Compatibility with Voxelibre

This allows skinsdb to replace or supplement
Voxelibre’s skin system, using its mcl_skins.

Downgrades player_api to an optional dependency.
This commit is contained in:
Jaidyn Ann 2024-07-21 00:46:21 -05:00
parent b7cd514cea
commit c3fdc07781
6 changed files with 64 additions and 30 deletions

View File

@ -5,6 +5,7 @@ max_line_length = 999
globals = {
"minetest", "unified_inventory", "core",
"player_api", "clothing", "armor", "sfinv",
"mcl_skins",
}
read_globals = {

21
api.lua
View File

@ -21,6 +21,18 @@ function skins.get_player_skin(player)
storage:set_string(player_name, "")
end
end
if skins.use_voxelibre_compat then
local texture = mcl_skins.player_skins[player].simple_skins_id
if texture then
for k, listed_skin in pairs(skins.meta) do
if listed_skin._texture == texture then
return listed_skin
end
end
end
end
return skin or skins.get(skins.default)
end
@ -46,6 +58,12 @@ function skins.assign_player_skin(player, skin)
else
return false
end
if skins.use_voxelibre_compat then
mcl_skins.player_skins[player].simple_skins_id = skin_obj:get_texture()
mcl_skins.save(player)
end
return true, skin_obj
end
@ -60,6 +78,9 @@ function skins.update_player_skin(player)
if minetest.global_exists("sfinv") and sfinv.enabled then
sfinv.set_player_inventory_formspec(player)
end
if skins.use_voxelibre_compat then
mcl_skins.update_player_skin(player);
end
end
end

View File

@ -8,6 +8,9 @@ skins = {}
skins.modpath = minetest.get_modpath(minetest.get_current_modname())
skins.default = "character"
skins.use_voxelibre_compat = minetest.global_exists("mcl_skins")
assert(minetest.global_exists("player_api") or minetest.global_exists("mcl_skins"), "One of player_api or mcl_skins is required.")
dofile(skins.modpath.."/skin_meta_api.lua")
dofile(skins.modpath.."/api.lua")
dofile(skins.modpath.."/skinlist.lua")
@ -72,6 +75,7 @@ minetest.register_on_shutdown(function()
end
end)
if minetest.global_exists("player_api") then
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
animation_speed = 30,
textures = {
@ -93,6 +97,7 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
freeze = {x = 205, y = 205, override_local = true},
},
})
end
-- Register default character.png if not part of this mod
local default_skin_obj = skins.get(skins.default)

View File

@ -1,5 +1,4 @@
name = skinsdb
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
depends = player_api
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
optional_depends = unified_inventory,3d_armor,clothing,mcl_skins,player_api,sfinv,hand_monoid
min_minetest_version = 5.4.0

View File

@ -159,7 +159,9 @@ function skin_class:apply_skin_to_player(player)
local playername = player:get_player_name()
local ver = self:get_meta("format") or "1.0"
if minetest.global_exists("player_api") then
player_api.set_model(player, "skinsdb_3d_armor_character_5.b3d")
end
local v10_texture = "blank.png"
local v18_texture = "blank.png"
@ -195,12 +197,14 @@ function skin_class:apply_skin_to_player(player)
end
end
if minetest.global_exists("player_api") then
player_api.set_textures(player, {
v10_texture,
v18_texture,
armor_texture,
wielditem_texture,
})
end
player:set_properties({
visual_size = {

View File

@ -67,6 +67,10 @@ function skins.register_skin(path, filename)
skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
end
if skins.use_voxelibre_compat then
mcl_skins.register_simple_skin({texture = filename})
end
if playername then
skin_obj:set_meta("assignment", "player:"..playername)
skin_obj:set_meta("playername", playername)