mirror of
https://github.com/minetest-mods/mesecons.git
synced 2024-11-16 23:30:34 +01:00
400 lines
8.3 KiB
Lua
400 lines
8.3 KiB
Lua
-- INTERNAL API
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function mesecon:is_receptor_node(nodename)
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local i = 1
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while mesecon.receptors[i] ~= nil do
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if mesecon.receptors[i].name == nodename then
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return true
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end
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i = i + 1
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end
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return false
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end
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function mesecon:is_receptor_node_off(nodename, pos, ownpos)
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local i = 1
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while mesecon.receptors_off[i] ~= nil do
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if mesecon.receptors_off[i].name == nodename then
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return true
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end
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i = i + 1
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end
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return false
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end
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function mesecon:receptor_get_rules(node)
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local i = 1
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while(mesecon.receptors[i] ~= nil) do
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if mesecon.receptors[i].name == node.name then
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if mesecon.receptors[i].get_rules ~= nil then
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return mesecon.receptors[i].get_rules(node.param2)
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elseif mesecon.receptors[i].rules ~=nil then
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return mesecon.receptors[i].rules
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else
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return mesecon:get_rules("default")
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end
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end
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i = i + 1
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end
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while(mesecon.receptors_off[i] ~= nil) do
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if mesecon.receptors_off[i].name == node.name then
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if mesecon.receptors_off[i].get_rules ~= nil then
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return mesecon.receptors_off[i].get_rules(node.param2)
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elseif mesecon.receptors_off[i].rules ~=nil then
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return mesecon.receptors_off[i].rules
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else
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return mesecon:get_rules("default")
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end
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end
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i = i + 1
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end
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return nil
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end
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--Signals
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function mesecon:activate(pos)
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local node = minetest.env:get_node(pos)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node)
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else break
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end
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until false
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end
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function mesecon:deactivate(pos)
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local node = minetest.env:get_node(pos)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node)
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else break
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end
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until false
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end
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function mesecon:changesignal(pos)
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local node = minetest.env:get_node(pos)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node)
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else break
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end
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until false
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end
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--Rules
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function mesecon:add_rules(name, rules)
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local i=0
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while mesecon.rules[i]~=nil do
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i=i+1
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end
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mesecon.rules[i]={}
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mesecon.rules[i].name=name
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mesecon.rules[i].rules=rules
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end
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function mesecon:get_rules(name)
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local i=0
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while mesecon.rules[i]~=nil do
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if mesecon.rules[i].name==name then
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return mesecon.rules[i].rules
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end
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i=i+1
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end
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end
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--Conductor system stuff
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function mesecon:get_conductor_on(offstate)
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local i=0
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].off==offstate then
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return mesecon.conductors[i].on
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end
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i=i+1
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end
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return false
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end
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function mesecon:get_conductor_off(onstate)
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local i=0
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].on==onstate then
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return mesecon.conductors[i].off
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end
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i=i+1
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end
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return false
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end
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function mesecon:is_conductor_on(name)
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local i=0
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].on==name then
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return true
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end
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i=i+1
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end
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return false
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end
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function mesecon:is_conductor_off(name)
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local i=0
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].off==name then
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return true
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end
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i=i+1
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end
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return false
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end
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--Rules rotation Functions:
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function mesecon:rotate_rules_right(rules)
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local i=1
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local nr={};
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while rules[i]~=nil do
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nr[i]={}
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nr[i].z=rules[i].x
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nr[i].x=-rules[i].z
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nr[i].y=rules[i].y
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i=i+1
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end
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return nr
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end
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function mesecon:rotate_rules_left(rules)
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local i=1
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local nr={};
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while rules[i]~=nil do
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nr[i]={}
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nr[i].z=-rules[i].x
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nr[i].x=rules[i].z
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nr[i].y=rules[i].y
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i=i+1
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end
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return nr
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end
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function mesecon:rotate_rules_down(rules)
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local i=1
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local nr={};
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while rules[i]~=nil do
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nr[i]={}
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nr[i].y=rules[i].x
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nr[i].x=-rules[i].y
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nr[i].z=rules[i].z
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i=i+1
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end
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return nr
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end
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function mesecon:rotate_rules_up(rules)
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local i=1
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local nr={};
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while rules[i]~=nil do
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nr[i]={}
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nr[i].y=-rules[i].x
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nr[i].x=rules[i].y
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nr[i].z=rules[i].z
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i=i+1
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end
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return nr
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end
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function mesecon:is_power_on(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then
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return true
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end
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return false
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end
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function mesecon:is_power_off(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then
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return 1
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end
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return 0
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end
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function mesecon:turnon(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_off(node.name) then
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minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name)})
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nodeupdate(pos)
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rules = mesecon:get_rules("default") --TODO: Use rules of conductor
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local i=1
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while rules[i]~=nil do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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mesecon:turnon(np)
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i=i+1
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end
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end
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mesecon:changesignal(pos)
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if minetest.get_item_group(node.name, "mesecon_effector_off") == 1 then
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mesecon:activate(pos)
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end
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end
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function mesecon:turnoff(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_on(node.name) then
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minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name)})
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nodeupdate(pos)
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rules = mesecon:get_rules("default") --TODO: Use ruels of conductor
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local i = 1
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while rules[i]~=nil do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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mesecon:turnoff(np)
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i=i+1
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end
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end
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mesecon:changesignal(pos) --Changesignal is always thrown because nodes can be both receptors and effectors
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if minetest.get_item_group(node.name, "mesecon_effector_on") == 1 and
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not mesecon:is_powered(pos) then --Check if the signal comes from another source
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--Send Signals to effectors:
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mesecon:deactivate(pos)
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end
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end
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function mesecon:connected_to_pw_src(pos, checked)
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if checked == nil then
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checked = {}
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end
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local connected
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local i = 1
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while checked[i] ~= nil do --find out if node has already been checked
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if compare_pos(checked[i], pos) then
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return false, checked
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end
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i = i + 1
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end
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checked[i] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked
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local node = minetest.env:get_node_or_nil(pos)
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if node == nil then return false, checked end
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if mesecon:is_conductor_on(node.name) or mesecon:is_conductor_off(node.name) then
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if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered
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return true, checked
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end
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local rules = mesecon:get_rules("default") --TODO: Use conductor specific rules
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local i = 1
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while rules[i] ~= nil do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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connected, checked = mesecon:connected_to_pw_src(np, checked)
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if connected then
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return true
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end
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i=i+1
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end
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end
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return false, checked
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end
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function mesecon:is_powered_by_receptor(pos)
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local rcpt
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local rcpt_pos = {}
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local rcpt_checked = {} --using a checked array speeds this up
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local i = 1
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local j = 1
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local k = 1
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local rules
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local pos_checked = false
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while mesecon.rules[i]~=nil do
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local j=1
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while mesecon.rules[i].rules[j]~=nil do
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rcpt_pos = {
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x = pos.x-mesecon.rules[i].rules[j].x,
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y = pos.y-mesecon.rules[i].rules[j].y,
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z = pos.z-mesecon.rules[i].rules[j].z}
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k = 1
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pos_checked = false
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while rcpt_checked[k] ~= nil do
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if compare_pos(rcpt_checked[k], rcpt_pos) then
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pos_checked = true
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end
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k = k + 1
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end
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if not pos_checked then
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table.insert(rcpt_checked, rcpt_pos)
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rcpt = minetest.env:get_node(rcpt_pos)
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if mesecon:is_receptor_node(rcpt.name) then
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rules = mesecon:receptor_get_rules(rcpt)
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j = 1
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while rules[j] ~= nil do
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if rcpt_pos.x + rules[j].x == pos.x
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and rcpt_pos.y + rules[j].y == pos.y
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and rcpt_pos.z + rules[j].z == pos.z then
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return true
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end
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j=j+1
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end
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end
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end
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j=j+1
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end
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i=i+1
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end
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return false
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end
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function mesecon:is_powered_by_conductor(pos)
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local k=1
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rules=mesecon:get_rules("default") --TODO: use conductor specific rules
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while rules[k]~=nil do
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if mesecon:is_conductor_on(minetest.env:get_node({x=pos.x+rules[k].x, y=pos.y+rules[k].y, z=pos.z+rules[k].z}).name) then
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return true
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end
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k=k+1
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end
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return false
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end
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function mesecon:is_powered(pos)
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return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos)
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end
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function mesecon:updatenode(pos)
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if mesecon:connected_to_pw_src(pos) then
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mesecon:turnon(pos)
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else
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mesecon:turnoff(pos)
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end
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end
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function compare_pos(pos1, pos2)
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return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
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end
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