2 Commits

47 changed files with 264 additions and 941 deletions

24
README Normal file
View File

@ -0,0 +1,24 @@
-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and contributors
Credits:
Jeija: main developer
VanessaE: Awesome textures & design, coding
sfan5: coding, textures
temperest: coding, textures
Jordach: Sounds for the noteblock
minerd247: Some textures
...other contributors
This is a mod for minetest-c55.
Copy the minetest-mod-mesecons directory into you game's mod folder
(e.g. games/minetest_game/mods/minetest-mod-mesecons)
You can remove modules of this mod by deleting the mesecons_*
folders in the minetest-mod-mesecons directory.
Mod dependencies: none

View File

@ -1,76 +0,0 @@
########################################################################
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
## ##
########################################################################
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | ---------------------------------- |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Coding, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Coding, recipes, textures. |
| Uberi/Temperest | Coding, textures, documentation. |
| VanessaE | Coding, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 2.0 (Creative Commons Attribution-ShareAlike 2.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

View File

@ -49,10 +49,6 @@ mesecon.receptors={} -- saves all information about receptors | DEPRECATED
mesecon.effectors={} -- saves all information about effectors | DEPRECATED
mesecon.conductors={} -- saves all information about conductors | DEPRECATED
mesecon.to_update = {}
mesecon.r_to_update = {}
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
@ -80,7 +76,7 @@ dofile(minetest.get_modpath("mesecons").."/legacy.lua");
-- API
-- these are the only functions you need to remember
function mesecon:receptor_on_i(pos, rules)
function mesecon:receptor_on(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
@ -92,12 +88,7 @@ function mesecon:receptor_on_i(pos, rules)
end
end
function mesecon:receptor_on(pos, rules)
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="on"}
end
function mesecon:receptor_off_i(pos, rules)
function mesecon:receptor_off(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
@ -113,11 +104,6 @@ function mesecon:receptor_off_i(pos, rules)
end
end
function mesecon:receptor_off(pos, rules)
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="off"}
end
print("[OK] Mesecons")

View File

@ -180,111 +180,24 @@ end
--Signals
function mesecon:activate(pos, node, rulename)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule)
end
return
end
if MESECONS_GLOBALSTEP then
add_action(pos, "on", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_on then
effector.action_on (pos, node, rulename)
end
local effector = mesecon:get_effector(node.name)
if effector and effector.action_on then
effector.action_on (pos, node, rulename)
end
end
function mesecon:deactivate(pos, node, rulename)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule)
end
return
end
if MESECONS_GLOBALSTEP then
add_action(pos, "off", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_off then
effector.action_off (pos, node, rulename)
end
local effector = mesecon:get_effector(node.name)
if effector and effector.action_off then
effector.action_off (pos, node, rulename)
end
end
function mesecon:changesignal(pos, node, rulename, newstate)
newstate = newstate or "on"
--rulename = rulename or mesecon.rules.default
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate)
end
return
local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename, newstate)
end
if MESECONS_GLOBALSTEP then
add_action(pos, "c"..newstate, rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename, newstate)
end
end
end
function execute_actions(dtime)
local nactions = mesecon.to_update
mesecon.to_update = {}
for _,i in ipairs(nactions) do
node = minetest.env:get_node(i.pos)
effector = mesecon:get_effector(node.name)
if i.action == "on" then
if effector and effector.action_on then
effector.action_on(i.pos, node, i.rname)
end
elseif i.action == "off" then
if effector and effector.action_off then
effector.action_off(i.pos, node, i.rname)
end
elseif i.action == "con" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "on")
end
elseif i.action == "coff" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "off")
end
end
end
local nactions = mesecon.r_to_update
mesecon.r_to_update = {}
for _,i in ipairs(nactions) do
if i.action == "on" then
mesecon:receptor_on_i(i.pos, i.rules)
else
mesecon:receptor_off_i(i.pos,i.rules)
end
end
end
minetest.register_globalstep(execute_actions)
function add_action(pos, action, rname)
for _,i in ipairs(mesecon.to_update) do
if i.pos.x == pos.x and i.pos.y == pos.y and i.pos.z == pos.z and i.rname.x == rname.x and i.rname.y == rname.y and i.rname.z == rname.z then
if (i.action == "on" and action == "on") or (i.action == "off" and action == "off") then
--nothing
elseif i.action == "coff" and action == "on" then i.action = "on"
elseif i.action == "con" and action == "off" then i.action = "off"
else
if action == "on" or action == "con" then i.action = "con" end
if action == "off" or action == "coff" then i.action = "coff" end
end
break
end
end
mesecon.to_update[#mesecon.to_update+1] = {pos = pos, action = action, rname = rname}
end
--Rules

View File

@ -29,7 +29,7 @@ minetest.register_node("mesecons:mesecon_on", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = "mesecons:mesecon_off 1",
drop = '"mesecons:mesecon_off" 1',
light_source = LIGHT_MAX-11,
mesecons = {conductor={
state = mesecon.state.on,

View File

@ -6,7 +6,7 @@ mesecon.on_placenode = function (pos, node)
mesecon:turnon (pos)
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
else
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on")
mesecon:changesignal(pos, node)
mesecon:activate(pos, node)
end
elseif mesecon:is_conductor_on(node.name) then

View File

@ -5,5 +5,3 @@ PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100
MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
-- until next globalstep, decreases server load

View File

@ -22,17 +22,3 @@ end
function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon:tablecopy(table) -- deep table copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
else
newtable[idx] = item
end
end
return newtable
end

View File

@ -108,7 +108,7 @@ for zmy=0, 1 do
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
},
node_box = {
type = "fixed",
@ -137,7 +137,7 @@ for zmy=0, 1 do
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
},
node_box = {
type = "fixed",
@ -276,6 +276,6 @@ end
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 16",
output = '"mesecons:wire_00000000_off" 16',
recipe = "default:mese_crystal",
})

View File

@ -12,7 +12,7 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
},
mesecons = {receptor = {
state = mesecon.state.off
@ -27,13 +27,13 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon = 2},
drop="mesecons_blinkyplant:blinky_plant_off 1",
drop='"mesecons_blinkyplant:blinky_plant_off" 1',
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
},
mesecons = {receptor = {
state = mesecon.state.on
@ -41,11 +41,11 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
})
minetest.register_craft({
output = "mesecons_blinkyplant:blinky_plant_off 1",
output = '"mesecons_blinkyplant:blinky_plant_off" 1',
recipe = {
{"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"default:sapling","default:sapling","default:sapling"},
{'','"group:mesecon_conductor_craftable"',''},
{'','"group:mesecon_conductor_craftable"',''},
{'"default:sapling"','"default:sapling"','"default:sapling"'},
}
})

View File

@ -91,8 +91,8 @@ minetest.register_node("mesecons_button:button_on", {
})
minetest.register_craft({
output = "mesecons_button:button_off 2",
output = '"mesecons_button:button_off" 2',
recipe = {
{"group:mesecon_conductor_craftable","default:stone"},
{'"group:mesecon_conductor_craftable"','"default:stone"'},
}
})

View File

@ -16,18 +16,7 @@ minetest.register_chatcommand("tell", {
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
if not minetest.env:get_player_by_name(target) then
minetest.chat_send_player(name, "Invalid target: " .. target)
end
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
end
})
minetest.register_chatcommand("tellme", {
params = "<text>",
description = "Say <text> to yourself",
func = function(name, param)
minetest.chat_send_player(name, param, false)
minetest.chat_send_player(target, name .. " whispers: " .. message)
end
})
@ -41,12 +30,7 @@ minetest.register_chatcommand("hp", {
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
local player = minetest.env:get_player_by_name(target)
if player then
player:set_hp(value)
else
minetest.chat_send_player(name, "Invalid target: " .. target)
end
minetest.get_player_by_name(target):set_hp(value)
end
})

View File

@ -74,7 +74,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
})
minetest.register_craft({
output = "mesecons_extrawires:corner_off 3",
output = '"mesecons_extrawires:corner_off" 3',
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},

View File

@ -75,7 +75,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
})
minetest.register_craft({
output = "mesecons_extrawires:tjunction_off 3",
output = '"mesecons_extrawires:tjunction_off" 3',
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},

View File

@ -117,7 +117,7 @@ minetest.register_node("mesecons_extrawires:vertical_off", {
minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
tiles = {"wires_full_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -139,7 +139,7 @@ minetest.register_node("mesecons_extrawires:vertical_top_on", {
minetest.register_node("mesecons_extrawires:vertical_top_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
tiles = {"wires_full_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -162,7 +162,7 @@ minetest.register_node("mesecons_extrawires:vertical_top_off", {
minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
tiles = {"wires_full_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
@ -183,7 +183,7 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
tiles = {"wires_full_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,

View File

@ -32,7 +32,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox",
tiles = {"jeija_hydro_turbine_on.png"},
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
drop = '"mesecons_hydroturbine:hydro_turbine_off" 1',
groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine",
paramtype = "light",
@ -86,11 +86,11 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
})
minetest.register_craft({
output = "mesecons_hydroturbine:hydro_turbine_off 2",
output = '"mesecons_hydroturbine:hydro_turbine_off" 2',
recipe = {
{"","default:stick", ""},
{"default:stick", "default:steel_ingot", "default:stick"},
{"","default:stick", ""},
{'','"default:stick"', ''},
{'"default:stick"', '"default:steel_ingot"', '"default:stick"'},
{'','"default:stick"', ''},
}
})

View File

@ -71,7 +71,7 @@ minetest.register_node("mesecons_insulated:insulated_off", {
})
minetest.register_craft({
output = "mesecons_insulated:insulated_off 3",
output = '"mesecons_insulated:insulated_off" 3',
recipe = {
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
{"mesecons:wire_00000000_off", "mesecons:wire_00000000_off", "mesecons:wire_00000000_off"},

View File

@ -21,7 +21,7 @@ minetest.register_node("mesecons_lamp:lamp_on", {
node_box = mesecon_lamp_box,
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
drop="mesecons_lamp:lamp_off 1",
drop='"mesecons_lamp:lamp_off" 1',
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function (pos, node)
@ -52,10 +52,10 @@ minetest.register_node("mesecons_lamp:lamp_off", {
})
minetest.register_craft({
output = "mesecons_lamp:lamp_off 1",
output = '"mesecons_lamp:lamp_off" 1',
recipe = {
{"", "default:glass", ""},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{"", "default:glass", ""},
{'', '"default:glass"', ''},
{'"group:mesecon_conductor_craftable"', '"default:steel_ingot"', '"group:mesecon_conductor_craftable"'},
{'', '"default:glass"', ''},
}
})

View File

@ -1,6 +1,7 @@
function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tiles = {texture_off},
inventory_image = minetest.inventorycube(texture_off),
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
description=name.." Lightstone",
sounds = default.node_sound_stone_defaults(),
@ -12,8 +13,9 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
})
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", {
tiles = {texture_on},
inventory_image = minetest.inventorycube(texture_on),
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
light_source = LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
@ -21,22 +23,21 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_off")
end
}}
})
})
minetest.register_craft({
output = "mesecons_lightstone:lightstone_" .. name .. "_off",
recipe = {
{"",base_item,""},
{base_item,"default:torch",base_item},
{"","group:mesecon_conductor_craftable",""}
}
})
minetest.register_craft({
output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
recipe = {
{'',base_item,''},
{base_item,'default:torch',base_item},
{'','group:mesecon_conductor_craftable',''},
}
})
end
mesecon:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")
mesecon:lightstone_add("red", "craft default:clay_brick 1", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "node default:cactus 1", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "node mesecons_materials:fiber 1", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "node default:cobble 1", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "node default:gravel 1", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")

View File

@ -1,7 +1,7 @@
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
-- action_setports(pos, ports, vports): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
@ -54,24 +54,30 @@ local merge_portstates = function (ports, vports)
return npo
end
local generate_name = function (ports)
local generate_name = function (ports, overwrite)
local overwrite = overwrite or {}
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
local a = ports.a and 1 or 0
local d = overwrite.d or (ports.d and 1 or 0)
local c = overwrite.c or (ports.c and 1 or 0)
local b = overwrite.b or (ports.b and 1 or 0)
local a = overwrite.a or (ports.a and 1 or 0)
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, state)
local setport = function (pos, rule, ignore, state, ports)
local ignorename = generate_name(ports, ignore)
mesecon:swap_node(pos, ignorename)
if state then
mesecon:receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
end
if minetest.env:get_node(pos).name ~= ignorename then
return true -- overridden by second process
end
return false -- success
end
local action = function (pos, ports)
local action = function (pos, ports, forcereset)
local name = minetest.env:get_node(pos).name
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
@ -79,16 +85,26 @@ local action = function (pos, ports)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
local ignore = {}
local interrupted
if ports.a ~= vports.a then interrupted = setport(pos, rules.a, {a = 2}, ports.a, ports) end
if interrupted and not forcereset then return end
if ports.b ~= vports.b then interrupted = setport(pos, rules.b, {b = 2}, ports.b, ports) end
if interrupted and not forcereset then return end
if ports.c ~= vports.c then interrupted = setport(pos, rules.c, {c = 2}, ports.c, ports) end
if interrupted and not forcereset then return end
if ports.d ~= vports.d then interrupted = setport(pos, rules.d, {d = 2}, ports.d, ports) end
if interrupted and not forcereset then return end
mesecon:swap_node(pos, newname)
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
end
end
local delayedaction = function (params)
action(params.pos, params.ports)
end
--------------------
-- Overheat stuff --
--------------------
@ -149,17 +165,8 @@ local getinterrupt = function(pos)
local iid = iid or math.random()
local meta = minetest.env:get_meta(pos)
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
local found = false
for _, i in ipairs(interrupts) do
if minetest.serialize(i) == minetest.serialize(iid) then
found = true
break
end
end
if not found then
table.insert(interrupts, iid)
meta:set_string("lc_interrupts", minetest.serialize(interrupts))
end
table.insert (interrupts, iid)
meta:set_string("lc_interrupts", minetest.serialize(interrupts))
minetest.after(time, interrupt, {pos=pos, iid = iid})
end
return interrupt
@ -260,9 +267,9 @@ local do_overheat = function (pos, meta)
heat(meta)
minetest.after(0.5, cool, meta)
if overheat(meta) then
mesecon:swap_node(pos, BASENAME.."_burnt")
minetest.env:get_meta(pos):set_string("lc_interrupts", "")
minetest.env:remove_node(pos)
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
minetest.env:add_item(pos, BASENAME.."0000")
return true
end
end
@ -323,7 +330,7 @@ lc_update = function (pos, event)
save_memory(meta, mem)
-- Actually set the ports
minetest.after(0, action, pos, env.port)
minetest.after(0, delayedaction, {pos = pos, ports = env.port})
end
local reset_meta = function(pos, code, errmsg)
@ -390,10 +397,10 @@ local digiline = {
}
}
for a = 0, 1 do -- 0 = off; 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
for a = 0, 2 do -- 0 = off; 1 = on; 2 = ignore
for b = 0, 2 do
for c = 0, 2 do
for d = 0, 2 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
@ -488,37 +495,6 @@ end
end
end
--overheated luacontroller
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = {
"jeija_luacontroller_burnt_top.png",
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = "jeija_luacontroller_burnt_top.png",
paramtype = "light",
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
sounds = default.node_sound_stone_defaults(),
is_luacontroller = true,
virtual_portstates = {a = false, b = false, c = false, d = false},
})
------------------------
-- Craft Registration --
------------------------

View File

@ -12,14 +12,14 @@ minetest.register_craftitem("mesecons_materials:fiber", {
})
minetest.register_craft({
output = "mesecons_materials:glue 2",
output = '"mesecons_materials:glue" 2',
type = "cooking",
recipe = "default:sapling",
cooktime = 2
})
minetest.register_craft({
output = "mesecons_materials:fiber 6",
output = '"mesecons_materials:fiber" 6',
type = "cooking",
recipe = "mesecons_materials:glue",
cooktime = 4
@ -33,9 +33,9 @@ minetest.register_craftitem("mesecons_materials:silicon", {
})
minetest.register_craft({
output = "mesecons_materials:silicon 4",
output = '"mesecons_materials:silicon" 4',
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:steel_ingot"},
{'"default:sand"', '"default:sand"'},
{'"default:sand"', '"default:steel_ingot"'},
}
})

View File

@ -66,7 +66,7 @@ minetest.register_node(nodename, {
paramtype = "light",
walkable = true,
groups = groups,
drop = "mesecons_microcontroller:microcontroller0000 1",
drop = '"mesecons_microcontroller:microcontroller0000" 1',
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },

View File

@ -77,9 +77,8 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -88,30 +87,24 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
if not direction then -- no mesecon power
if not direction then
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@ -119,11 +112,11 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
})
minetest.register_craft({
output = "mesecons_movestones:movestone 2",
output = '"mesecons_movestones:movestone" 2',
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable"},
{"default:stone", "default:stone", "default:stone"},
{'"default:stone"', '"default:stone"', '"default:stone"'},
{'"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"'},
{'"default:stone"', '"default:stone"', '"default:stone"'},
}
})
@ -151,9 +144,9 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
})
minetest.register_craft({
output = "mesecons_movestones:sticky_movestone 2",
output = '"mesecons_movestones:sticky_movestone" 2',
recipe = {
{"mesecons_materials:glue", "mesecons_movestones:movestone", "mesecons_materials:glue"},
{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
}
})
@ -161,9 +154,8 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -172,32 +164,24 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
if not direction then -- no mesecon power
if not direction then
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
--STICKY
mesecon:mvps_pull_all(pos, self.lastdir)
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@ -206,7 +190,3 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
mesecon:mvps_pull_all(pos, direction)
end,
})
mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")

View File

@ -1,7 +1,6 @@
--register stoppers for movestones/pistons
mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {}
mesecon.mvps_stoppers={}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
@ -18,15 +17,6 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
mesecon.mvps_stoppers[nodename] = get_stopper
end
-- Objects that cannot be moved (e.g. movestones)
function mesecon:register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon:is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
function mesecon:mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
@ -36,15 +26,16 @@ function mesecon:mvps_process_stack(stack)
end
end
function mesecon:mvps_get_stack(pos, dir, maximum)
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
np = {x = pos.x, y = pos.y, z = pos.z}
-- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {}
while true do
local nn = minetest.env:get_node_or_nil(np)
nn = minetest.env:get_node_or_nil(np)
if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes)
return nil
return
end
if nn.name == "air"
@ -56,13 +47,7 @@ function mesecon:mvps_get_stack(pos, dir, maximum)
np = mesecon:addPosRule(np, dir)
end
return nodes
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
if not nodes then return end
-- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
@ -89,12 +74,11 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
minetest.env:get_meta(np):from_table(n.meta)
end
local oldstack = mesecon:tablecopy(nodes)
for i in ipairs(nodes) do
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
end
return true, nodes, oldstack
return true, nodes
end
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
@ -117,65 +101,26 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
end
function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.env:get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.env:get_node(lpos2)
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.env:get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.env:get_node(lpos2)
if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
repeat
lnode2 = minetest.env:get_node(lpos2)
minetest.env:add_node(oldpos, {name=lnode2.name})
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.env:get_node(lpos2)
until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
minetest.env:remove_node(oldpos)
end
function mesecon:mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
{x = dir.x * (#nodestack),
y = dir.y * (#nodestack),
z = dir.z * (#nodestack)})
local objects = minetest.env:get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.env:get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon:is_mvps_unmov(entity.name) then
local np = mesecon:addPosRule(obj:getpos(), dir)
local nn = minetest.env:get_node(np)
if not minetest.registered_nodes[nn.name].walkable then
obj:setpos(np)
end
end
end
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
repeat
lnode2 = minetest.env:get_node(lpos2)
minetest.env:add_node(oldpos, {name=lnode2.name})
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.env:get_node(lpos2)
until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
minetest.env:remove_node(oldpos)
end
mesecon:register_mvps_stopper("default:chest_locked")

View File

@ -23,7 +23,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
})
minetest.register_craft({
output = "mesecons_noteblock:noteblock 1",
output = '"mesecons_noteblock:noteblock" 1',
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},

View File

@ -1,63 +1,62 @@
-- Get mesecon rules of pistons
piston_rules =
{{x=0, y=0, z=1}, --everything apart from z- (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1}}
local piston_rules =
{{x = 0, z = 0, y = 1}, -- everything apart from pusher side
{x = 1, z = 0, y = 1},
{x = 1, z = 1, y = 1},
{x = 0, z = 1, y = 1},
{x =-1, z = 0, y = 1},
{x =-1, z =-1, y = 1},
{x = 0, z =-1, y = 1},
{x = 1, z =-1, y = 1},
{x =-1, z = 1, y = 1},
local piston_up_rules =
{{x=0, y=0, z=-1}, --everything apart from y+ (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=-1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=-1, z=1},
{x=0, y=-1, z=-1}}
{x = 1, z = 0, y = 0},
{x = 1, z = 1, y = 0},
{x = 0, z = 1, y = 0},
{x =-1, z = 0, y = 0},
{x =-1, z =-1, y = 0},
--{x = 0, z =-1, y = 0}, pusher side --> disabled
{x = 1, z =-1, y = 0},
{x =-1, z = 1, y = 0},
local piston_down_rules =
{{x=0, y=0, z=-1}, --everything apart from y- (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=-1, y=1, z=0},
{x=0, y=1, z=1},
{x=0, y=1, z=-1}}
{x = 0, z = 0, y =-1},
{x = 1, z = 0, y =-1},
{x = 1, z = 1, y =-1},
{x = 0, z = 1, y =-1},
{x =-1, z = 0, y =-1},
{x =-1, z =-1, y =-1},
{x = 0, z =-1, y =-1},
{x = 1, z =-1, y =-1},
{x =-1, z = 1, y =-1}}
local piston_get_rules = function (node)
local rules = piston_rules
for i = 1, node.param2 do
local piston_rotate_rules = function(param2, rules)
if param2 == 4 then
return mesecon:rotate_rules_up(mesecon:rotate_rules_left(rules))
end -- face up
if param2 == 6 then
return mesecon:rotate_rules_down(mesecon:rotate_rules_left(rules))
end -- face up
rules = mesecon:rotate_rules_down(rules)
for i = 1, param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
piston_facedir_direction = function (node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 1, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules[1]
local piston_get_rules = function (node)
return piston_rotate_rules(node.param2, piston_rules)
end
piston_get_direction = function (dir, node)
if type(dir) == "function" then
return dir(node)
else
return dir
end
piston_facedir_direction = function (node)
local rules = piston_rotate_rules(node.param2, {{x = 0, y = 0, z =-1}})
return rules[1]
end
local piston_remove_pusher = function (pos, node)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
local pusherpos = mesecon:addPosRule(pos, dir)
local pushername = minetest.env:get_node(pusherpos).name
@ -70,14 +69,13 @@ end
local piston_on = function (pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
local dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
local np = mesecon:addPosRule(pos, dir)
local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
if success then
minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (np, dir, oldstack)
minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
mesecon:mvps_process_stack(stack)
end
end
@ -87,10 +85,10 @@ local piston_off = function (pos, node)
piston_remove_pusher (pos, node)
if pistonspec.sticky then
dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(pos, dir, stack)
mesecon:mvps_process_stack(stack)
end
end
@ -102,16 +100,20 @@ local piston_orientate = function (pos, placer)
local pitch = placer:get_look_pitch() * (180 / math.pi)
local node = minetest.env:get_node(pos)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
if pitch > 55 then --looking upwards
minetest.env:add_node(pos, {name=pistonspec.piston_down})
elseif pitch < -55 then --looking downwards
minetest.env:add_node(pos, {name=pistonspec.piston_up})
if pitch > 55 then --looking upwards --> face down
minetest.env:set_node(pos, {name = node.name, param2 = 6})
elseif pitch < -55 then --looking downwards --> face up
minetest.env:set_node(pos, {name = node.name, param2 = 4})
end
end
--
--
-- Node Registration
--
--
-- Horizontal pistons
local pt = 3/16 -- pusher thickness
@ -136,7 +138,6 @@ local piston_on_box = {
local pistonspec_normal = {
offname = "mesecons_pistons:piston_normal_off",
onname = "mesecons_pistons:piston_normal_on",
dir = piston_facedir_direction,
pusher = "mesecons_pistons:piston_pusher_normal",
piston_down = "mesecons_pistons:piston_down_normal_off",
piston_up = "mesecons_pistons:piston_up_normal_off",
@ -216,7 +217,6 @@ minetest.register_node("mesecons_pistons:piston_pusher_normal", {
local pistonspec_sticky = {
offname = "mesecons_pistons:piston_sticky_off",
onname = "mesecons_pistons:piston_sticky_on",
dir = piston_facedir_direction,
pusher = "mesecons_pistons:piston_pusher_sticky",
sticky = true,
piston_down = "mesecons_pistons:piston_down_sticky_off",
@ -292,372 +292,6 @@ minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
node_box = piston_pusher_box,
})
--
--
-- UP
--
--
local piston_up_pusher_box = {
type = "fixed",
fixed = {
{-2/16, -.5 - pt, -2/16, 2/16, .5 - pt, 2/16},
{-.5 , .5 - pt, -.5 , .5 , .5 , .5},
}
}
local piston_up_on_box = {
type = "fixed",
fixed = {
{-.5, -.5, -.5 , .5, .5-pt, .5}
}
}
-- Normal
local pistonspec_normal_up = {
offname = "mesecons_pistons:piston_up_normal_off",
onname = "mesecons_pistons:piston_up_normal_on",
dir = {x = 0, y = 1, z = 0},
pusher = "mesecons_pistons:piston_up_pusher_normal"
}
-- offstate
minetest.register_node("mesecons_pistons:piston_up_normal_off", {
tiles = {
"mesecons_piston_pusher_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
mesecons_piston = pistonspec_normal_up,
mesecons = {effector={
action_on = piston_on,
rules = piston_up_rules,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_up_normal_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_on_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
after_dig_node = piston_remove_pusher,
node_box = piston_up_on_box,
selection_box = piston_up_on_box,
mesecons_piston = pistonspec_normal_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_up_rules,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_up_pusher_normal", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_front.png",
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_left.png^[transformR270",
"mesecons_piston_pusher_right.png^[transformR90",
"mesecons_piston_pusher_bottom.png",
"mesecons_piston_pusher_top.png^[transformR180",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_up_normal_on",
selection_box = piston_up_pusher_box,
node_box = piston_up_pusher_box,
})
-- Sticky
local pistonspec_sticky_up = {
offname = "mesecons_pistons:piston_up_sticky_off",
onname = "mesecons_pistons:piston_up_sticky_on",
dir = {x = 0, y = 1, z = 0},
pusher = "mesecons_pistons:piston_up_pusher_sticky",
sticky = true
}
-- offstate
minetest.register_node("mesecons_pistons:piston_up_sticky_off", {
tiles = {
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
"mesecons_piston_tb.png"
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_up_rules,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_up_sticky_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_on_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
after_dig_node = piston_remove_pusher,
node_box = piston_up_on_box,
selection_box = piston_up_on_box,
mesecons_piston = pistonspec_sticky_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_up_rules,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_up_pusher_sticky", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_left.png^[transformR270",
"mesecons_piston_pusher_right.png^[transformR90",
"mesecons_piston_pusher_bottom.png",
"mesecons_piston_pusher_top.png^[transformR180",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_up_sticky_on",
selection_box = piston_up_pusher_box,
node_box = piston_up_pusher_box,
})
--
--
-- DOWN
--
--
local piston_down_pusher_box = {
type = "fixed",
fixed = {
{-2/16, -.5 + pt, -2/16, 2/16, .5 + pt, 2/16},
{-.5 , -.5 , -.5 , .5 , -.5 + pt, .5},
}
}
local piston_down_on_box = {
type = "fixed",
fixed = {
{-.5, -.5+pt, -.5 , .5, .5, .5}
}
}
-- Normal
local pistonspec_normal_down = {
offname = "mesecons_pistons:piston_down_normal_off",
onname = "mesecons_pistons:piston_down_normal_on",
dir = {x = 0, y = -1, z = 0},
pusher = "mesecons_pistons:piston_down_pusher_normal",
}
-- offstate
minetest.register_node("mesecons_pistons:piston_down_normal_off", {
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_pusher_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
mesecons_piston = pistonspec_normal_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_down_rules,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_down_normal_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_on_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off",
after_dig_node = piston_remove_pusher,
node_box = piston_down_on_box,
selection_box = piston_down_on_box,
mesecons_piston = pistonspec_normal_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_down_rules,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_down_pusher_normal", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_front.png",
"mesecons_piston_pusher_left.png^[transformR90",
"mesecons_piston_pusher_right.png^[transformR270",
"mesecons_piston_pusher_bottom.png^[transformR180",
"mesecons_piston_pusher_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_down_normal_on",
selection_box = piston_down_pusher_box,
node_box = piston_down_pusher_box,
})
-- Sticky
local pistonspec_sticky_down = {
onname = "mesecons_pistons:piston_down_sticky_on",
offname = "mesecons_pistons:piston_down_sticky_off",
dir = {x = 0, y = -1, z = 0},
pusher = "mesecons_pistons:piston_down_pusher_sticky",
sticky = true
}
-- offstate
minetest.register_node("mesecons_pistons:piston_down_sticky_off", {
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_on = piston_on,
rules = piston_down_rules,
}}
})
-- onstate
minetest.register_node("mesecons_pistons:piston_down_sticky_on", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_on_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
inventory_image = "mesecons_piston_top.png",
wield_image = "mesecons_piston_top.png",
groups = {cracky = 3, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off",
after_dig_node = piston_remove_pusher,
node_box = piston_down_on_box,
selection_box = piston_down_on_box,
mesecons_piston = pistonspec_sticky_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={
action_off = piston_off,
rules = piston_down_rules,
}}
})
-- pusher
minetest.register_node("mesecons_pistons:piston_down_pusher_sticky", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_back.png",
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_pusher_left.png^[transformR90",
"mesecons_piston_pusher_right.png^[transformR270",
"mesecons_piston_pusher_bottom.png^[transformR180",
"mesecons_piston_pusher_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
diggable = false,
corresponding_piston = "mesecons_pistons:piston_down_sticky_on",
selection_box = piston_down_pusher_box,
node_box = piston_down_pusher_box,
})
-- Register pushers as stoppers if they would be seperated from the piston
local piston_pusher_get_stopper = function (node, dir, stack, stackid)
if (stack[stackid + 1]
@ -684,27 +318,9 @@ end
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_pusher_sticky", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_normal", piston_pusher_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_pusher_sticky", piston_pusher_up_down_get_stopper)
-- Register pistons as stoppers if they would be seperated from the stopper
local piston_up_down_get_stopper = function (node, dir, stack, stackid)
if (stack[stackid + 1]
and stack[stackid + 1].node.name == minetest.registered_nodes[node.name].mesecons_piston.pusher)
or (stack[stackid - 1]
and stack[stackid - 1].node.name == minetest.registered_nodes[node.name].mesecons_piston.pusher) then
return false
end
return true
end
local piston_get_stopper = function (node, dir, stack, stackid)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
dir = piston_facedir_direction(node)
local pusherpos = mesecon:addPosRule(stack[stackid].pos, dir)
local pushernode = minetest.env:get_node(pusherpos)
@ -722,15 +338,9 @@ end
mesecon:register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_up_sticky_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_normal_on", piston_up_down_get_stopper)
mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_up_down_get_stopper)
--craft recipes
minetest.register_craft({
output = "mesecons_pistons:piston_normal_off 2",
output = 'mesecons_pistons:piston_normal_off 2',
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},

View File

@ -13,7 +13,7 @@ minetest.register_node("mesecons_powerplant:power_plant", {
description="Power Plant",
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
},
sounds = default.node_sound_leaves_defaults(),
mesecons = {receptor = {
@ -22,10 +22,10 @@ minetest.register_node("mesecons_powerplant:power_plant", {
})
minetest.register_craft({
output = "mesecons_powerplant:power_plant 1",
output = '"mesecons_powerplant:power_plant" 1',
recipe = {
{"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"},
{"default:sapling"},
{'"group:mesecon_conductor_craftable"'},
{'"group:mesecon_conductor_craftable"'},
{'"default:sapling"'},
}
})

View File

@ -5,7 +5,7 @@ local pp_box_off = {
local pp_box_on = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
pp_on_timer = function (pos, elapsed)
@ -49,7 +49,7 @@ end
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe)
function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe)
local ppspec = {
offstate = offstate,
onstate = onstate
@ -57,9 +57,9 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(offstate, {
drawtype = "nodebox",
tiles = textures_off,
inventory_image = image_i,
wield_image = image_w,
tiles = {texture_off},
inventory_image = texture_off,
wield_image = image,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
@ -77,7 +77,7 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(onstate, {
drawtype = "nodebox",
tiles = textures_on,
tiles = {texture_on},
paramtype = "light",
selection_box = pp_box_on,
node_box = pp_box_on,
@ -110,18 +110,14 @@ mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate",
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
"jeija_pressure_plate_wood_wield.png",
"jeija_pressure_plate_wood_inv.png",
"jeija_pressure_plate_wood_off.png",
"jeija_pressure_plate_wood_on.png",
{{"default:wood", "default:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
"jeija_pressure_plate_stone_wield.png",
"jeija_pressure_plate_stone_inv.png",
"jeija_pressure_plate_stone_off.png",
"jeija_pressure_plate_stone_on.png",
{{"default:cobble", "default:cobble"}})

View File

@ -59,10 +59,10 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
})
minetest.register_craft({
output = "mesecons_solarpanel:solar_panel_off 1",
output = '"mesecons_solarpanel:solar_panel_off" 1',
recipe = {
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
}
})

View File

@ -20,7 +20,7 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1},
drop="mesecons_switch:mesecon_switch_off 1",
drop='"mesecons_switch:mesecon_switch_off" 1',
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
@ -33,9 +33,9 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
})
minetest.register_craft({
output = "mesecons_switch:mesecon_switch_off 2",
output = '"mesecons_switch:mesecon_switch_off" 2',
recipe = {
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
{'"default:steel_ingot"', '"default:cobble"', '"default:steel_ingot"'},
{'"group:mesecon_conductor_craftable"','', '"group:mesecon_conductor_craftable"'},
}
})

Binary file not shown.

Before

Width:  |  Height:  |  Size: 291 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 486 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 604 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 555 B

After

Width:  |  Height:  |  Size: 648 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 292 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 579 B

After

Width:  |  Height:  |  Size: 680 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 336 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 604 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 716 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 663 B

After

Width:  |  Height:  |  Size: 750 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 295 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 675 B

After

Width:  |  Height:  |  Size: 772 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 336 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 716 B

View File

@ -35,7 +35,7 @@ local torch_get_input_rules = function(node)
end
minetest.register_craft({
output = "mesecons_torch:mesecon_torch_on 4",
output = '"mesecons_torch:mesecon_torch_on" 4',
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stick"},}

View File

@ -71,7 +71,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
drop = "mesecons_walllever:wall_lever_off 1",
drop = '"mesecons_walllever:wall_lever_off" 1',
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
@ -86,10 +86,10 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
})
minetest.register_craft({
output = "mesecons_walllever:wall_lever_off 2",
output = '"mesecons_walllever:wall_lever_off" 2',
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stone"},
{"default:stick"},
{'"group:mesecon_conductor_craftable"'},
{'"default:stone"'},
{'"default:stick"'},
}
})