Init.lua: Organise, improve code style

This commit is contained in:
paramat 2016-05-25 07:59:47 +01:00 committed by Auke Kok
parent d6d388b1c7
commit 20c0275ddd
1 changed files with 237 additions and 198 deletions

313
init.lua
View File

@ -1,59 +1,15 @@
-- Minetest 0.4 Mod: Nether
-- Parameters
local NETHER_DEPTH = -5000
minetest.register_node("nether:portal", {
description = "Nether Portal",
tiles = {
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
{
name = "nether_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "nether_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
digable = false,
pointable = false,
buildable_to = false,
drop = "",
light_source = 5,
post_effect_color = {a=180, r=128, g=0, b=128},
alpha = 192,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
},
},
groups = {not_in_creative_inventory=1}
})
-- Functions
local function build_portal(pos, target)
local p = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
for i = 1, 4 do
minetest.set_node(p, {name = "default:obsidian"})
p.y = p.y + 1
@ -70,6 +26,7 @@ local function build_portal(pos, target)
minetest.set_node(p, {name = "default:obsidian"})
p.x = p.x - 1
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
p = {x = x, y = y, z = p1.z}
@ -92,81 +49,21 @@ local function build_portal(pos, target)
end
end
end
end
end
end
minetest.register_abm({
nodenames = {"nether:portal"},
interval = 1,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner(
32, --amount
4, --time
{x=pos.x-0.25, y=pos.y-0.25, z=pos.z-0.25}, --minpos
{x=pos.x+0.25, y=pos.y+0.25, z=pos.z+0.25}, --maxpos
{x=-0.8, y=-0.8, z=-0.8}, --minvel
{x=0.8, y=0.8, z=0.8}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"nether_particle.png" --texture
)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then
local meta = minetest.get_meta(pos)
local target = minetest.string_to_pos(meta:get_string("target"))
if target then
-- force emerge of target area
minetest.get_voxel_manip():read_from_map(target, target)
if not minetest.get_node_or_nil(target) then
minetest.emerge_area(vector.subtract(target, 80), vector.add(target, 80))
end
-- teleport the player
minetest.after(3, function(obj, pos, target)
local objpos = obj:getpos()
objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
if minetest.get_node(objpos).name ~= "nether:portal" then
return
end
obj:setpos(target)
local function check_and_build_portal(pos, target)
local n = minetest.get_node_or_nil(target)
if n and n.name ~= "nether:portal" then
build_portal(target, pos)
minetest.after(2, check_and_build_portal, pos, target)
minetest.after(4, check_and_build_portal, pos, target)
elseif not n then
minetest.after(1, check_and_build_portal, pos, target)
end
end
minetest.after(1, check_and_build_portal, pos, target)
end, obj, pos, target)
end
end
end
end,
})
local function move_check(p1, max, dir)
local p = {x = p1.x, y = p1.y, z = p1.z}
local d = math.abs(max - p1[dir]) / (max - p1[dir])
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= "default:obsidian" then
return false
end
end
return true
end
@ -204,6 +101,7 @@ local function is_portal(pos)
for y = -4, 4 do
local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
if check_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then
return px, {x = px.x + 3, y = px.y + 4, z = px.z}
end
@ -235,7 +133,11 @@ local function make_portal(pos)
end
local param2
if p1.z == p2.z then param2 = 0 else param2 = 1 end
if p1.z == p2.z then
param2 = 0
else
param2 = 1
end
local target = {x = p1.x, y = p1.y, z = p1.z}
target.x = target.x + 1
@ -248,7 +150,11 @@ local function make_portal(pos)
for d = 0, 3 do
for y = p1.y, p2.y do
local p = {}
if param2 == 0 then p = {x=p1.x+d, y=y, z=p1.z} else p = {x=p1.x, y=y, z=p1.z+d} end
if param2 == 0 then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name = "nether:portal", param2 = param2})
end
@ -258,9 +164,126 @@ local function make_portal(pos)
meta:set_string("target", minetest.pos_to_string(target))
end
end
return true
end
-- ABMs
minetest.register_abm({
nodenames = {"nether:portal"},
interval = 1,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner(
32, --amount
4, --time
{x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
{x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
{x = -0.8, y = -0.8, z = -0.8}, --minvel
{x = 0.8, y = 0.8, z = 0.8}, --maxvel
{x = 0, y = 0, z = 0}, --minacc
{x = 0, y = 0, z = 0}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"nether_particle.png" --texture
)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then
local meta = minetest.get_meta(pos)
local target = minetest.string_to_pos(meta:get_string("target"))
if target then
-- force emerge of target area
minetest.get_voxel_manip():read_from_map(target, target)
if not minetest.get_node_or_nil(target) then
minetest.emerge_area(
vector.subtract(target, 80), vector.add(target, 80))
end
-- teleport the player
minetest.after(3, function(obj, pos, target)
local objpos = obj:getpos()
objpos.y = objpos.y + 0.1 -- Fix some glitches at -8000
if minetest.get_node(objpos).name ~= "nether:portal" then
return
end
obj:setpos(target)
local function check_and_build_portal(pos, target)
local n = minetest.get_node_or_nil(target)
if n and n.name ~= "nether:portal" then
build_portal(target, pos)
minetest.after(2, check_and_build_portal, pos, target)
minetest.after(4, check_and_build_portal, pos, target)
elseif not n then
minetest.after(1, check_and_build_portal, pos, target)
end
end
minetest.after(1, check_and_build_portal, pos, target)
end, obj, pos, target)
end
end
end
end,
})
-- Nodes
minetest.register_node("nether:portal", {
description = "Nether Portal",
tiles = {
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
{
name = "nether_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "nether_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
diggable = false,
pointable = false,
buildable_to = false,
drop = "",
light_source = 5,
post_effect_color = {a = 180, r = 128, g = 0, b = 128},
alpha = 192,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
},
},
groups = {not_in_creative_inventory = 1}
})
minetest.register_node(":default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
@ -276,6 +299,7 @@ minetest.register_node(":default:obsidian", {
if not p1 or not p2 then
return
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
@ -292,6 +316,7 @@ minetest.register_node(":default:obsidian", {
end
end
end
meta = minetest.get_meta(target)
if not meta then
return
@ -301,6 +326,7 @@ minetest.register_node(":default:obsidian", {
if not p1 or not p2 then
return
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
@ -320,30 +346,15 @@ minetest.register_node(":default:obsidian", {
end,
})
minetest.register_craftitem(":default:mese_crystal_fragment", {
description = "Mese Crystal Fragment",
inventory_image = "default_mese_crystal_fragment.png",
on_place = function(stack,_, pt)
if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then
local done = make_portal(pt.under)
if done and not minetest.setting_getbool("creative_mode") then
stack:take_item()
end
end
return stack
end,
})
minetest.register_node("nether:rack", {
description = "Netherrack",
tiles = {"nether_rack.png"},
is_ground_content = true,
drop = {
max_items = 1,
items = {{
rarity = 3,
items = {"nether:rack"},
}}
items = {
{rarity = 3, items = {"nether:rack"}},
}
},
groups = {cracky = 3, level = 2},
sounds = default.node_sound_stone_defaults(),
@ -375,15 +386,9 @@ minetest.register_node("nether:brick", {
sounds = default.node_sound_stone_defaults(),
})
stairs.register_stair_and_slab("nether_brick", "nether:brick",
{cracky=3, oddly_breakable_by_hand=1},
{"nether_brick.png"},
"nether stair",
"nether slab",
default.node_sound_stone_defaults())
local fence_texture =
"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("nether:fence_nether_brick", {
description = "Nether Brick Fence",
drawtype = "fencelike",
@ -401,6 +406,40 @@ minetest.register_node("nether:fence_nether_brick", {
sounds = default.node_sound_stone_defaults(),
})
-- Register stair and slab
stairs.register_stair_and_slab(
"nether_brick",
"nether:brick",
{cracky = 3, oddly_breakable_by_hand = 1},
{"nether_brick.png"},
"nether stair",
"nether slab",
default.node_sound_stone_defaults()
)
-- Craftitems
minetest.register_craftitem(":default:mese_crystal_fragment", {
description = "Mese Crystal Fragment",
inventory_image = "default_mese_crystal_fragment.png",
on_place = function(stack, _, pt)
if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then
local done = make_portal(pt.under)
if done and not minetest.setting_getbool("creative_mode") then
stack:take_item()
end
end
return stack
end,
})
-- Crafting
minetest.register_craft({
output = "nether:brick",
type = "shapeless",