- An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis. This will preserve existing floor patterns. Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.
- Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.
- Rename wood_tile_up to wood_tile_offset.
Closes #101
The proper way to resolve the redundancy between `building_blocks:Tar` and `moreblocks:tar` is with an alias in building_blocks as noted in issue #68.
The recipe conflict with streetsmod has been resolved by using `default:pine_tree` in place of `default:gravel`. This may also be more realistic than gravel as a source of tar because pine derived tar was once of major economic importance.
- Use colorization of the default glass texture
- Remove snappiness from compressed dirt
- Turn spaces into tabs for the first line of all-faces pine and aspen trees
Tar already exists in building_blocks, and the recipe to cook it comes into conflict with what's in streetsmod, where gravel can be cooked into asphalt. However, the texture for it is retained in case it needs to be derived from again in the future.
Dirt can be collected in as much quanitites as cobblestone can be, so in place of tar is a way to pack dirt when so much of it is collected.
The compressed dirt shares most properities with the compressed cobble, except that can be dug by hand, but digging it takes as long as with gravel. Its texture is a recolor of this mod's tar block.
In addition, a function for dirt sound has been added, and compressed dirt makes use of it.
The new node is inspired in part by a counterpart on the Xanadu server, where there is also a counterpart to compressed cobble.
This to account for the fact that vessel shelves can now be used here. Additionally, really loop back to cobblestone in relationship to the stone tile and its variants.
- Enable many nodes to be rotated by the screwdriver
- Reduce redundancy of the the wood tiles; use the screwdriver to achieve them
- Add extra crafts dealing with empty shelves
- Get rid of snappiness in all blocks; it's only useful for plants
- Loop between stone tile, its variants, and cobblestone
* Tweak some nodes
- Add function for recently-added metal sounds, and make copper patina use this sound
- Add all the wood tiles to the wood group
- Make empty bookshelf usable as fuel for half the time of book and vessel shelves (for 15 seconds)
* Return the books when crafting enpty bookshelves
* Removed Junglwood fences -> Alias with default:fence_junglewood
* Removed Jungle stick -> Alias with default:stick
* Removed unnecessary redefinitions because all the overridden options are the same as in minetest_game.