skinsdb/unified_inventory_page.lua

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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
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local dropdown_values = {}
local skins_reftab = {}
local skins_list = skins.get_skinlist()
unified_inventory.register_page("skins", {
get_formspec = function(player)
local name = player:get_player_name()
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local skin = skins.get_player_skin(player)
local texture = skin:get_texture()
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local m_name = skin:get_meta_string("name")
local m_author = skin:get_meta_string("author")
local m_license = skin:get_meta_string("license")
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]".."image[0,.75;1,2;"..skin:get_preview().."]"
if texture then
formspec=formspec.."label[6,.5;"..S("Raw texture")..":]"
.."image[6,1;2,1;"..texture.."]"
end
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if m_name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
end
if m_author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
end
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if m_license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
end
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local page = skin:get_meta("inv_page") or 1
formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("skins", {
type = "image",
image = "skins_button.png",
})
-- Create all of the skin-picker pages.
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local total_pages = 1
for i, skin in ipairs(skins_list) do
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local page = math.floor((i-1) / 16)+1
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skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%16+1)
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total_pages = page
end
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for page=1, total_pages do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
for i = (page-1)*16+1, page*16 do
local skin = skins_list[i]
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if not skin then
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break
end
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
local y
if index_p > 8 then
y = 1.8
else
y = -0.1
end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]")
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end
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if total_pages > 1 then
local page_prev = page - 1
local page_next = page + 1
if page_prev < 1 then
page_prev = total_pages
end
if page_next > total_pages then
page_next = 1
end
local page_list = ""
dropdown_values = {}
for pg=1, total_pages do
local pagename = S("Page").." "..pg.."/"..total_pages
dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = (formspec
.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
end
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unified_inventory.register_page("skins_page$"..(page), {
get_formspec = function(player)
return {formspec=formspec}
end
})
end
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-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.set_player_skin(player, skins_list[tonumber(current[2])])
unified_inventory.set_inventory_formspec(player, "skins")
return
elseif current[1] == "skins_page" then
unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
return
end
end
if fields.skins_selpg then
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local page = dropdown_values[fields.skins_selpg]
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
return
end
end)