mesecons/mesecons
Christopher Head 6d79272ed4
Implement VoxelManipulator-based transactions.
Rather than calling out through the Lua-to-C API for each node that
needs to be read or written, a group of map reads (and optionally
writes) can be grouped into a transaction. Access to map data within the
transaction is provided at high speed by means of VoxelManipulators.
Once the reads and writes are finished, the transaction can be committed
or aborted.
2016-08-24 00:42:38 -07:00
..
textures Move shared textures into base mod (fixes a few LuaC issues) 2016-08-23 11:02:12 +02:00
actionqueue.lua Force-load areas with mesecon usage 2016-02-19 12:11:38 +01:00
depends.txt Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00
init.lua Split wires into their own mod, introduce autoconnect hooks 2016-08-23 11:08:53 +02:00
internal.lua Fix bug introduced in previous commit that broke all logic blocks 2016-07-31 22:26:33 +02:00
legacy.lua Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller 2014-11-22 23:04:34 +01:00
oldwires.lua Don't refer to LIGHT_MAX global; use default. 2015-05-11 11:28:56 +07:00
presets.lua Remove trailing whitespace 2015-10-04 13:30:34 +02:00
services.lua Split wires into their own mod, introduce autoconnect hooks 2016-08-23 11:08:53 +02:00
settings.lua Consistently use UNIX line endings (LF instead of CR LF) 2016-02-15 23:05:21 +01:00
util.lua Implement VoxelManipulator-based transactions. 2016-08-24 00:42:38 -07:00