Rather than calling out through the Lua-to-C API for each node that needs to be read or written, a group of map reads (and optionally writes) can be grouped into a transaction. Access to map data within the transaction is provided at high speed by means of VoxelManipulators. Once the reads and writes are finished, the transaction can be committed or aborted. |
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.. | ||
textures | ||
actionqueue.lua | ||
depends.txt | ||
init.lua | ||
internal.lua | ||
legacy.lua | ||
oldwires.lua | ||
presets.lua | ||
services.lua | ||
settings.lua | ||
util.lua |