more_chests/dropbox.lua

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Lua
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local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("more_chests:dropbox", {
description = "Dropbox",
tiles = {"default_chest_top.png", "default_chest_top.png", "dropbox_right.png",
"default_chest_side.png", "default_chest_side.png", "dropbox_front.png"},
paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
-- Pipeworks
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Dropbox (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
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local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
"listring[current_name;main]" ..
"listring[current_player;main]")
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a dropbox belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, player) then
return stack:get_count()
end
local target = meta:get_inventory():get_list(listname)[index]
local target_name = target:get_name()
local stack_count = stack:get_count()
if target_name == stack:get_name()
and target:get_count() < stack_count then
return stack_count
end
if target_name ~= "" then
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return 0
end
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return stack_count
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end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in dropbox at "..minetest.pos_to_string(pos))
end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to dropbox at "..minetest.pos_to_string(pos))
end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from dropbox at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'more_chests:dropbox',
recipe = {
{'default:wood','','default:wood'},
{'default:wood','default:steel_ingot','default:wood'},
{'default:wood','default:wood','default:wood'}
}
})