skinsdb/sfinv_page.lua

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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
-- generate the current formspec
local function get_formspec(player, context)
local name = player:get_player_name()
local skin = skins.get_player_skin(player)
local texture = skin:get_texture()
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local m_name = skin:get_meta_string("name")
local m_author = skin:get_meta_string("author")
local m_license = skin:get_meta_string("license")
-- overview page
local formspec = "image[0,.75;1,2;"..skin:get_preview().."]"
if texture then
formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
.."image[6,1;2,1;"..skin:get_texture().."]"
end
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if m_name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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end
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if m_author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
end
if m_license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
end
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local page = 1
if context.skins_page then
page = context.skins_page
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else
page = skin:get_meta("inv_page") or 1
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end
for i = (page-1)*16+1, page*16 do
local skin = context.skins_list[i]
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if not skin then
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break
end
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
local y
if index_p > 8 then
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y = 5.5
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else
y = 3.2
end
formspec = formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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end
local page_prev = page - 1
local page_next = page + 1
if page_prev < 1 then
page_prev = context.total_pages
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end
if page_next > context.total_pages then
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page_next = 1
end
local page_list = ""
context.dropdown_values = {}
for pg=1, context.total_pages do
local pagename = S("Page").." "..pg.."/"..context.total_pages
context.dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = formspec
.."button[0,8.3;1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[1,8.16;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,8.3;1,.5;skins_page$"..page_next..";>>]"
return formspec
end
sfinv.register_page("skins:overview", {
title = "Skins",
get = function(self, player, context)
-- collect skins data
context.skins_list = skins.get_skinlist("player:"..player:get_player_name(), true)
context.total_pages = 1
for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / 16)+1
skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%16+1)
context.total_pages = page
end
-- generate first formspec
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return sfinv.make_formspec(player, context, get_formspec(player, context))
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end,
on_player_receive_fields = function(self, player, context, fields)
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.set_player_skin(player, context.skins_list[tonumber(current[2])])
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sfinv.set_player_inventory_formspec(player)
return
elseif current[1] == "skins_page" then
context.skins_page = tonumber(current[2])
sfinv.set_player_inventory_formspec(player)
return
end
end
if fields.skins_selpg then
context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
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sfinv.set_player_inventory_formspec(player)
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return
end
end
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})