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https://github.com/minetest-mods/moreblocks.git
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Revert "Undo adding glass detail, but leave the colorizing"
This reverts commit 281268e7bc
.
The commit needs to be reverted because it prevents connected glass.
This commit is contained in:
parent
e6b5336bad
commit
cc7e1271be
36
nodes.lua
36
nodes.lua
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@ -143,8 +143,8 @@ local nodes = {
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["iron_glass"] = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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tiles = {"default_glass.png^[colorize:#DEDEDE"},
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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--tiles = {"moreblocks_iron_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -154,8 +154,8 @@ local nodes = {
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["coal_glass"] = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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tiles = {"default_glass.png^[colorize:#828282"},
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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--tiles = {"moreblocks_coal_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -165,8 +165,8 @@ local nodes = {
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["clean_glass"] = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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tiles = {"moreblocks_clean_glass.png"},
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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--tiles = {"moreblocks_clean_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -265,8 +265,8 @@ local nodes = {
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["trap_glass"] = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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--tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -278,8 +278,8 @@ local nodes = {
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["trap_obsidian_glass"] = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -348,8 +348,8 @@ local nodes = {
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["glow_glass"] = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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tiles = {"default_glass.png^[colorize:#E9CD61"},
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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--tiles = {"moreblocks_glow_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -360,8 +360,8 @@ local nodes = {
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["trap_glow_glass"] = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png"},
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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--tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -374,8 +374,8 @@ local nodes = {
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["super_glow_glass"] = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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tiles = {"default_glass.png^[colorize:#FFFF78"},
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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--tiles = {"moreblocks_super_glow_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -386,8 +386,8 @@ local nodes = {
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["trap_super_glow_glass"] = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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--tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png"},
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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--tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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