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patch for glass nodes
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parent
f6e0db21b2
commit
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18
nodes.lua
18
nodes.lua
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@ -186,7 +186,7 @@ local nodes = {
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["iron_glass"] = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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tiles = {"default_glass.png^[colorize:#DEDEDE"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -196,7 +196,7 @@ local nodes = {
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["coal_glass"] = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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tiles = {"default_glass.png^[colorize:#828282"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -206,7 +206,7 @@ local nodes = {
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["clean_glass"] = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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tiles = {"moreblocks_clean_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -305,7 +305,7 @@ local nodes = {
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["trap_glass"] = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -317,7 +317,7 @@ local nodes = {
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["trap_obsidian_glass"] = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -386,7 +386,7 @@ local nodes = {
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["glow_glass"] = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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tiles = {"default_glass.png^[colorize:#E9CD61"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -397,7 +397,7 @@ local nodes = {
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["trap_glow_glass"] = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -410,7 +410,7 @@ local nodes = {
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["super_glow_glass"] = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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tiles = {"default_glass.png^[colorize:#FFFF78"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -421,7 +421,7 @@ local nodes = {
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["trap_super_glow_glass"] = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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