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@ -31,5 +31,4 @@ read_globals = {
|
||||
"HasOwner",
|
||||
"getLastOwner",
|
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"GetNodeOwnerName",
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"place_rotated",
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}
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||||
|
@ -20,9 +20,6 @@ circular_saw.known_stairs = setmetatable({}, {
|
||||
-- This is populated by stairsplus:register_all:
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circular_saw.known_nodes = {}
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||||
|
||||
-- This is populated by stairsplus:register_micro:
|
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circular_saw.microblocks = {}
|
||||
|
||||
-- How many microblocks does this shape at the output inventory cost:
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-- It may cause slight loss, but no gain.
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circular_saw.cost_in_microblocks = {
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@ -140,13 +137,10 @@ function circular_saw:reset(pos)
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inv:set_list("input", {})
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inv:set_list("micro", {})
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|
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local microblockcount = inv:get_stack("micro",1):get_count()
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meta:set_int("anz", microblockcount)
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if microblockcount == 0 then
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meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
|
||||
inv:set_list("output", {})
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end
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||||
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meta:set_int("anz", 0)
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meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
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end
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||||
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||||
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||||
@ -167,21 +161,19 @@ function circular_saw:update_inventory(pos, amount)
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end
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local stack = inv:get_stack("input", 1)
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local microstack = inv:get_stack("micro",1)
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||||
-- At least one (micro)block is necessary to see what kind of stairs are requested.
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if stack:is_empty() and microstack:is_empty() then
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||||
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||||
-- At least one "normal" block is necessary to see what kind of stairs are requested.
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if stack:is_empty() then
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-- Any microblocks not taken out yet are now lost.
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-- (covers material loss in the machine)
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self:reset(pos)
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return
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end
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local node_name = circular_saw.microblocks[microstack:get_name()] or stack:get_name() or ""
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local node_name = stack:get_name() or ""
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local node_def = stack:get_definition()
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local name_parts = circular_saw.known_nodes[node_name] or ""
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local modname = name_parts[1]
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local material = name_parts[2]
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local modname = name_parts[1] or ""
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local material = name_parts[2] or ""
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local owned_by = meta:get_string("owner")
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if owned_by and owned_by ~= "" then
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@ -205,7 +197,6 @@ function circular_saw:update_inventory(pos, amount)
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inv:set_list("micro", {
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modname .. ":micro_" .. material .. " " .. (amount % 8)
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})
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-- Display:
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inv:set_list("output",
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self:get_output_inv(modname, material, amount,
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@ -242,11 +233,11 @@ function circular_saw.allow_metadata_inventory_move(
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end
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-- Only input- and recycle-slot (and microblock slot when empty) are intended as input slots:
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-- Only input- and recycle-slot are intended as input slots:
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function circular_saw.allow_metadata_inventory_put(
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pos, listname, index, stack, player)
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-- The player is not allowed to put something in there:
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if listname == "output" then
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if listname == "output" or listname == "micro" then
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return 0
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end
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@ -294,16 +285,6 @@ function circular_saw.allow_metadata_inventory_put(
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end
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return 0
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end
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if listname == "micro" then
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if not (inv:is_empty("input") and inv:is_empty("micro")) then return 0 end
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for name, t in pairs(circular_saw.microblocks) do
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if name == stackname and inv:room_for_item("input", stack) then
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return count
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end
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end
|
||||
return 0
|
||||
end
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||||
end
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||||
|
||||
-- Taking is allowed from all slots (even the internal microblock slot).
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@ -323,8 +304,6 @@ function circular_saw.on_metadata_inventory_put(
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if listname == "input" then
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-- Each new block is worth 8 microblocks:
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circular_saw:update_inventory(pos, 8 * count)
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elseif listname == "micro" then
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circular_saw:update_inventory(pos, count)
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elseif listname == "recycle" then
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-- Lets look which shape this represents:
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local cost = circular_saw:get_cost(inv, stackname)
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@ -375,6 +354,7 @@ function circular_saw.on_metadata_inventory_take(
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-- We do know how much each block at each position costs:
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local cost = circular_saw.cost_in_microblocks[index]
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* stack:get_count()
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circular_saw:update_inventory(pos, -cost)
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elseif listname == "micro" then
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-- Each microblock costs 1 microblock:
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@ -467,7 +447,6 @@ minetest.register_node("moreblocks:circular_saw", {
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy = 2,oddly_breakable_by_hand = 2},
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is_ground_content = false,
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sounds = moreblocks.node_sound_wood_defaults(),
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on_construct = circular_saw.on_construct,
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can_dig = circular_saw.can_dig,
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|
3
init.lua
3
init.lua
@ -21,7 +21,8 @@ dofile(modpath .. "/stairsplus/init.lua")
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if minetest.get_modpath("default") then
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/redefinitions.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/aliases.lua")
|
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end
|
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minetest.log("action", "[moreblocks] loaded.")
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|
@ -1,94 +0,0 @@
|
||||
# textdomain: moreblocks
|
||||
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||||
# Portuguese_Brazil translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
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# This file is distributed under the same license as the More Blocks package.
|
||||
# Jose Anastacio 2020.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Serra Circular
|
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Input material=Material de entrada
|
||||
Left-over=Sobra
|
||||
Max=Máximo
|
||||
Recycle output=Saida reciclagem
|
||||
Set=Defina
|
||||
owned by @1=propriedade de @1
|
||||
Circular Saw is empty=Serra Circular está vazia
|
||||
Circular Saw is working on @1=Serra Circular está trabalhando em @1
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=Descontinuado
|
||||
All-faces Acacia Tree=Árvore de Acácia multifacetada
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||||
All-faces Aspen Tree=Árvore Aspen multifacetada
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||||
All-faces Jungle Tree=Árvore da Selva multifacetada
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||||
All-faces Pine Tree=Pinheiro multifacetado
|
||||
All-faces Tree=Tronco de árvore
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||||
Cactus Brick=Tijolos de Cacto
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||||
Cactus Checker=Xadrez de Cacto
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Centered Wooden Tile=Tijolos Centrado de Madeira
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||||
Checker Stone Tile=Xadrez Centrado de Pedra
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Circle Stone Bricks=Tijolos de Pedra Cricular
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||||
Clean Glass=Vidro Limpo
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||||
Coal Checker=Xadrez de Carvão
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||||
Coal Glass=Vidro com Carvao
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Clean Super Glow Glass=Cristal Limpo Super brilhante
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||||
Trap Clean Super Glow Glass=Vidro Limpo Super brilhante
|
||||
Trap Clean Glass=Cristal Falso Limpo
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||||
Clean Glow Glass=Cristal Brillante Limpo
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||||
Trap Clean Glow Glass=Cristal Brillante Limpo Falso
|
||||
Coal Stone=Pedra de carvão
|
||||
Coal Stone Bricks=Tijolos de Carvão
|
||||
Compressed Cobblestone=Pedregulho Comprimido
|
||||
Compressed Desert Cobblestone=Pedregulho do Deserto Comprimido
|
||||
Compressed Dirt=Terra Comprimida
|
||||
Copper Patina Block=Bloco pátina de cobre
|
||||
Empty Shelf=Prateleira Vazia
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||||
Full Wooden Tile=Xadrez de Madeira completo
|
||||
Glow Glass=Vidro brilhante
|
||||
Iron Checker=Xadrez de Ferro
|
||||
Iron Glass=Cristal com ferro
|
||||
Iron Stone=Ferro e Pedra
|
||||
Iron Stone Bricks=Tijolos de Ferro
|
||||
Plankstone=Prancha de Pedra
|
||||
Rope=Corda
|
||||
Split Stone Tile=Xadrez de Pedra Dividido
|
||||
Stone Bricks=Tijolos de Pedra
|
||||
Stone Tile=Xadrez de Pedra
|
||||
Super Glow Glass=Cristal Súper Brillante
|
||||
Sweeper=Limpiador
|
||||
Tar=Alquitrán
|
||||
Trap Desert Stone=Pedra del Desierto Falsa
|
||||
Trap Glass=Cristal Falso
|
||||
Trap Glow Glass=Cristal Brillante Falso
|
||||
Trap Obsidian=Obsidiana Falsa
|
||||
Trap Obsidian Glass=Vidrio de Obsidiana Falso
|
||||
Trap Sandstone=Arenisca Falsa
|
||||
Trap Stone=Piedra Falsa
|
||||
Trap Super Glow Glass=Cristal Súper Brillante Falso
|
||||
Wooden Tile=Xadrez de Madeira
|
||||
Offset Wooden Tile=Xadrez de Madeira compensada
|
||||
Downwards Wooden Tile=Xadrez de Madeira para baixo
|
||||
Leftwards Wooden Tile=Xadrez de Madeira para a esquerda
|
||||
Rightwards Wooden Tile=Xadrez de Madeira para a direita
|
||||
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=Desculpe, @1 é o dono desse lugar.
|
||||
someone=alguem
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=Microbloco de @1
|
||||
@1 Slab=Laje de @1
|
||||
@1 Slope=Declive de @1
|
||||
@1 Painel=Panel de @1
|
||||
@1 Stairs=Escadas de @1
|
||||
|
||||
#: stairsplus/registrations.lua
|
||||
|
||||
Concrete=Concreto
|
||||
Cement=Cimento
|
||||
Brass Block=Bloco de latão
|
@ -1,92 +0,0 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
More Blocks=Більше Блоків
|
||||
Adds various miscellaneous blocks to the game.=Додає різноманітні нові блоки до гри.
|
||||
Adds various miscellaneous blocks.=Додає різноманітні нові блоки до гри.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Циркулярна пила
|
||||
Input material=Вхідний@nматеріал
|
||||
Left-over=Залишки
|
||||
Max=Кільк.
|
||||
Recycle output=Пере-@nобробка
|
||||
Set=Гаразд
|
||||
owned by @1=належить @1
|
||||
Circular Saw is empty=Циркулярна пила пуста
|
||||
Circular Saw is working on @1=Циркулярна пила працює над @1
|
||||
|
||||
#: init.lua
|
||||
|
||||
[MOD] moreblocks loaded.=[MOD] moreblocks завантажено.
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=застарілий
|
||||
All-faces Acacia Tree=Всебічна колода акації
|
||||
All-faces Aspen Tree=Всебічна колода осики
|
||||
All-faces Jungle Tree=Всебічна джунглева колода
|
||||
All-faces Pine Tree=Всебічна колода сосни
|
||||
All-faces Tree=Всебічна колода яблуні
|
||||
Cactus Brick=Кактусова цегла
|
||||
Cactus Checker=Кактусова мозаїка
|
||||
Centered Wooden Tile=Дерев'яна мозаїка (центр)
|
||||
Checker Stone Tile=Кам'яна мозаїка
|
||||
Circle Stone Bricks=Кільцевий камінь
|
||||
Clean Glass=Чисте скло
|
||||
Coal Checker=Вугілляна мозаїка
|
||||
Coal Glass=Вугілляне скло
|
||||
Clean Super Glow Glass=Чисте супер-сяюче скло
|
||||
Trap Clean Super Glow Glass=Trap чисте супер-сяюче скло
|
||||
Trap Clean Glass=Trap чисте скло
|
||||
Clean Glow Glass=Чисте сяюче скло
|
||||
Trap Clean Glow Glass=Trap чисте сяюче скло
|
||||
Coal Stone=Вугілляний камінь
|
||||
Coal Stone Bricks=Вуглекам'яна цегла
|
||||
Compressed Cobblestone=Пресований кругляк
|
||||
Compressed Desert Cobblestone=Пресований пустельний кругляк
|
||||
Compressed Dirt=Пресований ґрунт
|
||||
Copper Patina Block=Блок мідного патину
|
||||
Empty Shelf=Пусті полиці
|
||||
Full Wooden Tile=Дерев'яна мозаїка
|
||||
Glow Glass=Сяюче скло
|
||||
Iron Checker=Сталева мозаїка
|
||||
Iron Glass=Металізоване скло
|
||||
Iron Stone=Залізний камінь
|
||||
Iron Stone Bricks=Залізокам'яна цегла
|
||||
Plankstone=Деревокам'яна мозаїка
|
||||
Rope=Мотузка
|
||||
Split Stone Tile=Кам'яна мозаїка
|
||||
Stone Bricks=Кам'яна цегла
|
||||
Stone Tile=Кам'яна плитка
|
||||
Super Glow Glass=Супер-сяюче скло
|
||||
Sweeper=Підмітальник
|
||||
Tar=Смола
|
||||
Trap Desert Stone=Уявний пустельний камінь
|
||||
Trap Glass=Уявне скло
|
||||
Trap Glow Glass=Уявне сяюче скло
|
||||
Trap Obsidian=Уявний обсидіан
|
||||
Trap Obsidian Glass=Уявне обсидіанове скло
|
||||
Trap Sandstone=Уявний пісковик
|
||||
Trap Stone=Уявний камінь
|
||||
Trap Super Glow Glass=Уявне супер-сяюче скло
|
||||
Wooden Tile=Дерев'яна мозаїка
|
||||
Offset Wooden Tile=Дерев'яна мозаїка (зверзу)
|
||||
# @deprecated
|
||||
Downwards Wooden Tile=Дерев'яна мозаїка (знизу)
|
||||
# @deprecated
|
||||
Leftwards Wooden Tile=Дерев'яна мозаїка (ліворуч)
|
||||
# @deprecated
|
||||
Rightwards Wooden Tile=Дерев'яна мозаїка (праворуч)
|
||||
|
||||
#: ownership.lua
|
||||
Sorry, @1 owns that spot.=Вибачте, це належить @1.
|
||||
someone=комусь
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=@1 (мікроблок)
|
||||
@1 Slab=@1 (плита)
|
||||
@1 Slope=@1 (схил)
|
||||
@1 Panel=@1 (панель)
|
||||
@1 Stairs=@1 (сходи)
|
2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
|
||||
name = moreblocks
|
||||
description = Adds various miscellaneous blocks to the game.
|
||||
optional_depends = default,stairs,farming,wool,basic_materials,place_rotated
|
||||
optional_depends = default,stairs,farming,wool,basic_materials
|
||||
min_minetest_version = 5.0.0
|
||||
|
77
nodes.lua
77
nodes.lua
@ -41,6 +41,7 @@ local nodes = {
|
||||
["wood_tile"] = {
|
||||
description = S("Wooden Tile"),
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
is_ground_content = false,
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_wood.png^moreblocks_wood_tile.png",
|
||||
@ -65,12 +66,14 @@ local nodes = {
|
||||
["wood_tile_center"] = {
|
||||
description = S("Centered Wooden Tile"),
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
is_ground_content = false,
|
||||
tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
|
||||
sounds = sound_wood,
|
||||
},
|
||||
["wood_tile_full"] = {
|
||||
description = S("Full Wooden Tile"),
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
is_ground_content = false,
|
||||
tiles = tile_tiles("wood_tile_full"),
|
||||
sounds = sound_wood,
|
||||
},
|
||||
@ -79,6 +82,7 @@ local nodes = {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
is_ground_content = false,
|
||||
tiles = {"default_wood.png^moreblocks_wood_tile_offset.png"},
|
||||
sounds = sound_wood,
|
||||
no_stairs = true,
|
||||
@ -104,6 +108,7 @@ local nodes = {
|
||||
["circle_stone_bricks"] = {
|
||||
description = S("Circle Stone Bricks"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["grey_bricks"] = {
|
||||
@ -111,6 +116,7 @@ local nodes = {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["coal_stone_bricks"] = {
|
||||
@ -118,6 +124,7 @@ local nodes = {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["iron_stone_bricks"] = {
|
||||
@ -125,11 +132,13 @@ local nodes = {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["stone_tile"] = {
|
||||
description = S("Stone Tile"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["split_stone_tile"] = {
|
||||
@ -139,31 +148,37 @@ local nodes = {
|
||||
tiles = {"moreblocks_split_stone_tile_top.png",
|
||||
"moreblocks_split_stone_tile.png"},
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["checker_stone_tile"] = {
|
||||
description = S("Checker Stone Tile"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["tar"] = {
|
||||
description = S("Tar"),
|
||||
groups = {cracky=2, tar_block=1},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["dirt_compressed"] = {
|
||||
description = S("Compressed Dirt"),
|
||||
groups = {crumbly=2, compressed = 1},
|
||||
groups = {crumbly=2},
|
||||
is_ground_content = false,
|
||||
sounds = sound_dirt,
|
||||
},
|
||||
["cobble_compressed"] = {
|
||||
description = S("Compressed Cobblestone"),
|
||||
groups = {cracky = 1, compressed = 1},
|
||||
groups = {cracky = 1},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["desert_cobble_compressed"] = {
|
||||
description = S("Compressed Desert Cobblestone"),
|
||||
groups = {cracky = 1, compressed = 1},
|
||||
groups = {cracky = 1},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["plankstone"] = {
|
||||
@ -171,6 +186,7 @@ local nodes = {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {cracky = 3},
|
||||
is_ground_content = false,
|
||||
tiles = tile_tiles("plankstone"),
|
||||
sounds = sound_stone,
|
||||
},
|
||||
@ -181,6 +197,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
@ -191,6 +208,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
@ -201,6 +219,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
@ -209,11 +228,13 @@ local nodes = {
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["cactus_checker"] = {
|
||||
description = S("Cactus Checker"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
tiles = {"default_stone.png^moreblocks_cactus_checker.png",
|
||||
"default_stone.png^moreblocks_cactus_checker.png",
|
||||
"default_stone.png^moreblocks_cactus_checker.png",
|
||||
@ -228,6 +249,7 @@ local nodes = {
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "moreblocks_empty_shelf.png", "moreblocks_empty_shelf.png"},
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_wood,
|
||||
furnace_burntime = 15,
|
||||
no_stairs = true,
|
||||
@ -235,11 +257,13 @@ local nodes = {
|
||||
["coal_stone"] = {
|
||||
description = S("Coal Stone"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["iron_stone"] = {
|
||||
description = S("Iron Stone"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["coal_checker"] = {
|
||||
@ -251,6 +275,7 @@ local nodes = {
|
||||
"default_stone.png^moreblocks_coal_checker.png^[transformR90",
|
||||
"default_stone.png^moreblocks_coal_checker.png^[transformR90"},
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["iron_checker"] = {
|
||||
@ -262,6 +287,7 @@ local nodes = {
|
||||
"default_stone.png^moreblocks_iron_checker.png^[transformR90",
|
||||
"default_stone.png^moreblocks_iron_checker.png^[transformR90"},
|
||||
groups = {stone = 1, cracky = 3},
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["trap_stone"] = {
|
||||
@ -271,6 +297,7 @@ local nodes = {
|
||||
walkable = false,
|
||||
groups = {cracky = 3},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
@ -281,6 +308,7 @@ local nodes = {
|
||||
walkable = false,
|
||||
groups = {cracky = 3},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
@ -291,6 +319,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
@ -303,6 +332,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
@ -315,6 +345,7 @@ local nodes = {
|
||||
walkable = false,
|
||||
groups = {cracky = 1, level = 2},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
@ -325,6 +356,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
@ -337,6 +369,7 @@ local nodes = {
|
||||
walkable = false,
|
||||
groups = {crumbly = 1, cracky = 3},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
@ -382,6 +415,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = 11,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
@ -393,6 +427,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = 11,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
@ -404,6 +439,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = 11,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
@ -417,6 +453,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = 11,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
@ -430,6 +467,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
@ -441,6 +479,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
@ -452,6 +491,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
@ -465,6 +505,7 @@ local nodes = {
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
@ -478,6 +519,7 @@ local nodes = {
|
||||
wield_image = "moreblocks_rope.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
@ -489,40 +531,27 @@ local nodes = {
|
||||
["copperpatina"] = {
|
||||
description = S("Copper Patina Block"),
|
||||
groups = {cracky = 1, level = 2},
|
||||
is_ground_content = false,
|
||||
sounds = sound_metal,
|
||||
},
|
||||
}
|
||||
|
||||
for name, def in pairs(nodes) do
|
||||
def.is_ground_content = def.is_ground_content == true
|
||||
def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"}
|
||||
|
||||
local burntime = def.furnace_burntime
|
||||
def.furnace_burntime = nil -- deprecated node def field
|
||||
|
||||
minetest.register_node("moreblocks:" ..name, def)
|
||||
minetest.register_alias(name, "moreblocks:" ..name)
|
||||
|
||||
-- Optional: register the node as fuel
|
||||
if burntime then
|
||||
core.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "moreblocks:" .. name,
|
||||
burntime = burntime,
|
||||
})
|
||||
end
|
||||
|
||||
local tiles = def.tiles
|
||||
def_copy = table.copy(def)
|
||||
|
||||
-- Use the primary tile for all sides of cut glasslike nodes.
|
||||
-- This makes them easier to see
|
||||
if
|
||||
#tiles > 1 and
|
||||
def.drawtype and
|
||||
def.drawtype == "glasslike_framed" or
|
||||
def.drawtype == "glasslike_framed_optional"
|
||||
#def_copy.tiles > 1 and
|
||||
def_copy.drawtype and
|
||||
def_copy.drawtype == "glasslike_framed" or
|
||||
def_copy.drawtype == "glasslike_framed_optional"
|
||||
then
|
||||
tiles = {def.tiles[1]}
|
||||
def.tiles = {def_copy.tiles[1]}
|
||||
end
|
||||
|
||||
|
||||
@ -532,7 +561,7 @@ for name, def in pairs(nodes) do
|
||||
stairsplus:register_all("moreblocks", name, "moreblocks:" ..name, {
|
||||
description = def.description,
|
||||
groups = groups,
|
||||
tiles = tiles,
|
||||
tiles = def.tiles,
|
||||
sunlight_propagates = def.sunlight_propagates,
|
||||
light_source = def.light_source,
|
||||
sounds = def.sounds,
|
||||
|
@ -1,94 +0,0 @@
|
||||
--[[
|
||||
More Blocks: redefinitions of default stuff
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
local modname = minetest.get_current_modname()
|
||||
|
||||
-- Redefine some of the default crafting recipes to be more productive
|
||||
|
||||
-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
|
||||
-- and turn it into a table that can be used to clear a craft or declare a new one
|
||||
local reconstruct_internal_craft = function(recipe)
|
||||
local recp = {
|
||||
{ "", "", "" },
|
||||
{ "", "", "" },
|
||||
{ "", "", "" },
|
||||
}
|
||||
local width = recipe.width
|
||||
for idx, item in pairs(recipe.items) do
|
||||
local row = math.ceil(idx / width)
|
||||
local col = idx - (row-1)*width
|
||||
recp[row][col] = item
|
||||
end
|
||||
return recp
|
||||
end
|
||||
|
||||
-- Change the amount produced by recipe by apply func to the old amount
|
||||
local change_recipe_amount = function(product, recipe, func)
|
||||
-- if width == 0, this is a shapeless recipe, for which the
|
||||
-- internal and Lua API recipe table is the same.
|
||||
-- Otherwise we need to reconstruct the table for the shaped recipe.
|
||||
local shapeless = (recipe.width == 0)
|
||||
local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
|
||||
|
||||
local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
|
||||
|
||||
local newamount = func(oldamount)
|
||||
|
||||
-- remove old crafting recipe
|
||||
local redo = { recipe = recp }
|
||||
-- preserve shapelessness
|
||||
if shapeless then
|
||||
redo.type = "shapeless"
|
||||
end
|
||||
minetest.clear_craft(redo)
|
||||
|
||||
-- new output
|
||||
redo.output = ("%s %d"):format(product, newamount)
|
||||
minetest.register_craft(redo)
|
||||
|
||||
minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
|
||||
end
|
||||
|
||||
local increase_craft_production = function(product, func)
|
||||
local recipes = minetest.get_all_craft_recipes(product)
|
||||
for _, r in pairs(recipes) do
|
||||
if r.type == "normal" or r.method == "normal" then
|
||||
change_recipe_amount(product, r, func)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Increase the crafting production according to the rules from the table, which is in the form:
|
||||
-- {
|
||||
-- { detector, amount changing function }
|
||||
-- { detector, amount changing function }
|
||||
-- }
|
||||
-- TODO: consider exporting this function to other mods
|
||||
local increase_craft_production_table = function(map_table)
|
||||
for product, _ in pairs(minetest.registered_items) do
|
||||
for _, tab in pairs(map_table) do
|
||||
local detector = tab[1]
|
||||
local func = tab[2]
|
||||
if detector(product) then
|
||||
increase_craft_production(product, func)
|
||||
-- only apply one boost
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
increase_craft_production_table({
|
||||
{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
|
||||
{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
|
||||
{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "toolrepair",
|
||||
additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
|
||||
})
|
@ -49,6 +49,8 @@ stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local under_node = minetest.get_node(under)
|
||||
local under_prefix = under_node and name_to_category(under_node.name)
|
||||
-- NALC Addition to avoid coloredwood/unifiedbricks crash by Sys4
|
||||
local under_pmod = string.sub(under_node.name, 1, (string.find(under_node.name, ":") or 0)-1)
|
||||
|
||||
local same_cat = item_prefix == under_prefix
|
||||
|
||||
@ -65,11 +67,9 @@ stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
|
||||
-- under node has a non-standard shape, so use the distance between under and above
|
||||
local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
|
||||
|
||||
if same_cat and not aux then
|
||||
-- param2 can be in the range [0, 31]. We assume that the stair nodes use the
|
||||
-- drawtype "facedir". Wrap the value like done in Luanti `src/mapnode.cpp`.
|
||||
p2 = under_node.param2 % 24
|
||||
|
||||
if same_cat and (under_pmod ~= "coloredwood" and under_pmod ~= "unifiedbricks")
|
||||
and not aux then
|
||||
p2 = under_node.param2
|
||||
-- flip if placing above or below an upright or upside-down node
|
||||
-- TODO should we also flip when placing next to a side-mounted node?
|
||||
if wallmounted < 2 then
|
||||
@ -136,7 +136,6 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
|
||||
def[k] = v
|
||||
end
|
||||
|
||||
def.is_ground_content = def.is_ground_content == true
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = def.paramtype2 or "facedir"
|
||||
@ -149,14 +148,11 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
|
||||
|
||||
-- Darken light sources slightly to make up for their smaller visual size
|
||||
def.light_source = math.max(0, (def.light_source or 0) - 1)
|
||||
|
||||
def.on_place = stairsplus.rotate_node_aux
|
||||
def.groups = stairsplus:prepare_groups(fields.groups)
|
||||
|
||||
if category == "slab" then
|
||||
if minetest.global_exists("place_rotated") then
|
||||
def.on_place = place_rotated.slab
|
||||
else
|
||||
def.on_place = stairsplus.rotate_node_aux
|
||||
end
|
||||
if type(info) ~= "table" then
|
||||
def.node_box = {
|
||||
type = "fixed",
|
||||
@ -171,7 +167,6 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
|
||||
def.description = desc_base .. alternate:gsub("_", " "):gsub("(%a)(%S*)", function(a, b) return a:upper() .. b end)
|
||||
end
|
||||
else
|
||||
def.on_place = stairsplus.rotate_node_aux
|
||||
def.description = desc_base
|
||||
if category == "slope" then
|
||||
def.drawtype = "mesh"
|
||||
@ -180,7 +175,7 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
|
||||
end
|
||||
end
|
||||
|
||||
if fields.drop and (type(fields.drop) ~= "table") then
|
||||
if fields.drop and not (type(fields.drop) == "table") then
|
||||
def.drop = modname.. ":" .. category .. "_" .. fields.drop .. alternate
|
||||
end
|
||||
|
||||
|
@ -94,5 +94,4 @@ function stairsplus:register_custom_subset(subset, modname, subname, recipeitem,
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
circular_saw.microblocks[modname.. ":micro_" .. subname] = recipeitem
|
||||
end
|
||||
|
@ -40,5 +40,4 @@ function stairsplus:register_micro(modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
circular_saw.microblocks[modname.. ":micro_" .. subname] = recipeitem
|
||||
end
|
||||
|
Reference in New Issue
Block a user