mesecons/mesecons_torch/init.lua
2022-04-21 08:59:30 -04:00

129 lines
3.7 KiB
Lua

--MESECON TORCHES
local rotate_torch_rules = function (rules, param2)
if param2 == 5 then
return mesecon.rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon.rotate_rules_left(rules)
elseif param2 == 1 then
return mesecon.rotate_rules_down(rules)
elseif param2 == 0 then
return mesecon.rotate_rules_up(rules)
else
return rules
end
end
local torch_get_output_rules = function(node)
local rules = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0}}
return rotate_torch_rules(rules, node.param2)
end
local torch_input_rules_unrotated_horizontal = {vector.new(-2, 0, 0), vector.new(-1, 1, 0)}
local torch_input_rules_unrotated_vertical = {vector.new(-2, 0, 0)}
local torch_get_input_rules = function(node)
local rules = (node.param2 == 0 or node.param2 == 1)
and torch_input_rules_unrotated_vertical
or torch_input_rules_unrotated_horizontal
return rotate_torch_rules(rules, node.param2)
end
minetest.register_craft({
output = "mesecons_torch:mesecon_torch_on 4",
recipe = {
{"group:mesecon_conductor_craftable"},
{"group:stick"},}
})
local torch_selectionbox =
{
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
}
minetest.register_node("mesecons_torch:mesecon_torch_off", {
drawtype = "torchlike",
tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
inventory_image = "jeija_torches_off.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
paramtype2 = "wallmounted",
selection_box = torch_selectionbox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_torch:mesecon_torch_on",
sounds = mesecon.node_sound.default,
mesecons = {receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_torch:mesecon_torch_on", {
drawtype = "torchlike",
tiles = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"},
inventory_image = "jeija_torches_on.png",
wield_image = "jeija_torches_on.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
paramtype2 = "wallmounted",
selection_box = torch_selectionbox,
groups = {dig_immediate=3},
light_source = minetest.LIGHT_MAX-5,
description="Mesecon Torch",
sounds = mesecon.node_sound.default,
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_abm({
nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"},
interval = 1,
chance = 1,
action = function(pos, node)
local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do
local src = vector.add(pos, rule)
if mesecon.is_power_on(src) then
is_powered = true
end
end
if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2})
mesecon.receptor_off(pos, torch_get_output_rules(node))
end
elseif node.name == "mesecons_torch:mesecon_torch_off" then
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2})
mesecon.receptor_on(pos, torch_get_output_rules(node))
end
end
})
-- Param2 Table (Block Attached To)
-- 5 = z-1
-- 3 = x-1
-- 4 = z+1
-- 2 = x+1
-- 0 = y+1
-- 1 = y-1