patch for glass nodes

This commit is contained in:
h-v-smacker 2018-02-16 00:37:06 +03:00
parent f6e0db21b2
commit 1a07e15cd7
1 changed files with 9 additions and 9 deletions

View File

@ -186,7 +186,7 @@ local nodes = {
["iron_glass"] = {
description = S("Iron Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
tiles = {"default_glass.png^[colorize:#DEDEDE"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -196,7 +196,7 @@ local nodes = {
["coal_glass"] = {
description = S("Coal Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
tiles = {"default_glass.png^[colorize:#828282"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -206,7 +206,7 @@ local nodes = {
["clean_glass"] = {
description = S("Clean Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
tiles = {"moreblocks_clean_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -305,7 +305,7 @@ local nodes = {
["trap_glass"] = {
description = S("Trap Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -317,7 +317,7 @@ local nodes = {
["trap_obsidian_glass"] = {
description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -386,7 +386,7 @@ local nodes = {
["glow_glass"] = {
description = S("Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"default_glass.png^[colorize:#E9CD61"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -397,7 +397,7 @@ local nodes = {
["trap_glow_glass"] = {
description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -410,7 +410,7 @@ local nodes = {
["super_glow_glass"] = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"default_glass.png^[colorize:#FFFF78"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -421,7 +421,7 @@ local nodes = {
["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,