Commit Graph

12 Commits

Author SHA1 Message Date
Treer
f7ebd78614 New/extra portal animation
(new animation by Extex101)
The original texture is now "nether_portal_alt.png", and used to provide a "nether:portal_alt" node, which is used/demoed by the Surface-portal as the original animation still has a "it's full of stars" charm coming out when used for lighter coloured portals.
2020-05-31 09:31:16 +02:00
Treer
7939161535 API improvements
Improvements found while using the portals API in another mod (cloudlands):
* remote_portal_checkup() will check the whole portal and frame for mapgen overwrites.
* Allow find_realm_anchorPos() to return nil if no realm location could be found (portal will fail to ignite).
* Allow create_book_of_portals() to be invoked [indirectly] by other mods.

Also lowers nether_book_close.png to be 4bpp
2020-02-15 10:55:37 +01:00
Treer
4c3545f17a drop portal shape images to 2bit
Save some bits. Unfortunately PNG can't do 3bit-indexed images :(
2020-02-15 10:55:37 +01:00
Treer
36d1f6f573 Images instead of ASCII diagrams in Book of Portals 2020-02-15 10:55:37 +01:00
Treer
b8ec09f402 Add animated particle support
Also implements an ignition failure sound.
2020-02-15 10:55:37 +01:00
Treer
43b37e96b2 Add Book of Portals
Squashed commit of the following:

commit e80030750df91f75745c7d52729a0d4942eb32f8
Author: Treer <treer.git+github@the-bordello.com>
Date:   Sat Jul 13 13:52:02 2019 +1000

    Finish book of portals

commit 82ad3d6af683b6bb4cc107e8c76f44c0b791a28d
Author: Treer <treer.git@gmail.com>
Date:   Thu Jul 11 22:43:02 2019 +1000

    Book of Portals art

commit fac6ff1da89a1b06b78deb0b5b4e3bebe4166860
Author: Treer <treer.git@gmail.com>
Date:   Thu Jul 11 00:39:50 2019 +1000

    starting book of portals
2020-02-15 10:55:37 +01:00
Treer
b6e2a3335a provide Portal API 2020-02-15 10:55:37 +01:00
Treer
3126d067a1 Dynamic/hardware portal colouring
Currently proof of concept: Removes wormhole colour from .png texture and specifies it through MT API instead. The post_effect_color may call for registering a separate node per portal colour.
Palette 0 will have to be the traditional portal magenta (instead of 0 being black) for map compatibility with mod when colour was in the texture and not param2.
2020-02-15 10:55:37 +01:00
Auke Kok
7cf89b2889 Make textures brighter, retaining contrast. (#20)
Goal: make caves a lot brighter, accentuating glowstone and lava
accents, making walking around without torches possible.  The old
light level was barely enough to walk and see edges. This level
feels adequate.

Gimp settings: brightness + 40, contrast + 20.
2016-06-30 22:55:31 -07:00
PilzAdam
86ed01e379 New netherrack texture; rename netherrack and -sand texture 2013-04-30 15:26:03 +02:00
PilzAdam
1456ca9af5 Add netherbrick and nether dungeons; fix replace names for rack adn sand 2013-04-29 23:36:45 +02:00
PilzAdam
d054a4e58a Initial commit 2013-04-29 20:33:09 +02:00