Mod for minetest that adds digital circuitry [=minecraft redstone] http://mesecons.net https://content.minetest.net/packages/Jeija/mesecons/
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Vanessa Ezekowitz 966f9a56a6 clean-up the new wall-lever models
better UV-mapping, less distortion
redid textures to match
2015-02-05 02:09:26 -05:00
mesecons Do not send action_off signal when newly placing nodes, this didn't 2015-02-03 20:07:58 +01:00
mesecons_alias Compatibility with old pistons 2012-12-27 12:03:05 +01:00
mesecons_blinkyplant Use group:sapling for all recipes 2015-01-20 13:28:44 -05:00
mesecons_button Replace mesecon:<some_function> with mesecon.<some_function> for greater 2014-11-22 15:42:22 +01:00
mesecons_commandblock Fix the commandblock's check for quiting the formspec 2014-06-06 11:24:24 -04:00
mesecons_delayer Replace mesecon:<some_function> with mesecon.<some_function> for greater 2014-11-22 15:42:22 +01:00
mesecons_detector Re-implement settings system: 2014-11-22 22:09:26 +01:00
mesecons_doors Prepare trapdoors code for merging, make trapdoors always toggle their 2015-02-03 18:10:49 +01:00
mesecons_extrawires Merge pull request #156 from HybridDog/ov_it 2014-11-22 22:30:31 +01:00
mesecons_gates Fix #198 by adding gates to the "overheat" group 2015-01-03 14:04:18 +01:00
mesecons_hydroturbine adjust wield scale of hydroturbine, give it proper inv img 2015-02-05 02:09:26 -05:00
mesecons_insulated Replace mesecon:<some_function> with mesecon.<some_function> for greater 2014-11-22 15:42:22 +01:00
mesecons_lamp Move textures into their mods 2014-01-10 13:13:02 -05:00
mesecons_lightstone Use dye for lightstone recipes - for balance 2015-01-21 13:45:27 -05:00
mesecons_luacontroller Fix #196, removes soft-depend on commonlib 2014-12-20 10:11:12 +01:00
mesecons_materials Update init.lua 2015-01-12 09:53:10 +01:00
mesecons_microcontroller Replace mesecon:<some_function> with mesecon.<some_function> for greater 2014-11-22 15:42:22 +01:00
mesecons_movestones Fix movestone to wire connection looks 2014-11-25 17:08:46 +01:00
mesecons_mvps Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code 2014-11-29 15:08:37 +01:00
mesecons_noteblock Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 2015-02-04 19:45:17 +01:00
mesecons_pistons Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code 2014-11-29 15:08:37 +01:00
mesecons_powerplant Use group:sapling for all recipes 2015-01-20 13:28:44 -05:00
mesecons_pressureplates **This commit changes functionality**, please read 2015-01-03 10:12:20 +01:00
mesecons_random Replace mesecon:<some_function> with mesecon.<some_function> for greater 2014-11-22 15:42:22 +01:00
mesecons_receiver Fix receiver looks, fixes #195, thanks to MT-Modder for reporting 2014-12-06 17:24:34 +01:00
mesecons_solarpanel Replace mesecon:<some_function> with mesecon.<some_function> for greater 2014-11-22 15:42:22 +01:00
mesecons_switch Fix onstate switch appearing the the creative inventory 2014-11-23 16:13:28 +01:00
mesecons_torch Replace mesecon:<some_function> with mesecon.<some_function> for greater 2014-11-22 15:42:22 +01:00
mesecons_walllever clean-up the new wall-lever models 2015-02-05 02:09:26 -05:00
.gitignore Added .gitignore 2012-01-28 19:05:59 +01:00
LICENSE.txt Add LICENSE.txt 2013-09-07 23:20:17 +02:00
README.md Upgrade CC-BY-SA License to 3.0 2013-09-07 23:15:21 +02:00
modpack.txt Add modpack.txt as modpack support has been added to MineTest dev around an hour ago: 2012-05-21 14:06:13 -04:00

README.md

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MESECONS by Jeija and contributors

Mezzee-what?

Mesecons! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.

Mesecons is a mod for Minetest that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.

Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.

OK, I want in.

Go get it!

DOWNLOADS PAGE

Now go ahead and install it like any other Minetest mod. Don't know how? Check out the wonderful page about it over at the Minetest Wiki. For your convenience, here's a quick summary:

  1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
  2. Make sure that when you open the folder, you can directly find README.md in the listing. If you just see another folder, move that folder up one level and delete the old one.
  3. Open up the Minetest mods folder - usually /mods/. If you see the minetest or folder inside of that, that is your mod folder instead.
  4. Copy the Mesecons folder into the mods folder.

Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the mesecons_movestones folder and they will no longer be available.

There are no dependencies - it will work right after installing!

How do I use this thing?

How about a quick overview video?

Or maybe a comprehensive reference is your style?

An overview for the very newest of new beginners? How does this one look?

Want to get more into building? Why not check out the Mesecons Laboratory, a website dedicated to advanced Mesecons builders?

Want to contribute to Mesecons itself? Check out the source code!

Who wrote it anyways?

These awesome people made Mesecons possible!

Contributor Contribution
Jat15 Various tweaks.
Jeija Main developer! Everything.
Jordach Noteblock sounds.
khonkhortistan Code, recipes, textures.
Kotolegokot Nodeboxes for items.
minerd247 Textures.
Nore/Novatux Code.
RealBadAngel Fixes, improvements.
sfan5 Code, recipes, textures.
suzenako Piston sounds.
Uberi/Temperest Code, textures, documentation.
VanessaE Code, recipes, textures, design.
Whiskers75 Logic gates implementation.

There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!

Alright, how can I use it?

All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.

No warranty is provided, express or implied, for any part of the project.