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https://github.com/minetest-mods/nether.git
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Init.lua: Organise, improve code style
This commit is contained in:
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313
init.lua
313
init.lua
@ -1,59 +1,15 @@
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-- Minetest 0.4 Mod: Nether
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-- Parameters
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local NETHER_DEPTH = -5000
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minetest.register_node("nether:portal", {
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description = "Nether Portal",
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tiles = {
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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digable = false,
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pointable = false,
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buildable_to = false,
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drop = "",
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light_source = 5,
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post_effect_color = {a=180, r=128, g=0, b=128},
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alpha = 192,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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},
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},
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groups = {not_in_creative_inventory=1}
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})
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-- Functions
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local function build_portal(pos, target)
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local p = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
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local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
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local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
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for i = 1, 4 do
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minetest.set_node(p, {name = "default:obsidian"})
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p.y = p.y + 1
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@ -70,6 +26,7 @@ local function build_portal(pos, target)
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minetest.set_node(p, {name = "default:obsidian"})
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p.x = p.x - 1
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end
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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p = {x = x, y = y, z = p1.z}
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@ -92,81 +49,21 @@ local function build_portal(pos, target)
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end
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end
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end
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end
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end
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end
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minetest.register_abm({
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nodenames = {"nether:portal"},
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interval = 1,
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chance = 2,
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action = function(pos, node)
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minetest.add_particlespawner(
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32, --amount
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4, --time
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{x=pos.x-0.25, y=pos.y-0.25, z=pos.z-0.25}, --minpos
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{x=pos.x+0.25, y=pos.y+0.25, z=pos.z+0.25}, --maxpos
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{x=-0.8, y=-0.8, z=-0.8}, --minvel
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{x=0.8, y=0.8, z=0.8}, --maxvel
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{x=0,y=0,z=0}, --minacc
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{x=0,y=0,z=0}, --maxacc
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0.5, --minexptime
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1, --maxexptime
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1, --minsize
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2, --maxsize
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false, --collisiondetection
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"nether_particle.png" --texture
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)
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj:is_player() then
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("target"))
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if target then
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-- force emerge of target area
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minetest.get_voxel_manip():read_from_map(target, target)
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if not minetest.get_node_or_nil(target) then
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minetest.emerge_area(vector.subtract(target, 80), vector.add(target, 80))
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end
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-- teleport the player
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minetest.after(3, function(obj, pos, target)
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local objpos = obj:getpos()
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objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
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if minetest.get_node(objpos).name ~= "nether:portal" then
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return
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end
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obj:setpos(target)
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local function check_and_build_portal(pos, target)
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local n = minetest.get_node_or_nil(target)
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if n and n.name ~= "nether:portal" then
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build_portal(target, pos)
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minetest.after(2, check_and_build_portal, pos, target)
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minetest.after(4, check_and_build_portal, pos, target)
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elseif not n then
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minetest.after(1, check_and_build_portal, pos, target)
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end
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end
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minetest.after(1, check_and_build_portal, pos, target)
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end, obj, pos, target)
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end
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end
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end
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end,
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})
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local function move_check(p1, max, dir)
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local p = {x = p1.x, y = p1.y, z = p1.z}
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local d = math.abs(max - p1[dir]) / (max - p1[dir])
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while p[dir] ~= max do
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p[dir] = p[dir] + d
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if minetest.get_node(p).name ~= "default:obsidian" then
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return false
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end
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end
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return true
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end
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@ -204,6 +101,7 @@ local function is_portal(pos)
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for y = -4, 4 do
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local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
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local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
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if check_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then
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return px, {x = px.x + 3, y = px.y + 4, z = px.z}
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end
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@ -235,7 +133,11 @@ local function make_portal(pos)
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end
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local param2
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if p1.z == p2.z then param2 = 0 else param2 = 1 end
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if p1.z == p2.z then
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param2 = 0
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else
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param2 = 1
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end
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local target = {x = p1.x, y = p1.y, z = p1.z}
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target.x = target.x + 1
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@ -248,7 +150,11 @@ local function make_portal(pos)
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for d = 0, 3 do
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for y = p1.y, p2.y do
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local p = {}
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if param2 == 0 then p = {x=p1.x+d, y=y, z=p1.z} else p = {x=p1.x, y=y, z=p1.z+d} end
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if param2 == 0 then
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p = {x = p1.x + d, y = y, z = p1.z}
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else
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p = {x = p1.x, y = y, z = p1.z + d}
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end
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if minetest.get_node(p).name == "air" then
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minetest.set_node(p, {name = "nether:portal", param2 = param2})
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end
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@ -258,9 +164,126 @@ local function make_portal(pos)
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meta:set_string("target", minetest.pos_to_string(target))
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end
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end
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return true
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end
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-- ABMs
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minetest.register_abm({
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nodenames = {"nether:portal"},
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interval = 1,
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chance = 2,
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action = function(pos, node)
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minetest.add_particlespawner(
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32, --amount
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4, --time
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{x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
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{x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
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{x = -0.8, y = -0.8, z = -0.8}, --minvel
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{x = 0.8, y = 0.8, z = 0.8}, --maxvel
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{x = 0, y = 0, z = 0}, --minacc
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{x = 0, y = 0, z = 0}, --maxacc
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0.5, --minexptime
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1, --maxexptime
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1, --minsize
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2, --maxsize
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false, --collisiondetection
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"nether_particle.png" --texture
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)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj:is_player() then
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("target"))
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if target then
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-- force emerge of target area
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minetest.get_voxel_manip():read_from_map(target, target)
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if not minetest.get_node_or_nil(target) then
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minetest.emerge_area(
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vector.subtract(target, 80), vector.add(target, 80))
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end
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-- teleport the player
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minetest.after(3, function(obj, pos, target)
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local objpos = obj:getpos()
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objpos.y = objpos.y + 0.1 -- Fix some glitches at -8000
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if minetest.get_node(objpos).name ~= "nether:portal" then
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return
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end
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obj:setpos(target)
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local function check_and_build_portal(pos, target)
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local n = minetest.get_node_or_nil(target)
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if n and n.name ~= "nether:portal" then
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build_portal(target, pos)
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minetest.after(2, check_and_build_portal, pos, target)
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minetest.after(4, check_and_build_portal, pos, target)
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elseif not n then
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minetest.after(1, check_and_build_portal, pos, target)
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end
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end
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minetest.after(1, check_and_build_portal, pos, target)
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end, obj, pos, target)
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end
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end
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end
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end,
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})
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-- Nodes
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minetest.register_node("nether:portal", {
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description = "Nether Portal",
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tiles = {
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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diggable = false,
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pointable = false,
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buildable_to = false,
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drop = "",
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light_source = 5,
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post_effect_color = {a = 180, r = 128, g = 0, b = 128},
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alpha = 192,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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},
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},
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groups = {not_in_creative_inventory = 1}
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})
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minetest.register_node(":default:obsidian", {
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description = "Obsidian",
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tiles = {"default_obsidian.png"},
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@ -276,6 +299,7 @@ minetest.register_node(":default:obsidian", {
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if not p1 or not p2 then
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return
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end
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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for z = p1.z, p2.z do
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@ -292,6 +316,7 @@ minetest.register_node(":default:obsidian", {
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end
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end
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end
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meta = minetest.get_meta(target)
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if not meta then
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return
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@ -301,6 +326,7 @@ minetest.register_node(":default:obsidian", {
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if not p1 or not p2 then
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return
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end
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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for z = p1.z, p2.z do
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@ -320,30 +346,15 @@ minetest.register_node(":default:obsidian", {
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end,
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})
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minetest.register_craftitem(":default:mese_crystal_fragment", {
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description = "Mese Crystal Fragment",
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inventory_image = "default_mese_crystal_fragment.png",
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on_place = function(stack,_, pt)
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if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then
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local done = make_portal(pt.under)
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if done and not minetest.setting_getbool("creative_mode") then
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stack:take_item()
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end
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end
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return stack
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end,
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})
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minetest.register_node("nether:rack", {
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description = "Netherrack",
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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drop = {
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max_items = 1,
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items = {{
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rarity = 3,
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items = {"nether:rack"},
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}}
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items = {
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{rarity = 3, items = {"nether:rack"}},
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}
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},
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groups = {cracky = 3, level = 2},
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sounds = default.node_sound_stone_defaults(),
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@ -375,15 +386,9 @@ minetest.register_node("nether:brick", {
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sounds = default.node_sound_stone_defaults(),
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})
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stairs.register_stair_and_slab("nether_brick", "nether:brick",
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{cracky=3, oddly_breakable_by_hand=1},
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{"nether_brick.png"},
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"nether stair",
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"nether slab",
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default.node_sound_stone_defaults())
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local fence_texture =
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"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("nether:fence_nether_brick", {
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description = "Nether Brick Fence",
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drawtype = "fencelike",
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@ -401,6 +406,40 @@ minetest.register_node("nether:fence_nether_brick", {
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sounds = default.node_sound_stone_defaults(),
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})
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-- Register stair and slab
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stairs.register_stair_and_slab(
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"nether_brick",
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"nether:brick",
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{cracky = 3, oddly_breakable_by_hand = 1},
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{"nether_brick.png"},
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"nether stair",
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"nether slab",
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default.node_sound_stone_defaults()
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)
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-- Craftitems
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minetest.register_craftitem(":default:mese_crystal_fragment", {
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description = "Mese Crystal Fragment",
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inventory_image = "default_mese_crystal_fragment.png",
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on_place = function(stack, _, pt)
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if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then
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local done = make_portal(pt.under)
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if done and not minetest.setting_getbool("creative_mode") then
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stack:take_item()
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end
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end
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return stack
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end,
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})
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-- Crafting
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minetest.register_craft({
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output = "nether:brick",
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type = "shapeless",
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