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14 Commits
v2.2.0
...
d4c94f449a
Author | SHA1 | Date | |
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d4c94f449a | |||
1323e2e993 | |||
cc228754a4 | |||
04a6e0e696 | |||
eb7041d784 | |||
b93949c266 | |||
04810e1f83 | |||
e91b0ea1a0 | |||
72ef8deeae | |||
710b90972b | |||
aa3dcd5878 | |||
94247a6449 | |||
e7547d57ba | |||
c13321142b |
@ -7,8 +7,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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## [2.2.0] - 2021-06-28
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### Changed
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- Refactored recipe override mechanism to avoid re-coding recipes
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@ -18,8 +16,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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### Fixed
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- [Shapeless crafting recipes are now handled in redefinitions.](https://github.com/minetest-mods/moreblocks/pull/171)
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- [Aliases are now resolved in Stairs+ circular saw cost calculation.](https://github.com/minetest-mods/moreblocks/pull/175)
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- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
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- [Fixed stairs placement over oddly-shaped nodes.](https://github.com/minetest-mods/moreblocks/pull/166)
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@ -133,8 +129,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Initial versioned release.
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[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.2.0...HEAD
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[2.2.0]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...v2.2.0
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[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...HEAD
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[2.1.0]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...v2.1.0
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[2.0.0]: https://github.com/minetest-mods/moreblocks/compare/v1.3.0...v2.0.0
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[1.3.0]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...v1.3.0
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@ -89,9 +89,8 @@ circular_saw.names = {
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}
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function circular_saw:get_cost(inv, stackname)
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local name = minetest.registered_aliases[stackname] or stackname
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for i, item in pairs(inv:get_list("output")) do
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if item:get_name() == name then
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if item:get_name() == stackname then
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return circular_saw.cost_in_microblocks[i]
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end
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end
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3
init.lua
3
init.lua
@ -20,6 +20,7 @@ dofile(modpath .. "/config.lua")
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dofile(modpath .. "/circular_saw.lua")
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dofile(modpath .. "/stairsplus/init.lua")
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/redefinitions.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/aliases.lua")
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minetest.log("action", "[moreblocks] loaded.")
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28
nodes.lua
28
nodes.lua
@ -194,7 +194,7 @@ local nodes = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -205,7 +205,7 @@ local nodes = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -216,7 +216,7 @@ local nodes = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -316,7 +316,7 @@ local nodes = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -329,7 +329,7 @@ local nodes = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -353,7 +353,7 @@ local nodes = {
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description = S("Trap Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -412,7 +412,7 @@ local nodes = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -424,7 +424,7 @@ local nodes = {
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description = S("Clean Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -436,7 +436,7 @@ local nodes = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -450,7 +450,7 @@ local nodes = {
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description = S("Trap Clean Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -464,7 +464,7 @@ local nodes = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -476,7 +476,7 @@ local nodes = {
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description = S("Clean Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -488,7 +488,7 @@ local nodes = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -502,7 +502,7 @@ local nodes = {
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description = S("Trap Clean Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = "clip",
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -1,94 +0,0 @@
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--[[
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More Blocks: redefinitions of default stuff
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Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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local modname = minetest.get_current_modname()
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-- Redefine some of the default crafting recipes to be more productive
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-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
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-- and turn it into a table that can be used to clear a craft or declare a new one
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local reconstruct_internal_craft = function(recipe)
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local recp = {
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{ "", "", "" },
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{ "", "", "" },
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{ "", "", "" },
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}
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local width = recipe.width
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for idx, item in pairs(recipe.items) do
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local row = math.ceil(idx / width)
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local col = idx - (row-1)*width
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recp[row][col] = item
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end
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return recp
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end
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-- Change the amount produced by recipe by apply func to the old amount
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local change_recipe_amount = function(product, recipe, func)
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-- if width == 0, this is a shapeless recipe, for which the
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-- internal and Lua API recipe table is the same.
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-- Otherwise we need to reconstruct the table for the shaped recipe.
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local shapeless = (recipe.width == 0)
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local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
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local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
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local newamount = func(oldamount)
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-- remove old crafting recipe
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local redo = { recipe = recp }
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-- preserve shapelessness
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if shapeless then
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redo.type = "shapeless"
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end
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minetest.clear_craft(redo)
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-- new output
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redo.output = ("%s %d"):format(product, newamount)
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minetest.register_craft(redo)
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minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
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end
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local increase_craft_production = function(product, func)
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local recipes = minetest.get_all_craft_recipes(product)
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for _, r in pairs(recipes) do
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if r.type == "normal" or r.method == "normal" then
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change_recipe_amount(product, r, func)
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end
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end
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end
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-- Increase the crafting production according to the rules from the table, which is in the form:
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-- {
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-- { detector, amount changing function }
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-- { detector, amount changing function }
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-- }
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-- TODO: consider exporting this function to other mods
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local increase_craft_production_table = function(map_table)
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for product, _ in pairs(minetest.registered_items) do
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for _, tab in pairs(map_table) do
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local detector = tab[1]
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local func = tab[2]
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if detector(product) then
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increase_craft_production(product, func)
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-- only apply one boost
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break
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end
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end
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end
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end
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increase_craft_production_table({
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{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
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{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
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{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
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})
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minetest.register_craft({
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type = "toolrepair",
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additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
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})
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@ -61,6 +61,8 @@ for _, name in pairs(default_nodes) do
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-- Stone and desert_stone drop cobble and desert_cobble respectively.
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if type(ndef.drop) == "string" then
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ndef.drop = ndef.drop:gsub(".+:", "")
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elseif name == "desert_stone" then
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ndef.drop = ndef.drop.items[1].items[1]:gsub(".+:", "")
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end
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-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
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Reference in New Issue
Block a user