor

查看文件

@@ -1,5 +0,0 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Ludanta Detektilo
Node Detector=Noda Detektilo

查看文件

@@ -1,5 +0,0 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Détecteur de joueur
Node Detector=Détecteur de bloc

查看文件

@@ -1,5 +0,0 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=
Node Detector=

查看文件

@@ -22,11 +22,6 @@ end
local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors
if minetest.registered_items[name .. "_b_1"].mesecons then
minetest.log("info", "[mesecons_doors] Not touching door " .. name)
return
end
local function toggle_state1 (pos)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
@@ -52,10 +47,6 @@ local function meseconify_door(name)
})
elseif minetest.registered_items[name .. "_a"] then
-- new style mesh node based doors
if minetest.registered_items[name .. "_a"].mesecons then
minetest.log("info", "[mesecons_doors] Not touching door " .. name)
return
end
local override = {
mesecons = {effector = {
action_on = function(pos)
@@ -82,66 +73,68 @@ local function meseconify_door(name)
end
end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
meseconify_door("xpanes:door_steel_bar")
-- Trapdoor
local function trapdoor_switch(name)
return function(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name, param2 = node.param2})
else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name.."_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
end
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
local function meseconify_trapdoor(name)
local override
if doors and doors.get then
override = {
mesecons = {effector = {
action_on = function(pos)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
else
override = {
mesecons = {effector = {
action_on = trapdoor_switch(name),
action_off = trapdoor_switch(name)
}},
}
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
end
if minetest.registered_items[name] then
minetest.override_item(name, override)
minetest.override_item(name.."_open", override)
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
minetest.register_on_mods_loaded(function()
if doors.registered_doors ~= nil then -- registered_doors is not always available
for k,_ in pairs(doors.registered_doors) do
if k:find("_a$") then
meseconify_door(k:sub(1,-3))
end
end
for k,_ in pairs(doors.registered_trapdoors) do
if not k:find("_open$") then
meseconify_trapdoor(k)
end
end
if doors and doors.get then
local override = {
mesecons = {effector = {
action_on = function(pos)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
minetest.override_item("doors:trapdoor", override)
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
if minetest.registered_items["xpanes:trapdoor_steel_bar"] then
minetest.override_item("xpanes:trapdoor_steel_bar", override)
minetest.override_item("xpanes:trapdoor_steel_bar_open", override)
end
end)
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end
end

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local corner_selectionbox = {
type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 },
@@ -38,7 +36,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "mesh",
description = S("Insulated Mesecon Corner"),
description = "Insulated Mesecon Corner",
mesh = "mesecons_extrawires_corner.obj",
tiles = {
{ name = "jeija_insulated_wire_sides_off.png", backface_culling = true },
@@ -69,9 +67,3 @@ minetest.register_craft({
{"", "mesecons_insulated:insulated_off"},
}
})
minetest.register_craft({
output = "mesecons_insulated:insulated_off",
type = "shapeless",
recipe = {"mesecons_extrawires:corner_off"}
})

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local crossover_rules = {
{--first wire
{x=-1,y=0,z=0},
@@ -19,7 +17,7 @@ local crossover_states = {
}
minetest.register_node("mesecons_extrawires:crossover_off", {
description = S("Insulated Mesecon Crossover"),
description = "Insulated Mesecon Crossover",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
tiles = {
@@ -45,7 +43,7 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
})
minetest.register_node("mesecons_extrawires:crossover_01", {
description = S("You hacker you!"),
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@@ -72,7 +70,7 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
})
minetest.register_node("mesecons_extrawires:crossover_10", {
description = S("You hacker you!"),
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@@ -99,7 +97,7 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
})
minetest.register_node("mesecons_extrawires:crossover_on", {
description = S("You hacker you!"),
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local doublecorner_selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
@@ -33,7 +31,7 @@ for k, state in ipairs(doublecorner_states) do
minetest.register_node(state, {
drawtype = "mesh",
mesh = "mesecons_extrawires_doublecorner.obj",
description = S("Insulated Mesecon Double Corner"),
description = "Insulated Mesecon Double Corner",
tiles = {
{ name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true },

查看文件

@@ -1,8 +0,0 @@
# textdomain: mesecons_extrawires
Insulated Mesecon Corner=Isolierte Meseconecke
Insulated Mesecon Crossover=Isolierter Meseconübergang
You hacker you!=Sie Hacker!
Insulated Mesecon Double Corner=Isolierte Mesecondoppelecke
Mese Wire=Mesedraht
Insulated Mesecon T-junction=Isolierte Mesecongabelung
Vertical Mesecon=Vertikaler Mesecon

查看文件

@@ -1,20 +0,0 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Izolita Mesekonduktila Angulo
### crossover.lua ###
Insulated Mesecon Crossover=Izolita Mesekonduktila Interkruciĝo
You hacker you!=Vi hakisto
### doublecorner.lua ###
Insulated Mesecon Double Corner=Izolita Mesekonduktila Duobla Angulo
### mesewire.lua ###
Mese Wire=Mesea Drato
### tjunction.lua ###
Insulated Mesecon T-junction=Izolita Mesekonduktila T-Kruciĝo
### vertical.lua ###
Vertical Mesecon=Vertikala Mesekonduktilo

查看文件

@@ -1,20 +0,0 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Coin de Mesecon isolé
### crossover.lua ###
Insulated Mesecon Crossover=Croisement de Mesecon isolé
You hacker you!=Vous êtes un pirate informatique !
### doublecorner.lua ###
Insulated Mesecon Double Corner=Double coin de Mesecon isolé
### mesewire.lua ###
Mese Wire=Câble de Mesecon
### tjunction.lua ###
Insulated Mesecon T-junction=Croisement en T de Mesecon isolé
### vertical.lua ###
Vertical Mesecon=Mesecon vertical

查看文件

@@ -1,20 +0,0 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=
### crossover.lua ###
Insulated Mesecon Crossover=
You hacker you!=
### doublecorner.lua ###
Insulated Mesecon Double Corner=
### mesewire.lua ###
Mese Wire=
### tjunction.lua ###
Insulated Mesecon T-junction=
### vertical.lua ###
Vertical Mesecon=

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
if mese_nodename then
-- Convert placeholders.
@@ -8,7 +6,7 @@ else
-- Register placeholder.
mese_nodename = "mesecons_extrawires:mese"
minetest.register_node("mesecons_extrawires:mese", {
description = S("Mese Wire"),
description = "Mese Wire",
tiles = {"mesecons_wire_off.png"},
paramtype = "light",
light_source = 3,

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local tjunction_nodebox = {
type = "fixed",
-- ±0.001 is to prevent z-fighting
@@ -50,7 +48,7 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
minetest.register_node("mesecons_extrawires:tjunction_off", {
drawtype = "nodebox",
description = S("Insulated Mesecon T-junction"),
description = "Insulated Mesecon T-junction",
tiles = {
"jeija_insulated_wire_tjunction_tb_off.png",
"jeija_insulated_wire_tjunction_tb_off.png^[transformR180",

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local vertical_box = {
type = "fixed",
fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
@@ -40,39 +38,35 @@ local bottom_rules = {
{x=0, y=2, z=0} -- receive power from pressure plate / detector / ... 2 nodes above
}
local function is_vertical_conductor(nodename)
local def = minetest.registered_nodes[nodename]
return def and def.is_vertical_conductor
end
local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if not is_vertical_conductor(node.name) then
return
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(vector.add(pos, vertical_rules[1]))
local node_below = minetest.get_node(vector.add(pos, vertical_rules[2]))
local above = minetest.registered_nodes[node_above.name]
and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
mesecon.on_dignode(pos, node)
-- Always place offstate conductor and let mesecon.on_placenode take care
local newname = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
newname = newname .. "off"
elseif above and not below then -- above only: bottom
newname = newname .. "bottom_off"
elseif not above and below then -- below only: top
newname = newname .. "top_off"
else -- no vertical wire above, no vertical wire below: use bottom
newname = newname .. "bottom_off"
end
minetest.set_node(pos, {name = newname})
mesecon.on_placenode(pos, {name = newname})
end
local node_above = minetest.get_node(vector.add(pos, vertical_rules[1]))
local node_below = minetest.get_node(vector.add(pos, vertical_rules[2]))
local above = is_vertical_conductor(node_above.name)
local below = is_vertical_conductor(node_below.name)
mesecon.on_dignode(pos, node)
-- Always place offstate conductor and let mesecon.on_placenode take care
local newname = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
newname = newname .. "off"
elseif above and not below then -- above only: bottom
newname = newname .. "bottom_off"
elseif not above and below then -- below only: top
newname = newname .. "top_off"
else -- no vertical wire above, no vertical wire below: use bottom
newname = newname .. "bottom_off"
end
minetest.set_node(pos, {name = newname})
mesecon.on_placenode(pos, {name = newname})
end
local vertical_update = function (pos)
@@ -83,7 +77,7 @@ end
-- Vertical wire
mesecon.register_node("mesecons_extrawires:vertical", {
description = S("Vertical Mesecon"),
description = "Vertical Mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@@ -116,7 +110,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
-- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", {
description = S("Vertical Mesecon"),
description = "Vertical mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@@ -148,7 +142,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
-- Vertical wire bottom
mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = S("Vertical Mesecon"),
description = "Vertical mesecon",
drawtype = "nodebox",
walkable = false,
paramtype = "light",

查看文件

@@ -1,5 +1,3 @@
local S = minetest.get_translator(minetest.get_current_modname())
local plg = {}
plg.rules = {}
-- per-player formspec positions
@@ -20,10 +18,10 @@ plg.register_nodes = function(template)
-- build top texture string
local texture = "jeija_fpga_top.png"
if a == 1 then texture = texture .. "^jeija_luacontroller_LED_A.png" end
if b == 1 then texture = texture .. "^jeija_luacontroller_LED_B.png" end
if c == 1 then texture = texture .. "^jeija_luacontroller_LED_C.png" end
if d == 1 then texture = texture .. "^jeija_luacontroller_LED_D.png" end
if a == 1 then texture = texture .. "^jeija_microcontroller_LED_A.png" end
if b == 1 then texture = texture .. "^jeija_microcontroller_LED_B.png" end
if c == 1 then texture = texture .. "^jeija_microcontroller_LED_C.png" end
if d == 1 then texture = texture .. "^jeija_microcontroller_LED_D.png" end
ndef.tiles[1] = texture
ndef.inventory_image = texture
@@ -61,7 +59,7 @@ plg.register_nodes = function(template)
end
plg.register_nodes({
description = S("FPGA"),
description = "FPGA",
drawtype = "nodebox",
tiles = {
"", -- replaced later

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@@ -1,3 +0,0 @@
# textdomain: mesecons_fpga
FPGA=FPGA
FPGA Programmer=FPGA-Programmierer

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@@ -1,7 +0,0 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=FPGA
### tool.lua ###
FPGA Programmer=FPGA Programilo

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@@ -1,7 +0,0 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=Circuit logique programmable (FPGA)
### tool.lua ###
FPGA Programmer=Programmateur de circuit logique

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@@ -1,7 +0,0 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=
### tool.lua ###
FPGA Programmer=

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@@ -1,106 +0,0 @@
require("mineunit")
fixture("mesecons_fpga")
fixture("screwdriver")
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
describe("FPGA rotation", function()
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("rotates I/O operands clockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_FACE)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mesecon._test_place(pos_c, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
it("rotates I/O operands counterclockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
mesecon._test_place(pos_d, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
mesecon._test_dig(pos_d)
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("updates ports", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
assert.equal("mesecons_fpga:fpga0001", world.get_node(pos).name)
end)
end)
describe("FPGA programmer", function()
local pos2 = {x = 10, y = 0, z = 0}
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
world.set_node(pos2, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("transfers instructions", function()
mesecon._test_program_fpga(pos2, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from new FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from cleared FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_program_fpga(pos2, {{"=", "A", "B"}})
mesecon._test_program_fpga(pos2, {})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from non-FPGA nodes", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(vector.add(pos2, 1)))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
end)

查看文件

@@ -1,235 +0,0 @@
require("mineunit")
fixture("mesecons_fpga")
describe("FPGA logic", function()
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
local fpga_set = false
local function set_fpga()
if not fpga_set then
world.set_node(pos, "mesecons_fpga:fpga0000")
fpga_set = true
end
end
before_each(set_fpga)
local function reset_world()
if fpga_set then
mesecon._test_reset()
world.clear()
fpga_set = false
end
end
after_each(reset_world)
local function test_program(inputs, outputs, program)
set_fpga()
mesecon._test_program_fpga(pos, program)
if inputs.a then mesecon._test_place(pos_a, "mesecons:test_receptor_on") end
if inputs.b then mesecon._test_place(pos_b, "mesecons:test_receptor_on") end
if inputs.c then mesecon._test_place(pos_c, "mesecons:test_receptor_on") end
if inputs.d then mesecon._test_place(pos_d, "mesecons:test_receptor_on") end
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
local expected_name = "mesecons_fpga:fpga"
.. (outputs.d and 1 or 0) .. (outputs.c and 1 or 0)
.. (outputs.b and 1 or 0) .. (outputs.a and 1 or 0)
assert.equal(expected_name, world.get_node(pos).name)
reset_world()
end
it("operator and", function()
local prog = {{"A", "AND", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator or", function()
local prog = {{"A", "OR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator not", function()
local prog = {{"NOT", "A", "B"}}
test_program({}, {b = true}, prog)
test_program({a = true}, {}, prog)
end)
it("operator xor", function()
local prog = {{"A", "XOR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator nand", function()
local prog = {{"A", "NAND", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator buf", function()
local prog = {{"=", "A", "B"}}
test_program({}, {}, prog)
test_program({a = true}, {b = true}, prog)
end)
it("operator xnor", function()
local prog = {{"A", "XNOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator nor", function()
local prog = {{"A", "NOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("rejects duplicate operands", function()
test_program({a = true}, {}, {{"A", "OR", "A", "B"}})
test_program({a = true}, {}, {{"=", "A", "0"}, {"0", "OR", "0", "B"}})
end)
it("rejects unassigned memory operands", function()
test_program({a = true}, {}, {{"A", "OR", "0", "B"}})
test_program({a = true}, {}, {{"0", "OR", "A", "B"}})
end)
it("rejects double memory assignment", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"=", "A", "0"}, {"=", "0", "B"}})
end)
it("rejects assignment to memory operand", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"A", "OR", "0", "0"}, {"=", "0", "B"}})
end)
it("allows double port assignment", function()
test_program({a = true}, {b = true}, {{"NOT", "A", "B"}, {"=", "A", "B"}})
end)
it("allows assignment to port operand", function()
test_program({a = true}, {b = true}, {{"A", "OR", "B", "B"}})
end)
it("preserves initial pin states", function()
test_program({a = true}, {b = true}, {{"=", "A", "B"}, {"=", "B", "C"}})
end)
it("rejects binary operations with single operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {" ", "OR", "A", "C"}})
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "OR", " ", "C"}})
end)
it("rejects unary operations with first operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "=", " ", "C"}})
end)
it("rejects operations without destinations", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"=", "A", " "}})
end)
it("allows blank statements", function()
test_program({a = true}, {b = true, c = true}, {
{" ", " ", " ", " "},
{"=", "A", "B"},
{" ", " ", " ", " "},
{" ", " ", " ", " "},
{"=", "A", "C"},
})
end)
it("transmits output signals to adjacent nodes", function()
mesecon._test_program_fpga(pos, {
{"=", "A", "B"},
{"=", "A", "C"},
{"NOT", "A", "D"},
})
mesecon._test_place(pos_b, "mesecons:test_effector")
mesecon._test_place(pos_c, "mesecons:test_effector")
mesecon._test_place(pos_d, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
-- Makes an object from the last three effector events in the list for use with assert.same.
-- This is necessary to ignore the ordering of events.
local function event_tester(list)
local o = {list[#list - 2], list[#list - 1], list[#list - 0]}
table.sort(o, function(a, b)
local fmt = "%s %d %d %d"
return fmt:format(a[1], a[2].x, a[2].y, a[2].z) < fmt:format(b[1], b[2].x, b[2].y, b[2].z)
end)
return o
end
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0110", world.get_node(pos).name)
assert.same(event_tester({{"on", pos_b}, {"on", pos_c}, {"off", pos_d}}), event_tester(mesecon._test_effector_events))
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
assert.same(event_tester({{"off", pos_b}, {"off", pos_c}, {"on", pos_d}}), event_tester(mesecon._test_effector_events))
end)
it("considers past outputs in determining inputs", function()
-- Memory cell: Turning on A turns on C; turning on B turns off C.
mesecon._test_program_fpga(pos, {
{"A", "OR", "C", "0"},
{"B", "OR", "D", "1"},
{"NOT", "A", "2"},
{"NOT", "B", "3"},
{"0", "AND", "3", "C"},
{"1", "AND", "2", "D"},
})
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
end)

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@@ -1 +0,0 @@
fixture_paths = {"../.test_fixtures"}

查看文件

@@ -1,10 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname())
return function(plg)
minetest.register_tool("mesecons_fpga:programmer", {
description = S("FPGA Programmer"),
description = "FPGA Programmer",
inventory_image = "jeija_fpga_programmer.png",
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
@@ -23,7 +21,7 @@ minetest.register_tool("mesecons_fpga:programmer", {
minetest.sound_play("mesecons_fpga_fail", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack
end
itemstack:get_meta():set_string("", meta:get_string("instr"))
itemstack:set_metadata(meta:get_string("instr"))
minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
minetest.sound_play("mesecons_fpga_copy", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
@@ -44,7 +42,7 @@ minetest.register_tool("mesecons_fpga:programmer", {
return itemstack
end
local imeta = itemstack:get_meta():get_string("")
local imeta = itemstack:get_metadata()
if imeta == "" then
minetest.chat_send_player(player_name, "Use shift+right-click to copy a gate configuration first.")
minetest.sound_play("mesecons_fpga_fail", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)

查看文件

@@ -1,43 +0,0 @@
--Aliases
minetest.register_alias("mesecons_gamecompat:chest", "mcl_chests:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "mcl_chests:chest")
minetest.register_alias("mesecons_gamecompat:coalblock", "mcl_core:coalblock")
minetest.register_alias("mesecons_gamecompat:cobble", "mcl_core:cobble")
minetest.register_alias("mesecons_gamecompat:glass", "mcl_core:glass")
minetest.register_alias("mesecons_gamecompat:lava_source", "mcl_core:lava_source")
minetest.register_alias("mesecons_gamecompat:mese", "mesecons:redstoneblock")
minetest.register_alias("mesecons_gamecompat:mese_crystal", "mesecoms:redstone")
minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "mesecons:redstone")
minetest.register_alias("mesecons_gamecompat:obsidian_glass", "mcl_core:glass")
minetest.register_alias("mesecons_gamecompat:stone", "mcl_core:stone")
minetest.register_alias("mesecons_gamecompat:steel_ingot", "mcl_core:iron_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "mcl_core:steelblock")
minetest.register_alias("mesecons_gamecompat:torch", "mcl_torches:torch")
if minetest.get_modpath("mcl_dyes") then
for color, def in ipairs(mcl_dyes.colors) do
minetest.register_alias("mesecons_gamecompat:dye_" .. def.mcl2, "mcl_dyes:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = mcl_sounds.node_sound_defaults()
mesecon.node_sound.glass = mcl_sounds.node_sound_glass_defaults()
mesecon.node_sound.leaves = mcl_sounds.node_sound_leaves_defaults()
mesecon.node_sound.stone = mcl_sounds.node_sound_stone_defaults()
mesecon.node_sound.wood = mcl_sounds.node_sound_wood_defaults()
if minetest.get_modpath("mcl_fire") then
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("mcl_tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"

查看文件

@@ -59,10 +59,6 @@ if minetest.get_modpath("mesecons_mvps") then
"doors:hidden",
"doors:trapdoor_steel",
"doors:trapdoor_steel_open",
"beds:bed_bottom",
"beds:bed_top",
"beds:fancy_bed_bottom",
"beds:fancy_bed_top",
"xpanes:door_steel_bar_a",
"xpanes:door_steel_bar_b",
"xpanes:door_steel_bar_c",

查看文件

@@ -13,8 +13,3 @@ if minetest.get_modpath("default") then
minetest.log("info", "Mesecons: detected Minetest Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua")
end
if minetest.get_modpath("mcl_core") then
minetest.log("info", "Mesecons: detected MineClonia Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mcl.lua")
end

查看文件

@@ -1,3 +1,3 @@
name = mesecons_gamecompat
depends = mesecons
optional_depends = fire, default, dye, mesecons_mvps, tnt, mcl_fire, mcl_core, mcl_dye, mcl_tnt
optional_depends = fire, default, dye, mesecons_mvps, tnt

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寬度:  |  高度:  |  大小: 84 B

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寬度:  |  高度:  |  大小: 84 B

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之前

寬度:  |  高度:  |  大小: 84 B

之後

寬度:  |  高度:  |  大小: 84 B

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