mesecons/mesecons
Jeija 778ee427f4 Fix bug introduced in previous commit that broke all logic blocks
turnon / turnoff were calling activate / deactivate on nodes even though
their rules didn't link

Fixes #278, thanks to @darkfeels
2016-07-31 22:26:33 +02:00
..
doc/mesecon Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 2015-11-20 20:14:50 +01:00
textures Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 2015-11-20 20:14:50 +01:00
actionqueue.lua Force-load areas with mesecon usage 2016-02-19 12:11:38 +01:00
depends.txt Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00
init.lua Use vector helper functions instead of old builtin cmpPos and addPosRule functions 2016-02-14 20:55:50 +01:00
internal.lua Fix bug introduced in previous commit that broke all logic blocks 2016-07-31 22:26:33 +02:00
legacy.lua Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller 2014-11-22 23:04:34 +01:00
oldwires.lua Don't refer to LIGHT_MAX global; use default. 2015-05-11 11:28:56 +07:00
presets.lua Remove trailing whitespace 2015-10-04 13:30:34 +02:00
services.lua Don't bother checking if a node can overheat before cooling it 2016-07-09 11:17:08 +02:00
settings.lua Consistently use UNIX line endings (LF instead of CR LF) 2016-02-15 23:05:21 +01:00
util.lua Force-load areas with mesecon usage 2016-02-19 12:11:38 +01:00
wires.lua Use vector helper functions instead of old builtin cmpPos and addPosRule functions 2016-02-14 20:55:50 +01:00